ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.31.0-12-g77e489cdc1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 897830750571878462, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name ratatoskos -rc /dgldir/rcfiles/crawl-0.31/ratatoskos.rc -macro /dgldir/rcfiles/crawl-0.31/ratatoskos.macro -morgue /dgldir/morgue/ratatoskos/ -webtiles-socket /crawl-master/webserver/sockets/ratatoskos:2024-02-20.12:47:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x27) [0x5592e2e44cb7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x3fc) [0x5592e2e4fa9c]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1ca) [0x5592e2e450fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fb3d906afd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7fb3d90b9d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7fb3d906af32]: /usr/games/crawl-0.31(+0x453fb6) [0x5592e2e4efb6]: /usr/games/crawl-0.31(+0x454429) [0x5592e2e4f429]: /usr/games/crawl-0.31(+0x40f5c0) [0x5592e2e0a5c0]: /usr/games/crawl-0.31(+0x40f787) [0x5592e2e0a787]: /usr/games/crawl-0.31(_Z16fill_status_infoiR11status_info+0xf08) [0x5592e33bfe68]: fill_status_info(int, status_info&) /usr/games/crawl-0.31(_ZN14TilesFramework12_send_playerEb+0x2106) [0x5592e34da5f6]: TilesFramework::_send_player(bool) /usr/games/crawl-0.31(_ZN14TilesFramework6redrawEv+0x60) [0x5592e34de460]: TilesFramework::redraw() /usr/games/crawl-0.31(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x188) [0x5592e34de768]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.31(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x5592e30c50d9]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.31(+0x7643ff) [0x5592e315f3ff]: /usr/games/crawl-0.31(_ZN14message_window4moreEbb+0x1ee) [0x5592e3160c7e]: message_window::more(bool, bool) /usr/games/crawl-0.31(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3fb) [0x5592e316131b]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.31(_ZN13message_store10flush_prevEv+0x3ad) [0x5592e31621cd]: message_store::flush_prev() /usr/games/crawl-0.31(+0x760e66) [0x5592e315be66]: /usr/games/crawl-0.31(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xa5) [0x5592e315c6e5]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.31(_Z4mprf16msg_channel_typePKcz+0xa0) [0x5592e315cb00]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.31(+0x8a4bd5) [0x5592e329fbd5]: /usr/games/crawl-0.31(_Z13player_reactsv+0x687) [0x5592e32a1887]: player_reacts() /usr/games/crawl-0.31(_Z12world_reactsv+0x6f5) [0x5592e34ed855]: world_reacts() /usr/games/crawl-0.31(+0xaf4337) [0x5592e34ef337]: /usr/games/crawl-0.31(+0xaf5125) [0x5592e34f0125]: /usr/games/crawl-0.31(main+0x19f) [0x5592e2d9599f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fb3d90561ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fb3d9056285]: /usr/games/crawl-0.31(_start+0x21) [0x5592e2d96291]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = [depth 3], level layout type = shoals, absdepth0 = 17 Level vaults: layout_shoals gammafunk_ghost_split Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You cannot cast spells while unable to breathe! Okay, then. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. A merfolk aquamancer comes into view. It is wielding a +0 rapier. The water elemental closely misses you. Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental! The water elemental is moderately damaged. The water elemental is knocked back by the mystic blast. The merfolk aquamancer shouts! You hear a shout! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water elemental resists. The water elemental is struck by an electric surge. The water elemental is moderately damaged. The water elemental resists. The water elemental is struck by an electric surge! The water elemental is moderately damaged. The merfolk aquamancer is struck by an electric surge. The merfolk aquamancer is lightly wounded. The water elemental hits you! The water elemental engulfs you in water! Unknown command. You cannot cast spells while unable to breathe! Unknown command. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk aquamancer is struck by an electric surge! The merfolk aquamancer is moderately wounded. The water elemental resists. The water elemental is struck by an electric surge. The water elemental is heavily damaged. The water elemental resists. The water elemental is struck by an electric surge. The water elemental is moderately damaged. The water elemental resists. The water elemental is struck by an electric surge! The water elemental is moderately damaged. A water elemental comes into view. Unknown command. