ASSERT(_valid()) in 'ray.cc' at line 107 failed. Version: Dungeon Crawl Stone Soup 0.30.2 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4016664839630373525, deterministic pregen: 1 Command line: /usr/games/crawl-0.30 -name ratatoskos -rc /dgldir/rcfiles/crawl-0.30/ratatoskos.rc -macro /dgldir/rcfiles/crawl-0.30/ratatoskos.macro -morgue /dgldir/morgue/ratatoskos/ -webtiles-socket /crawl-master/webserver/sockets/ratatoskos:2025-04-27.21:12:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-0.30(_Z17write_stack_traceP8_IO_FILE+0x27) [0x5569619134f7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.30(_Z13do_crash_dumpv+0x3fc) [0x55696191e27c]: do_crash_dump() /usr/games/crawl-0.30(_Z20crash_signal_handleri+0x1ca) [0x55696191393a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f16fe134fd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f16fe183d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f16fe134f32]: /usr/games/crawl-0.30(+0x43a796) [0x55696191d796]: /usr/games/crawl-0.30(+0x43ac09) [0x55696191dc09]: /usr/games/crawl-0.30(+0x8c48da) [0x556961da78da]: /usr/games/crawl-0.30(_ZN4bolt6bounceEv+0x20) [0x5569618c5280]: bolt::bounce() /usr/games/crawl-0.30(_ZN4bolt7do_fireEv+0x6dc) [0x5569618d4fcc]: bolt::do_fire() /usr/games/crawl-0.30(_ZN4bolt4fireEv+0x480) [0x5569618d5c60]: bolt::fire() /usr/games/crawl-0.30(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x9ae) [0x556961c522ee]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-0.30(_Z16handle_mon_spellP7monster+0xb70) [0x556961c5cfd0]: handle_mon_spell(monster*) /usr/games/crawl-0.30(+0x74867f) [0x556961c2b67f]: /usr/games/crawl-0.30(_Z19handle_monster_moveP7monster+0xbd6) [0x556961c2fdf6]: handle_monster_move(monster*) /usr/games/crawl-0.30(_Z15handle_monstersb+0xb1e) [0x556961c3210e]: handle_monsters(bool) /usr/games/crawl-0.30(_Z12world_reactsv+0x12a) [0x556961f999ca]: world_reacts() /usr/games/crawl-0.30(+0xab8885) [0x556961f9b885]: /usr/games/crawl-0.30(+0xab9635) [0x556961f9c635]: /usr/games/crawl-0.30(main+0x19f) [0x55696186991f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f16fe1201ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f16fe120285]: /usr/games/crawl-0.30(_start+0x21) [0x55696186a1f1]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.30/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.30/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.30/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 11, depth = 1 Level id: Vaults:1 Level build method = , level layout type = vaults, absdepth0 = 19 Level vaults: infiniplex_enter_wizlab_water nicolae_vaults_house_1 nicolae_vaults_mini_display_case vaults_room_large_hall nicolae_vaults_little_squares_6 nicolae_vaults_turnstiles nicolae_vaults_more_shelving_1 nicolae_vaults_hallways_thing nicolae_vaults_octothorpe hangedman_vaults_corner nicolae_vaults_storage_closets_1 v_misc_15 nicolae_vaults_sealed_display vaults_dpeg_emergency_exit layout_vaults_big_cross serial_shops shop Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 5 at (51, 16): Malign gateway (-30, player) Marker #1, type 0 at (53, 58): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The searing ray hits the gargoyle but does no damage. Your cactus giant hits the gargoyle with a +0 giant spiked club! The searing ray hits the gargoyle. The gargoyle is heavily damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The searing ray hits the gargoyle. The gargoyle is severely damaged. You finish channelling your searing ray. The gargoyle hits you but does no damage. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. (Press . to maintain the ray.) The gargoyle hurls a stone arrow at you. The stone arrow misses you. Your cactus giant hits the gargoyle but does no damage. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. You block the gargoyle's attack. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. The gargoyle completely misses you. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. You finish channelling your searing ray. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Your cactus giant hits the gargoyle with a +0 giant spiked club!! The gargoyle is destroyed! You now have 2081 gold pieces (gained 6). You see here a +0 mace. You start resting. HP restored. You start waiting. Your cactus giant disappears in a puff of smoke! Done waiting. You see here a +1 great mace of protection. There is an open door, spattered with blood here. You see here a +0 mace. You now have 2086 gold pieces (gained 5). You see here a +0 flail. You see here a +0 mace. You now have 2093 gold pieces (gained 7). Things that are here: a +0 halberd; a +0 flail A peacekeeper comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! The peacekeeper roars! You hear a shout! Unknown command. The peacekeeper hurls a volley of spikes at you. The volley of spikes misses you. A fire giant comes into view. It is wielding a +0 great mace of flaming. Your eldritch tentacle slaps the fire giant but does no damage. Your eldritch tentacle claws the fire giant! Space warps horribly around the fire giant!! The peacekeeper hurls a volley of spikes at you. The volley of spikes hits you but does no damage. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your eldritch tentacle slaps the fire giant! Your eldritch tentacle claws the fire giant but does no damage. Unknown command. Your eldritch tentacle slaps the fire giant!! The fire giant is engulfed in flames. The fire giant resists. Your eldritch tentacle claws the fire giant. Your eldritch tentacle shocks the fire giant!! The fire giant dies! Unknown command. The peacekeeper hurls a volley of spikes at you. The volley of spikes hits your cactus giant! Your cactus giant hits the peacekeeper but does no damage. The peacekeeper is struck by your cactus giant's spines. The peacekeeper bites your cactus giant. The peacekeeper claws your cactus giant! The peacekeeper is struck by your cactus giant's spines. The peacekeeper is destroyed! Unknown command. Unknown command. You start waiting. Your cactus giant disappears in a puff of smoke! Done waiting. You start waiting. Done waiting. You now have 2101 gold pieces (gained 8). You now have 2118 gold pieces (gained 17). You see here a +0 great mace of flaming. You see here a +0 great mace of flaming. There is an open door here. There is an open door here. A lightning spire comes into view. The lightning spire shoots out a bolt of lightning at you! The bolt of electricity misses you. You hear a roar! Marking area around a lightning spire as unsafe for travelling. Casting: Summon Cactus Giant (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You need more open space to create a gateway. Unknown command. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! You hear a roar! You hear a shout! Something bites your eldritch tentacle but does no damage. Something claws your eldritch tentacle but does no damage. Something bites your eldritch tentacle! Something claws your eldritch tentacle but does no damage. Really fly into a travel-excluded area? Okay, then. Really fly into a travel-excluded area? A peacekeeper comes into view. The peacekeeper moves out of view. Unknown command. The lightning spire shoots out a bolt of lightning at you! The bolt of electricity hits your eldritch tentacle. Your eldritch tentacle completely resists. The bolt of electricity hits the peacekeeper. The peacekeeper resists. The bolt of electricity hits you. You resist. Your eldritch tentacle slaps the lightning spire! Your eldritch tentacle shocks the lightning spire. The lightning spire completely resists. Your eldritch tentacle claws the lightning spire! The lightning spire is destroyed! The peacekeeper hurls a volley of spikes at you. You block the volley of spikes. Unknown command. You block the peacekeeper's attack. The peacekeeper closely misses you. The peacekeeper bites you! The peacekeeper completely misses you. Unknown command. A war gargoyle comes into view. It is wielding a +0 flail. The peacekeeper misses you. The peacekeeper completely misses you. The peacekeeper barely misses you. The peacekeeper closely misses you. Something unseen opens the gate. You block the peacekeeper's attack. x2 Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The peacekeeper bites you but does no damage. The peacekeeper claws you but does no damage. Something unseen opens the gate. Unknown command. The searing ray hits the peacekeeper but does no damage. (Press . to maintain the ray.) The peacekeeper closely misses you. The peacekeeper completely misses you. An ironbound thunderhulk comes into view. It is wielding a +2 great mace of electrocution. The peacekeeper completely misses you. The peacekeeper claws you! Unknown command. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! You hear a shout! A peacekeeper comes into view. The war gargoyle launches metal splinters at you. The spray of metal splinters misses you. You block the peacekeeper's attack. The peacekeeper barely misses you. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. The peacekeeper attacks as you move away! The peacekeeper bites you but does no damage. You block the peacekeeper's attack. The peacekeeper bites you! The peacekeeper claws you but does no damage. Your cactus giant hits the peacekeeper but does no damage. Unknown command. Your eldritch tentacle slaps the peacekeeper! Your eldritch tentacle shocks the peacekeeper. The peacekeeper resists. Your eldritch tentacle claws the peacekeeper but does no damage. Unknown command. Your eldritch tentacle slaps the peacekeeper! The peacekeeper is unaffected. Your eldritch tentacle claws the peacekeeper. Your eldritch tentacle freezes the peacekeeper! The peacekeeper resists. The peacekeeper completely misses your eldritch tentacle. The peacekeeper claws your eldritch tentacle. Your eldritch tentacle slaps the peacekeeper!! The peacekeeper is destroyed! Unknown command. A war gargoyle comes into view. It is wielding a +0 flail. Your eldritch tentacle slaps the war gargoyle but does no damage. Your eldritch tentacle claws the war gargoyle. Your eldritch tentacle freezes the war gargoyle!! The war gargoyle resists. The war gargoyle is struck by your cactus giant's spines. The war gargoyle hits your cactus giant with a +0 flail! The war gargoyle hits your eldritch tentacle segment with a +0 flail. Your