Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 1578004024723074144 42 randart the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 9, 2023. Slain by a gnoll ... wielding a +0 whip (10 damage) ... on level 1 of the Dungeon. The game lasted 00:04:15 (1133 turns). randart the Conjurer (Deep Elf Conjurer) Turns: 1133, Time: 00:04:15 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 5/9 EV: 12 Int: 24 God: Gold: 28 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . a - +1 dagger (elec) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) Armour c - a +0 robe (worn) Scrolls f - a scroll of silence {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} e - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Slow Hex 12% N/A 11% 1 Confusing Touch Hex 3% N/A 32% 3 Vampiric Draining Necr 3% 2d6 32% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The gnoll barely misses you. There is a stone staircase leading up here. The gnoll hits you with a +0 whip! Ouch! That really hurt! You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... #.###.....###.# ##...## # #.##....^.^##.# ##...## # #.#^.....>..#.# ##...# # #...........#.# #...### #.....†.......# ##...## ##..........#.# #...## ##.........#.# ##...# ##....^..##.### #...# ##^...^###@..##########...# ##..#####g.........#...... ###....................... #.............[...#....... #.................##...... #...################...... #...# #...(.. ##...########## #...... #.............# #...... You could see a gnoll. Vanquished Creatures A gnoll (D:2) A worm (D:1) 4 endoplasms (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats 4 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | randart the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 296 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 350 | D:1 | Learned a level 2 spell: Searing Ray 355 | D:1 | Reached skill level 5 in Conjurations 903 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1133 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, serial_curves, eino_curves_01, eino_curves_01, nicolae_wormholes D:2: layout_loops_corners, serial_shops, shop, solitary_fountain Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 51 Searing Ray || 2 Stab: Sleeping || 1 Dodge: Dodged || 3