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water elemental resists. The water elemental is struck by an electric surge! The water elemental is severely damaged. The water elemental resists. The water elemental is struck by an electric surge! The water elemental is heavily damaged. The merfolk aquamancer is struck by an electric surge! The merfolk aquamancer is heavily wounded. The water elemental resists. The water elemental is struck by an electric surge! The water elemental is heavily damaged. The merfolk aquamancer barely misses you. The water elemental closely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental!! The water elemental is almost destroyed. The water elemental is knocked back by the mystic blast. The mystic blast hits the water elemental!! The water elemental is almost destroyed. The water elemental is knocked back by the mystic blast. The mystic blast hits the merfolk aquamancer! The merfolk aquamancer is severely wounded. The merfolk aquamancer is knocked back by the mystic blast. The mystic blast hits the water elemental. The water elemental is almost destroyed. The water elemental is knocked back by the mystic blast. You feel less invigorated. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water elemental resists. The water elemental is struck by an electric surge! You destroy the water elemental! Sif Muna accepts your kill. The water elemental resists. The water elemental is struck by an electric surge. You destroy the water elemental! Sif Muna accepts your kill. The water elemental resists. The water elemental is struck by an electric surge! You destroy the water elemental! Sif Muna accepts your kill. You see here a book of Flames. Sif Muna grants you a gift! The water elemental resists. The water elemental is struck by an electric surge! The water elemental is moderately damaged. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water elemental resists. The water elemental is struck by an electric surge. The water elemental is moderately damaged. The merfolk aquamancer is struck by an electric surge. The merfolk aquamancer is severely wounded. The merfolk aquamancer completely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk aquamancer! The merfolk aquamancer is almost dead. The merfolk aquamancer is knocked back by the mystic blast. The mystic blast hits the water elemental!! The water elemental is almost destroyed. The water elemental is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (almost dead, 82% to hit) The blast of sand hits the merfolk aquamancer! You kill the merfolk aquamancer! Sif Muna accepts your kill. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (almost destroyed, 91% to hit) The blast of sand hits the water elemental. The water elemental is almost destroyed. The water elemental closely misses you. Your magical contamination has completely faded away. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (almost destroyed, 91% to hit) The blast of sand hits the water elemental!! You destroy the water elemental! Sif Muna accepts your kill. You have reached level 17! You start resting. HP restored. You pick up a book of Flames and begin reading... You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. You start resting. Magic restored. Okay, then. Found an escape hatch in the ceiling. Items here: ) [[ †. f - 3 curare-tipped darts (gained 1) You now have 1172 gold pieces (gained 10). Things that are here: a +0 rapier; a +0 robe; a merfolk corpse Items here: ) [[ †. Okay, then. There is an open door here. S - a wand of digging (19) (gained 7 charges) A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! The blast of sand hits the merfolk!! The merfolk is heavily wounded. The blast of sand misses the merfolk. The merfolk hits you but does no damage. The blast of sand hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A merfolk comes into view. It is wielding a +0 trident. Things that are here: a +0 trident; a merfolk corpse The blast of sand hits the merfolk. The merfolk is lightly wounded. The merfolk misses you. The merfolk throws a boomerang. The boomerang completely misses you. The blast of sand hits the merfolk! The merfolk is moderately wounded. The merfolk misses you. The blast of sand hits the merfolk! The merfolk is heavily wounded. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident! The blast of sand misses the merfolk. The merfolk closely misses you. The blast of sand hits the merfolk but does no damage. The merfolk is heavily wounded. The merfolk throws a boomerang. The boomerang is repelled. The merfolk hits you but does no damage. The blast of sand hits the merfolk!! The merfolk is almost dead. The merfolk throws a boomerang. The boomerang misses you. The blast of sand hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. There is an open door here. Things that are here: a +0 trident; a boomerang; a merfolk corpse You now have 1192 gold pieces (gained 20). You now have 1216 gold pieces (gained 24). You now have 1221 gold pieces (gained 5). You now have 1240 gold pieces (gained 19). You see here 5 atropa-tipped darts. A wind drake comes into view. The wind drake repels the blast of sand! The blast of sand hits the wind drake! The wind drake is moderately wounded. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (water, moderately wounded, repelling missiles, catching its breath, 35% to hit) The iron shot hits the wind drake!!! The wind drake is almost dead. The blast sends you backwards. The wind drake flaps its wings at you. The air twists around and strikes you!! Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The wind drake flaps its wings at you. The air twists around and strikes you!! Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (water, almost dead, repelling missiles, catching its breath, 35% to hit) The wind drake repels the iron shot! The blast sends you backwards. Unknown command. Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Bombard (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (water, almost dead, repelling missiles, catching its breath, 38% to hit) The wind drake repels the stone arrow! The wind drake flaps its wings at you. The air twists around and strikes you! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (water, almost dead, repelling missiles, 38% to hit) The stone arrow misses the wind drake. The wind drake flaps its wings at you. The air twists around and strikes you! The wind drake flaps its wings at you. The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * You feel much better. The wind drake flaps its wings at you. The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * You feel much better. Unknown command. Aiming: Mindburst Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (water, almost dead, repelling missiles, chance to affect: 80%) The wind drake's mind is blasted!! You blow up the wind drake! Sif Muna accepts your kill. You start resting. Magic restored. You start resting. HP restored. Done exploring. Done exploring. You see here a +0 trident. There is a stone staircase leading down here. Okay, then. Saving game... please wait. Welcome back, ratatoskos the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. You fly downwards. The sea snake hisses angrily. There is a stone staircase leading up here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sea snake Aim: a sea snake (63% to hit) Unknown command. Cast which spell? (? or * to list) Okay, then. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (lightly wounded, 63% to hit) The puff of flame hits the sea snake! The sea snake is lightly wounded. The sea snake is engulfed in a cloud of scalding steam. x2 The sea snake bites you but does no damage. The blast of sand hits the sea snake!! The sea snake is severely wounded. The sea snake is engulfed in a cloud of scalding steam. The sea snake closely misses you. The sea snake is engulfed in a cloud of scalding steam. The sea snake bites you! The blast of sand hits the sea snake!! You kill the sea snake! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start waiting. Done waiting. Found a scroll of enchant armour. Found a potion of curing. Found a potion of cancellation, 2 potions of magic, 7 stones and a chain mail. A - 7 scrolls of enchant armour (gained 1) Found a potion of curing. k - 11 potions of curing (gained 1) Okay, then. The merfolk avatar shouts! Found a leather armour. Found a stone staircase leading down. Found a scroll of identify. Found a scroll of vulnerability. Found a runed translucent gate. n - 3 scrolls of identify (gained 1) A merfolk avatar comes into view. You see here a scroll of vulnerability. The merfolk avatar shouts! The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! Shadowy forms rise from the deep at the merfolk avatar's song! The merfolk avatar chants its luring song. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (mesmerising, 72% to hit) The puff of flame hits the merfolk avatar! The merfolk avatar is lightly wounded. The pull of its song draws you forwards. Found a falchion. The merfolk avatar chants its luring song. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (lightly wounded, mesmerising, 100% to hit) Zombie hands grab the merfolk avatar. The zombie hands constrict the merfolk avatar. The pull of its song draws you forwards. The merfolk avatar chants its luring song. The blast of sand hits the merfolk avatar! The merfolk avatar is moderately wounded. The zombie hands constrict the merfolk avatar. The pull of its song draws you forwards. The merfolk avatar chants its luring song. The drowned soul is engulfed in a cloud of scalding steam. The merfolk avatar chants its luring song. The blast of sand hits the merfolk avatar!! The merfolk avatar is severely wounded. The zombie hands constrict the merfolk avatar! The merfolk avatar chants its luring song. The drowned soul touches you. The drowned soul drowns you! Unknown command. The blast of sand hits the merfolk avatar!! You are no longer entranced. You kill the merfolk avatar! Sif Muna accepts your kill. The drowned soul returns to the deep! x3 Unknown command. You start resting. Magic restored. You start resting. HP restored. O - 2 scrolls of vulnerability (gained 1) Tyszek's ghost turns its malevolent gaze towards you. A snapping turtle comes into view. The snapping turtle hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the snapping turtle but does no damage. The blast of sand hits the snapping turtle but does no damage. The snapping turtle completely misses you. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (100% to hit) Zombie hands grab the snapping turtle. The zombie hands constrict the snapping turtle, but do no damage. Unknown command. The blast of sand hits the snapping turtle but does no damage. The zombie hands constrict the snapping turtle. The snapping turtle misses you. The snapping turtle bites you from afar. The blast of sand hits the snapping turtle but does no damage. The snapping turtle is lightly wounded. The zombie hands constrict the snapping turtle! The snapping turtle barely misses you. The blast of sand hits the snapping turtle but does no damage. The snapping turtle is moderately wounded. The zombie hands constrict the snapping turtle! The snapping turtle barely misses you. The blast of sand hits the snapping turtle! The snapping turtle is severely wounded. The zombie hands constrict the snapping turtle, but do no damage. The snapping turtle bites you but does no damage. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded, constricted by zombie hands, 100% to hit) The stone arrow hits the snapping turtle! You kill the snapping turtle! Sif Muna accepts your kill. You start resting. Magic restored. You start waiting. Tyszek's ghost laughs, "And you think you're capable of finding the ORB? I had it, you know. Then I gave it away so I could steal it AGAIN." Tyszek's ghost screams, "I'll kill anyone who wants the ORB!" Tyszek's ghost laughs, "And you think you're capable of finding the ORB? I had it, you know. Then I gave it away so I could steal it AGAIN." Tyszek's ghost says, "You must not succeed where I failed!" You see here a +0 falchion. A satyr comes into view. It is wielding a +1 spear of venom. The satyr shouts! The satyr unwields a +1 spear of venom. It stops dripping with poison. The satyr wields a +1 longbow of electrocution. You hear the crackle of electricity. The satyr shoots an arrow. The arrow is repelled. The satyr shoots an arrow. The arrow barely misses you. The satyr plays a lulling melody on its pipes! You resist with significant effort. The satyr shoots an arrow. The arrow hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a +1 longbow of electrocution (100% to hit) Zombie hands grab the satyr. The zombie hands constrict the satyr! The satyr plays a lulling melody on its pipes! You fall asleep. The zombie hands constrict the satyr. The satyr shoots an arrow. The arrow hits you!! You wake up. Unknown command. The blast of sand hits the satyr! The satyr is moderately wounded. The zombie hands constrict the satyr! The satyr struggles to escape constriction. The blast of sand hits the satyr!! The satyr is almost dead. The zombie hands constrict the satyr! You kill the satyr! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start resting. HP restored. Things that are here: a +1 longbow of electrocution; a +1 spear of venom; a satyr corpse A sea snake comes into view. The sea snake hisses angrily. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (100% to hit) Zombie hands grab the sea snake. The zombie hands constrict the sea snake. The sea snake struggles to escape constriction. x3 Unknown command. The blast of sand hits the sea snake!! The sea snake is heavily wounded. The zombie hands constrict the sea snake! The sea snake struggles to escape constriction. x3 The sea snake escapes! The blast of sand hits the sea snake! The sea snake is severely wounded. The sea snake bites you but does no damage. x2 The blast of sand hits the sea snake!! You kill the sea snake! Sif Muna accepts your kill. Unknown command. You start resting. Magic restored. You start waiting. Done waiting. Found a scroll of enchant armour. A - 8 scrolls of enchant armour (gained 1) Found a stone staircase leading up. Found a stone staircase leading down. Found 4 stones. A sea snake comes into view. There is a stone staircase