Dungeon Crawl Stone Soup version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 11660593563504131097 51 randart the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 19, 2023. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:49 (1589 turns). randart the Conjurer (Deep Elf Conjurer) Turns: 1589, Time: 00:04:50 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 58% Magic: 0/9 EV: 12 Int: 24 God: Gold: 82 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 leather armour k - a +0 pair of gloves (worn) Magical Staves f - a staff of fire Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions b - 3 potions of magic d - a potion of flight {unknown} g - a potion of lignification {unknown} i - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. The gnoll attacks as you move away! The gnoll hits you with a +0 whip! The gnoll attacks as you move away! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 82% to hit) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 83% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You die... ## ######.... #######.......# #.......####>.### #....#..##.....)# #.##.......#..#.# #.####..####..#.# #.####.g......... ###...@gg#########. #...###### # #.### #.# #.# ##.##### #......# ... #..###.#.... #..###.#.... You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A worm (D:2) A dart slug (D:1) 4 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 3 hobgoblins A kobold (D:1) A quokka (D:1) 3 bats 6 frilled lizards 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | randart the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 301 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 404 | D:1 | Reached skill level 5 in Conjurations 1041 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1405 | D:2 | Noticed Jessica 1474 | D:1 | Learned a level 2 spell: Searing Ray 1589 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, minmay_misc_feat_doors, grunt_decor_junction D:2: layout_loops_cross, uniq_natasha, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 69 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 3