Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 15958011366789815457 53 raistware the Conjurer (level 3, -4/20 (21) HPs) Began as an Octopode Conjurer on Aug 19, 2022. Slain by a wight ... wielding a +3 hand axe (11 damage) ... in an ossuary. The game lasted 00:03:23 (2416 turns). raistware the Conjurer (Octopode Conjurer) Turns: 2416, Time: 00:03:24 HP: -4/20 (21) AC: 1 Str: 6 XL: 3 Next: 89% MP: 1/8 EV: 13 Int: 22 God: Gold: 107 SH: 0 Dex: 10 Spells: 6/9 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec + Harm . f - ring of poison resistance rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: resistant, flying, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Ossuary. You collected 107 gold pieces. Inventory: Jewellery f - a ring of poison resistance (left tentacle) j - a ring of fire Scrolls b - a scroll of blinking d - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} i - a scroll of amnesia {unknown} Potions h - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.8 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Ozocubu's Refrigeration Ice 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Ossuary (1/1) Altars: Shops: D:1 = Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. A wight comes into view. It is wielding a +3 hand axe. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 hand axe and wearing a +0 robe (78% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The searing ray misses the wight. The wight hits you with a +3 hand axe! You feel drained. The searing ray hits the wight. The wight is moderately damaged. The wight hits you with a +3 hand axe. The searing ray hits the wight. The wight is heavily damaged. You finish channelling your searing ray. The wight misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 hand axe and wearing a +0 robe (heavily damaged, 78% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The wight completely misses you. The searing ray misses the wight. The wight closely misses you. It was a potion of curing. You feel better. The wight hits you with a +3 hand axe! It was a potion of flight. You feel very buoyant. You fly up into the air. The wight closely misses you. It was a potion of resistance. You feel protected. The wight hits you with a +3 hand axe! Ouch! That really hurt! You die... ##.## #.## #..### ##...# ###...## ##......####### ##........##.#.# #..........#'#z#+#+#+ #..#.......'.@....... ##.##......#'#+#+#+#+ #.#......##.# #.##....##### ##.....## ##...## ##### You could see a wight. Vanquished Creatures 3 dart slugs 4 endoplasms A giant cockroach (D:2) 4 goblins 3 hobgoblins 4 jackals (D:2) 2 quokkas 5 ball pythons 5 bats 10 frilled lizards A hobgoblin skeleton (Ossuary) 3 kobolds 2 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raistware the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 262 | D:1 | Found Ampugirgh's One-of-a-Kind Rings. 458 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 868 | D:1 | Found a faded altar of an unknown god. 1306 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/7 2033 | D:2 | Found a runed translucent door. 2034 | D:2 | Noticed Crazy Yiuf 2223 | D:2 | You fall into a shaft and drop 2 floors! 2242 | D:4 | Found a sand-covered staircase. 2250 | Ossuary | Entered an ossuary 2407 | Ossuary | Learned a level 2 spell: Searing Ray 2416 | Ossuary | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, chequers_ecumenical_altar_twisty, nicolae_shop_unique_rings, minmay_lizard_pond D:2: layout_rooms, minmay_tetromino_l4, uniq_crazy_yiuf_cottage D:4: layout_gridville, general_overflow_altar, enter_ossuary_4, minmay_checkerbox Ossuary: ossuary_due_cavern Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 38 Constrict || 10 Tentacles || 3 Punch || 1 Cast: Magic Dart || 85 Searing Ray || 2 Use: Potion || 3 Scroll || 1 Stab: Distracted || 1 Armor: Skin || 3 Dodge: Dodged || 48