leading down here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand misses the sea snake. The sea snake bites you. You are poisoned. The sea snake poisons you! The blast of sand hits the sea snake!! The sea snake is heavily wounded. You feel extremely sick. The sea snake barely misses you. The blast of sand hits the sea snake. The sea snake is heavily wounded. You feel extremely sick. The sea snake barely misses you. The sea snake bites you but does no damage. The blast of sand hits the sea snake. The sea snake is severely wounded. You feel extremely sick. The sea snake completely misses you. The sea snake closely misses you. The blast of sand hits the sea snake!! The sea snake is almost dead. You feel extremely sick. The sea snake bites you but does no damage. The sea snake barely misses you. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake!! You kill the sea snake! Sif Muna accepts your kill. You feel very sick. Unknown command. You start resting. You feel very sick. You feel sick. x4 Magic restored. You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. HP restored. There is a stone staircase leading down here. A faun comes into view. It is wielding a +0 spear. A faun comes into view. It is wielding a +0 spear. The faun shouts! You hear a shout! The faun points at you and mumbles some strange words. You easily resist. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. A satyr comes into view. It is wielding a +0 club. A faun comes into view. It is wielding a +0 spear. The satyr shouts! You hear a shout! The faun shoots a sling bullet. The sling bullet barely misses you. A faun comes into view. It is wielding a +0 spear. Found 16 gold pieces. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet closely misses you. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are terrified of the satyr! The faun shoots a sling bullet. The sling bullet completely misses you. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The satyr is struck by an electric surge!! The satyr is heavily wounded. The faun is struck by an electric surge!! The faun is heavily wounded. The faun is struck by an electric surge!! The faun is severely wounded. The faun is struck by an electric surge!! The faun is heavily wounded. The faun is struck by an electric surge. The faun is lightly wounded. The satyr unwields a +0 club. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow closely misses you. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The faun is struck by an electric surge!! You kill the faun! Sif Muna accepts your kill. The satyr is struck by an electric surge! The satyr is severely wounded. The faun is struck by an electric surge. The faun is severely wounded. The faun is struck by an electric surge!!! You kill the faun! Sif Muna accepts your kill. The faun is struck by an electric surge. The faun is moderately wounded. The faun points at you and mumbles some strange words. You easily resist. The faun shoots a sling bullet. The sling bullet hits you. Unknown command. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The satyr is struck by an electric surge! The satyr is almost dead. The faun is struck by an electric surge!! You kill the faun! Sif Muna accepts your kill. The faun is struck by an electric surge! The faun is heavily wounded. The satyr unwields a +0 longbow. The satyr wields a +0 club. The satyr misses you. The faun shoots a sling bullet. The sling bullet misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The satyr is struck by an electric surge!!! You are no longer terrified. You kill the satyr! Sif Muna accepts your kill. The blast of sand hits the faun!! The faun is almost dead. The faun shoots a sling bullet. The sling bullet hits you! The blast of sand hits the faun. The faun is almost dead. The faun gestures at you while chanting. You are outlined in light. The blast of sand hits the faun! You kill the faun! Sif Muna accepts your kill. You start resting. HP restored. You start resting. You are no longer glowing. Items here: )))))) ††. Things that are here: a +0 spear; a +0 sling; a faun corpse You start resting. Magic restored. You now have 1256 gold pieces (gained 16). You see here a sea snake corpse. Found a stone staircase leading down. Things that are here: a +0 sling; a +0 spear; a faun corpse Found a scroll of vulnerability. A merfolk comes into view. It is wielding a +0 halberd and quivering a throwing net. The merfolk shouts! A merfolk impaler comes into view. It is wielding a +2 trident of venom. The merfolk impaler shouts! You hear a shout! A merfolk comes into view. It is wielding a +0 trident. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the plant!! The plant begins to die. The plant is lightly damaged. The mystic blast hits the merfolk!! The merfolk is moderately wounded. The merfolk is knocked back by the mystic blast. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The blast of sand hits the merfolk impaler! The merfolk impaler is moderately wounded. The merfolk impaler completely misses you. The merfolk impaler barely misses you. The merfolk closely misses you. Unknown command. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The plant is struck by an electric surge!! The plant is lightly damaged. The plant is struck by an electric surge. The plant is lightly damaged. The plant is struck by an electric surge!! The plant is moderately damaged. The merfolk impaler is struck by an electric surge!! The merfolk impaler is severely wounded. The merfolk is struck by an electric surge!!! The merfolk is severely wounded. The merfolk is struck by an electric surge. The merfolk is moderately wounded. The plant is struck by an electric surge!! The plant is moderately damaged. You hear an angry hiss. A nearby plant withers and dies. x3; The merfolk impaler closely misses you. The merfolk barely misses you. The merfolk impaler hits you but does no damage. The merfolk hits you from afar with a +0 halberd. A wind drake comes into view. Unknown command. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk impaler is struck by an electric surge! The merfolk impaler is severely wounded. The merfolk is struck by an electric surge!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. The merfolk is struck by an electric surge. The merfolk is moderately wounded. The plant is struck by an electric surge. The plant is moderately damaged. A nearby plant withers and dies. The merfolk impaler completely misses you. The wind drake flaps its wings at you. The air twists around and strikes you!! The merfolk impaler completely misses you. The merfolk misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk impaler is struck by an electric surge!! You kill the merfolk impaler! Sif Muna accepts your kill. You hear a splash. x2 The merfolk is struck by an electric surge!!! The merfolk is almost dead. The merfolk hits you from afar with a +0 halberd. Your Spellcasting skill increases to level 15! Unknown command. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 halberd and quivering a throwing net (almost dead, 82% to hit) The blast of sand hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x2 A wind drake is nearby! Unknown command. The wind drake flaps its wings at you. The air twists around and strikes you. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (repelling missiles, 100% to hit) Zombie hands grab the wind drake. The zombie hands constrict the wind drake. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (lightly wounded, repelling missiles, catching its breath, constricted by zombie hands, 100% to hit) The zombie hands lose their grip on something. Unknown command. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (steam, heavily wounded, wandering, repelling missiles, hasn't noticed you, 38% to hit) Unknown command. The wind drake hisses angrily. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (severely wounded, repelling missiles, 100% to hit) Zombie hands grab the wind drake. The zombie hands constrict the wind drake! The wind drake flaps its wings at you. The air twists around and strikes you!! The zombie hands constrict the wind drake. The wind drake struggles to escape constriction. You see here a scroll of vulnerability. The zombie hands constrict the wind drake. You kill the wind drake! Sif Muna accepts your kill. Unknown command. You start resting. Magic restored. You start resting. HP restored. O - 3 scrolls of vulnerability (gained 1) Things that are here: a +0 trident; a merfolk corpse Things that are here: a +2 trident of venom; a +0 leather armour U - 4 throwing nets (gained 1) Things that are here: a +0 halberd; a merfolk corpse A water elemental comes into view. The blast of sand hits the water elemental! The water elemental is moderately damaged. The blast of sand hits the water elemental!! The water elemental is severely damaged. The water elemental closely misses you. The water elemental hits you. The water elemental engulfs you in water! You cannot cast spells while unable to breathe! You cannot cast spells while unable to breathe! Unknown command. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The blast of sand hits the water elemental! You destroy the water elemental! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. Done waiting. Found a stone staircase leading up. A water elemental comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the water elemental!! The water elemental is severely damaged. The blast of sand hits the water elemental. The water elemental is severely damaged. The blast of sand hits the water elemental!! You destroy the water elemental! Sif Muna accepts your kill. There is a stone staircase leading down here. Found 18 gold pieces. Found 24 gold pieces. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! The merfolk throws a boomerang. The boomerang completely misses you. The blast of sand hits the merfolk! The merfolk is moderately wounded. The merfolk throws a boomerang. The boomerang closely misses you. The merfolk throws a boomerang. The boomerang barely misses you. The blast of sand hits the merfolk. The merfolk is moderately wounded. The merfolk misses you. The blast of sand hits the merfolk! The merfolk is severely wounded. The merfolk hits you from afar with a +0 trident. The merfolk hits you from afar with a +0 trident! The blast of sand misses the merfolk. The merfolk closely misses you. The blast of sand misses the merfolk. The merfolk hits you but does no damage. The merfolk closely misses you. The blast of sand hits the merfolk! The merfolk is almost dead. The merfolk hits you but does no damage. The blast of sand hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You now have 1274 gold pieces (gained 18). You now have 1298 gold pieces (gained 24). Okay, then. 2 merfolk come into view. The merfolk shouts! The merfolk throws a boomerang. The boomerang completely misses you. A merfolk comes into view. It is wielding a +0 trident. A merfolk javelineer and a merfolk come into view. The merfolk javelineer is wielding a +3 spear of venom and quivering silver javelins. The merfolk javelineer shouts! The merfolk shouts! x3 The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk throws a boomerang. The boomerang closely misses you. The merfolk throws a boomerang. The boomerang barely misses you. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The merfolk completely misses you. The merfolk javelineer throws a silver javelin. The silver javelin closely misses you. The merfolk throws a boomerang. The boomerang barely misses you. The merfolk throws a boomerang. The boomerang barely misses you. The merfolk hits you but does no damage. The merfolk javelineer throws a silver javelin. The silver javelin completely misses you. The merfolk misses you. The merfolk barely misses you. The merfolk attacks as it pursues you! The merfolk barely misses you. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. The merfolk misses you. The merfolk hits you but does no damage. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk javelineer is struck by an electric surge!! The merfolk javelineer is heavily wounded. The merfolk is struck by an electric surge! The merfolk is moderately wounded. The merfolk is struck by an electric surge!!! The merfolk is severely wounded. The merfolk is struck by an electric surge!! The merfolk is moderately wounded. The merfolk is struck by an electric surge. The merfolk is lightly wounded. The merfolk throws a boomerang. The boomerang closely misses you. The merfolk closely misses you. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The merfolk throws a boomerang. The boomerang closely misses you. The merfolk barely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk javelineer is struck by an electric surge!! The merfolk javelineer is almost dead. The merfolk is struck by an electric surge!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x2 The merfolk is struck by an electric surge. The merfolk is severely wounded. The merfolk is struck by an electric surge!! The merfolk is severely wounded. The merfolk is struck by an electric surge!!! The merfolk is severely wounded. The merfolk closely misses you. The merfolk hits you from afar with a +0 trident. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you but does no damage. The merfolk hits you from afar with a +0 trident. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk javelineer is struck by an electric surge. The merfolk javelineer is almost dead. The merfolk is struck by an electric surge!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x2 The merfolk is struck by an electric surge. The merfolk is severely wounded. The merfolk is struck by an electric surge! The merfolk is almost dead. The merfolk barely misses you. The merfolk misses you. The merfolk javelineer throws a silver javelin. The silver javelin misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk javelineer is struck by an electric surge! You kill the merfolk javelineer! Sif Muna accepts your kill. You hear a splash. x3 The merfolk is struck by an electric surge!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x2 The merfolk is struck by an electric surge!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x2 You start resting. Magic restored. You start resting. HP restored. Tyszek's ghost turns its malevolent gaze towards you. The water nymph shouts! The merfolk avatar shouts! Could not explore, unopened runed door. You reach down and open the gate. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! The water nymph's watery aura covers the open translucent gate. The water nymph's watery aura covers the large open translucent door. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water nymph is struck by an electric surge! The water nymph is lightly wounded. The water elemental resists. The water elemental is struck by an electric surge. The water elemental is lightly damaged. Tyszek's ghost is struck by an electric surge!!! Tyszek's ghost is moderately damaged. The water nymph closely misses you. The merfolk avatar chants its luring song. Unknown command. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water elemental resists. The water elemental is struck by an electric surge. The water elemental is lightly damaged. The water nymph is struck by an electric surge!! You kill the water nymph! Sif Muna accepts your kill. Tyszek's ghost is struck by an electric surge. The merfolk avatar is struck by an electric surge. The water elemental resists. The water elemental is struck by an electric surge! The water elemental is lightly damaged. The pull of its song draws you forwards. The water elemental hits you. Tyszek's ghost barely misses you. The merfolk avatar chants its luring song. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water elemental resists. The water elemental is struck by an electric surge. The water elemental is lightly damaged. The water elemental resists. The water elemental is struck by an electric surge! The water elemental is heavily damaged. Tyszek's ghost is struck by an electric surge! Tyszek's ghost is moderately damaged. The merfolk avatar is struck by an electric surge!! The merfolk avatar is heavily wounded. The water elemental hits you. The water elemental engulfs you in water! The water elemental barely misses you. Tyszek's ghost barely misses you. The merfolk avatar chants its luring song. Your magical effects are unravelling. You feel magically purged. Your lungs strain for air! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-12-g77e489cdc1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ratatoskos] Species: Deep Elf Job: Conjurer HP: 87/92; mods: 0/0 MP: 24/38; mod: 0 Stats: 4 (4) 32 (32) 16 (16) Position: (44, 24), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: open translucent door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 1060 | 0/424 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 16 | 7 | 2516 | 537/566 Dodging | X | 0 | 0 | 12 | 2863 | 0/531 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 16 | 15 | 3919 | 40/580 Conjurations | X | 0 | 0 | 10 | 2333 | 0/505 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 8 | 1272 | 0/318 Translocations | X | 0 | 0 | 8 | 1513 | 0/379 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 2 | 34 | 7 | 1736 | 336/400 Earth Magic | X | 0 | 0 | 16 | 6306 | 0/883 Alchemy | X | 2 | 34 | 10 | 2688 | 355/505 Invocations | X | 0 | 0 | 10 | 2333 | 0/505 Evocations | X | 0 | 0 | 10 | 2333 | 0/505 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #84: 20 Attributes: #12: 2754 #13: 1456 #22: 1 #23: 34427 #24: -370698676 #49: 3094 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #11: +6 mace of a Labyrinth {freeze, rElec rPois rC+} eq slot #1, inv slot #43: scarf of repulsion eq slot #2, inv slot #45: +1 helmet of Greed {Dex+3} eq slot #3, inv slot #25: +2 pair of gloves eq slot #4, inv slot #28: +2 pair of boots of flying eq slot #6, inv slot #14: +0 steam dragon scales eq slot #7, inv slot #3: +4 ring of protection eq slot #8, inv slot #21: +4 ring of protection eq slot #9, inv slot #38: amulet of Elyvilon's Favour {RegenMP rF+ Regen+} }}}}}}}}}}} Webtiles message buffer: {"msg":"player","hp":87,"poison_survival":87 Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ~.[........#########............. ...........#.......#..........##. .>.........#.[(!!!.#..........##. .#.........#.##.##.#............. ...........#.##.##.#..........##. ~..........#.##.##.#..........##. ~~~........#.......#............. ≈~~~.......#...mW..#.....^....... ≈≈≈~~......###'E@###............. ≈≈≈~~~..........E...........).... ≈≈≈≈~~~.......~~........~~~.~..~~ ≈≈≈≈≈~~~.......).......~~~~~≈~~~~ ≈≈≈≈≈≈≈~~............~~~~~~~≈~~~~ ≈≈≈≈≈≈≈~~.............~~~~~~~~~~~ ≈≈≈≈≈≈≈~~..............~~≈≈~~~~~~ ≈≈≈≈≈≈≈~~........P.....~~≈≈~..... ≈≈≈≈≈≈≈~~~......P....~~≈≈≈≈~..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 ice_cave_hard: true bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.