eldritch tentacle slaps the war gargoyle!! The war gargoyle is engulfed in flames! The war gargoyle resists. The war gargoyle is destroyed! Your cactus giant hits the war gargoyle with a +0 giant spiked club! There is an open door here. Unknown command. The peacekeeper is struck by your cactus giant's spines. The peacekeeper bites your cactus giant! The peacekeeper claws your cactus giant. Something hits your cactus giant!!! The peacekeeper bites your cactus giant!! Your cactus giant is destroyed! Your cactus giant disappears in a puff of smoke! Your eldritch tentacle slaps the war gargoyle! Your eldritch tentacle shocks the war gargoyle! The war gargoyle resists. Your eldritch tentacle claws the war gargoyle! Your eldritch tentacle shocks the war gargoyle. The war gargoyle resists. A crystal guardian comes into view. The war gargoyle launches metal splinters at your eldritch tentacle. The spray of metal splinters hits your eldritch tentacle but does no damage. The spray of metal splinters hits your eldritch tentacle segment but does no damage. Your eldritch tentacle slaps the war gargoyle but does no damage. Your eldritch tentacle barely misses the war gargoyle. The ironbound thunderhulk is distracted by your dazzling golden aura. The war gargoyle hits your eldritch tentacle with a +0 flail!! The ironbound thunderhulk shouts! The ironbound thunderhulk is no longer distracted by gold. Your eldritch tentacle slaps the war gargoyle but does no damage. Your eldritch tentacle claws the war gargoyle! The war gargoyle is destroyed! Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Your eldritch tentacle slaps the peacekeeper but does no damage. Your eldritch tentacle claws the peacekeeper!! The peacekeeper bites your eldritch tentacle! The peacekeeper claws your eldritch tentacle. Your eldritch tentacle slaps the peacekeeper! Your eldritch tentacle freezes the peacekeeper! The peacekeeper resists. The peacekeeper is destroyed! Unknown command. Something hits your eldritch tentacle! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you! You resist. Unknown command. Something hits your eldritch tentacle but does no damage. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. Unknown command. Something hits your eldritch tentacle! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you! You resist. Unknown command. Something hits your eldritch tentacle but does no damage. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Unknown command. The searing ray hits the ironbound thunderhulk! The ironbound thunderhulk is lightly wounded. (Press . to maintain the ray.) Something hits your eldritch tentacle!! The searing ray hits the ironbound thunderhulk! The ironbound thunderhulk is moderately wounded. Something hits your eldritch tentacle. The ironbound thunderhulk hits you but does no damage. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The ironbound thunderhulk is poisoned. The ironbound thunderhulk looks even sicker. Something hits your eldritch tentacle but does no damage. Unknown command. The searing ray hits the ironbound thunderhulk! The ironbound thunderhulk is heavily wounded. (Press . to maintain the ray.) The ironbound thunderhulk looks even sicker. The ironbound thunderhulk hits you with a +2 great mace of electrocution! Something hits your eldritch tentacle!! The searing ray hits the ironbound thunderhulk! The ironbound thunderhulk is heavily wounded. Something hits your eldritch tentacle!! With a roar, the tentacle is hauled back through the portal! The ironbound thunderhulk hits you with a +2 great mace of electrocution. An earth elemental comes into view. The searing ray hits the ironbound thunderhulk. The ironbound thunderhulk is severely wounded. A gargoyle comes into view. It is wielding a +4 mace. Unknown command. The searing ray hits the ironbound thunderhulk! The ironbound thunderhulk is severely wounded. You finish channelling your searing ray. The ironbound thunderhulk looks as sick as possible! Your toxic aura wanes. The ironbound thunderhulk misses you. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! The crystal guardian fires a crystalline bolt at you. The crystal bolt misses you. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon can only cope with one malign gateway at a time. Unknown command. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!! You resist. Your eldritch tentacle slaps the ironbound thunderhulk! The ironbound thunderhulk dies! There is an open door here. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your eldritch tentacle slaps the crystal guardian but does no damage. Your eldritch tentacle claws the crystal guardian! The crystal guardian is unaffected. The crystal guardian glitters, brittle, in the dim dungeon light. Unknown command. Your eldritch tentacle slaps the crystal guardian. Your eldritch tentacle shocks the crystal guardian. The crystal guardian completely resists. Your eldritch tentacle claws the crystal guardian but does no damage. Unknown command. Your eldritch tentacle slaps the crystal guardian! The crystal guardian is engulfed in flames. The crystal guardian completely resists. Your eldritch tentacle completely misses the crystal guardian. The crystal guardian hits your eldritch tentacle! The gargoyle hurls a stone arrow at you. The stone arrow misses you. Your eldritch tentacle slaps the crystal guardian! The crystal guardian is engulfed in flames. The crystal guardian completely resists. Your eldritch tentacle claws the crystal guardian. Your eldritch tentacle shocks the crystal guardian. The crystal guardian completely resists. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - crystal guardian Aim: a crystal guardian (severely damaged, not watching you, ally target, 100% to hit) The searing ray hits the gargoyle! The gargoyle is moderately damaged. The searing ray hits the crystal guardian but does no damage. The crystal guardian is severely damaged. (Press . to maintain the ray.) Your eldritch tentacle slaps the crystal guardian. Your eldritch tentacle freezes the crystal guardian. The crystal guardian completely resists. Your eldritch tentacle claws the crystal guardian. The crystal guardian is engulfed in flames. The crystal guardian completely resists. You are too injured to fight recklessly! Unknown command. The searing ray hits the gargoyle. The gargoyle is heavily damaged. The searing ray hits the crystal guardian. The crystal guardian is almost destroyed. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Your cactus giant hits the gargoyle but does no damage. You hit the gargoyle but do no damage. The gargoyle is heavily damaged. The crystal guardian hits your cactus giant. The gargoyle barely misses you. Unknown command. You closely miss the gargoyle. The gargoyle is heavily damaged. The crystal guardian is struck by your cactus giant's spines. The crystal guardian is destroyed! You block the gargoyle's attack. Unknown command. You hit the gargoyle but do no damage. The gargoyle is heavily damaged. The gargoyle misses you. Your cactus giant hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Unknown command. You hit the gargoyle but do no damage. The gargoyle is heavily damaged. The gargoyle hits you with a +4 mace! Unknown command. You hit the gargoyle but do no damage. The gargoyle is heavily damaged. The gargoyle completely misses you. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +4 mace (heavily damaged, ally target, 92% to hit) The searing ray hits the gargoyle. The gargoyle is severely damaged. (Press . to maintain the ray.) Your cactus giant barely misses the gargoyle. You block the gargoyle's attack. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. The gargoyle is distracted by your dazzling golden aura. The searing ray hits the gargoyle! The gargoyle is almost destroyed. The gargoyle is no longer distracted by gold. The gargoyle misses you. The searing ray hits the gargoyle. You destroy the gargoyle! You finish channelling your searing ray. You now have 2123 gold pieces (gained 5). You see here a +4 mace. An earth elemental is nearby! You swap places. Your cactus giant disappears in a puff of smoke! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Unknown command. Your cactus giant hits the earth elemental with a +0 giant spiked club! Your cactus giant hits the earth elemental with a +0 giant spiked club! The searing ray hits the earth elemental. The earth elemental is severely damaged. (Press . to maintain the ray.) The searing ray hits the earth elemental. The earth elemental is severely damaged. The searing ray hits the earth elemental but does no damage. The earth elemental is severely damaged. The searing ray hits the earth elemental but does no damage. The earth elemental is severely damaged. You finish channelling your searing ray. Your cactus giant hits the earth elemental with a +0 giant spiked club! The searing ray hits the earth elemental. The earth elemental is almost destroyed. (Press . to maintain the ray.) The earth elemental misses you. You barely miss the earth elemental. The earth elemental is almost destroyed. The earth elemental completely misses you. You hit the earth elemental but do no damage. The earth elemental is almost destroyed. Your cactus giant hits the earth elemental with a +0 giant spiked club!! The earth elemental is destroyed! You now have 2136 gold pieces (gained 13). You start resting. Your cactus giant disappears in a puff of smoke! HP restored. You now have 2154 gold pieces (gained 18). There is an open door here. There is an open door here. An ironbound thunderhulk comes into view. It is wielding a +2 great mace of electrocution. The ironbound thunderhulk moves out of view. You now have 2168 gold pieces (gained 14). You see here a +2 great mace of electrocution. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The ironbound thunderhulk is poisoned. Unknown command. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - ironbound thunderhulk Aim: an ironbound thunderhulk, wielding a +2 great mace of electrocution (lightly wounded, poisoned, chance to affect: 93%) The ironbound thunderhulk is filled with an inner flame. Flame seeps out of the ironbound thunderhulk. x2 The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. You see here a +2 great mace of electrocution. Flame seeps out of the ironbound thunderhulk. x2 The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you! You resist. Flame seeps out of the ironbound thunderhulk. Your toxic aura wanes. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. You feel a bit more experienced. You hear an explosion! There is an open door here. There is an open door here. You start resting. HP restored. There is an open door here. You see here a +2 great mace of electrocution. You now have 2173 gold pieces (gained 5). You see here a +0 flail. You now have 2190 gold pieces (gained 17). You see here a +0 flail. You now have 2199 gold pieces (gained 9). A gargoyle comes into view. It is wielding a +0 dire flail. Casting: Inner Flame (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - gargoyle Aim: a gargoyle, wielding a +0 dire flail (chance to affect: 93%) The gargoyle is filled with an inner flame. Unknown command. Casting: Inner Flame (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Unknown command. You see here a +0 flail. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You see here a +0 flail. The gargoyle hurls a stone arrow at you. The stone arrow hits your cactus giant! Your cactus giant hits the gargoyle with a +0 giant spiked club. Flame seeps out of the gargoyle. An ironbound thunderhulk comes into view. It is wielding a +2 great mace of electrocution. The gargoyle is engulfed in blazing flames. Flame seeps out of the gargoyle. Unknown command. Unknown command. Unknown command. The gargoyle is struck by your cactus giant's spines. Flame seeps out of the gargoyle. The gargoyle hits your cactus giant with a +0 dire flail. The gargoyle is engulfed in blazing flames. Flame seeps out of the gargoyle. The gargoyle hurls a stone arrow at you. The stone arrow hits your cactus giant! Your cactus giant hits the gargoyle with a +0 giant spiked club! The gargoyle explodes! The fiery explosion engulfs your cactus giant!!! Your cactus giant is heavily damaged. Your cactus giant disappears in a puff of smoke! You hear a shout! You start resting. An ironbound thunderhulk is nearby! Casting: Summon Cactus Giant (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The ironbound thunderhulk is poisoned. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you. You resist. Unknown command. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - ironbound thunderhulk Aim: an ironbound thunderhulk, wielding a +2 great mace of electrocution (lightly wounded, poisoned, chance to affect: 93%) The ironbound thunderhulk is filled with an inner flame. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks even sicker. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks even sicker. Your toxic aura wanes. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. There is an open door here. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Casting: Inner Flame (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks as sick as possible! Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks as sick as possible! Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. Flame seeps out of the ironbound thunderhulk. x2 The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Your toxic aura wanes. The ironbound thunderhulk explodes! There is an open door here. You start resting. HP restored. You start waiting. Done waiting. There is an open door here. There is an open door here. Found 3 gold pieces. There is an open gate here. You see here a +2 great mace of electrocution. You now have 2202 gold pieces (gained 3). Found an embroidered scarf and a shiny chain mail. You now have 2205 gold pieces (gained 3). Found an embroidered scarf. You see here a scarf of resistance. a - a scarf of resistance You see here a scarf of harm. You see here a +2 chain mail of poison resistance. You now have 2208 gold pieces (gained 3). There is an open gate here. You now have 2212 gold pieces (gained 4). You now have 2214 gold pieces (gained 2). There is an open door here. You now have 2218 gold pieces (gained 4). There is an open door here. You now have 2220 gold pieces (gained 2). You see here a +0 flail. There is an open gate here. You now have 2226 gold pieces (gained 6). You now have 2227 gold pieces (gained 1). You now have 2228 gold pieces (gained 1). You now have 2230 gold pieces (gained 2). You now have 2232 gold pieces (gained 2). You now have 2235 gold pieces (gained 3). There is an open gate here. An electric golem comes into view. There is an open gate here. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! The electric golem misses you. The electric golem closely misses you. The electric golem completely misses you. x2 Unknown command. Your eldritch tentacle closely misses the electric golem. Your eldritch tentacle claws the electric golem. The electric golem suddenly seems more resistant. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You block the electric golem's attack. The electric golem misses you. The electric golem completely misses you. The electric golem closely misses you. Your eldritch tentacle slaps the electric golem! Your eldritch tentacle shocks the electric golem. The electric golem completely resists. Your eldritch tentacle closely misses the electric golem. The electric golem misses you. x2 The electric golem hits you but does no damage. The electric golem misses you. Unknown command. Your eldritch tentacle slaps the electric golem!! The electric golem appears confused. Your eldritch tentacle closely misses the electric golem. Your eldritch tentacle slaps the electric golem! The electric golem's magic leaks into the air. Your eldritch tentacle claws the electric golem. Your eldritch tentacle shocks the electric golem. The electric golem completely resists. Your cactus giant closely misses the electric golem. Your eldritch tentacle barely misses the electric golem. Your eldritch tentacle closely misses the electric golem. Your eldritch tentacle slaps the electric golem. The electric golem is engulfed in flames. The electric golem resists. Your eldritch tentacle claws the electric golem!! The electric golem's magic leaks into the air. Your eldritch tentacle closely misses the electric golem. Your eldritch tentacle claws the electric golem! Your eldritch tentacle shocks the electric golem. The electric golem completely resists. Unknown command. Your eldritch tentacle barely misses the electric golem. Your eldritch tentacle claws the electric golem. The electric golem seems to speed up. Unknown command. Your cactus giant hits the electric golem with a +0 giant spiked club! The electric golem barely misses itself. The electric golem closely misses itself. The electric golem hits itself. The electric golem hits itself! The electric golem is struck by your cactus giant's spines. The electric golem hits your cactus giant. The electric golem shocks your cactus giant!! The electric golem hits your cactus giant. The electric golem shocks your cactus giant!! The electric golem completely misses your cactus giant. The electric golem hits your cactus giant! The electric golem is struck by your cactus giant's spines. The electric golem is destroyed! You hear a distant and violent thrashing sound. There is an open gate here. There is an open gate here. You start waiting. Your cactus giant disappears in a puff of smoke! An eldritch tentacle is nearby! Unknown command. The eldritch tentacle writhes! The eldritch tentacle is destroyed! You see here a +2 great mace of electrocution. You start waiting. Done waiting. There is an open gate here. There is an open gate here. There is an open gate here. You now have 2252 gold pieces (gained 17). There is an open gate here. There is an open gate here. There is an open gate here. There is an open gate here. An ironbound thunderhulk comes into view. It is wielding a +1 great mace of electrocution. The ironbound thunderhulk shouts! Casting: Summon Cactus Giant (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The ironbound thunderhulk is poisoned. The ironbound thunderhulk looks even sicker. Unknown command. HP restored. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The ironbound thunderhulk looks even sicker. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Unknown command. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - ironbound thunderhulk Aim: an ironbound thunderhulk, wielding a +1 great mace of electrocution (lightly wounded, very poisoned, chance to affect: 93%) The ironbound thunderhulk barely resists. The ironbound thunderhulk looks even sicker. Your toxic aura wanes. Casting: Inner Flame (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - ironbound thunderhulk Aim: an ironbound thunderhulk, wielding a +1 great mace of electrocution (translocational energy, lightly wounded, very poisoned, chance to affect: 93%) The ironbound thunderhulk is filled with an inner flame. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk misses you. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. There is an open gate here. Casting: Inner Flame (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks even sicker. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks as sick as possible! Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk completely misses you. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks as sick as possible! Flame seeps out of the ironbound thunderhulk. Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk looks as sick as possible! Flame seeps out of the ironbound thunderhulk. The ironbound thunderhulk is engulfed in blazing flames. The ironbound thunderhulk explodes! Training target 10.0 for Shields reached! Your Shields skill increases to level 10! Your toxic aura wanes. You start waiting. Done waiting. You now have 2256 gold pieces (gained 4). You now have 2259 gold pieces (gained 3). There is an open gate here. You now have 2263 gold pieces (gained 4). You see here a +1 great mace of electrocution. Unknown command. You now have 2267 gold pieces (gained 4). You see here a +1 great mace of electrocution. There is an open gate here. There is an open gate here. A lightning spire comes into view. Marking area around a lightning spire as unsafe for travelling. The searing ray hits the lightning spire. The lightning spire is lightly damaged. (Press . to maintain the ray.) The searing ray hits the lightning spire! The lightning spire is heavily damaged. The lightning spire shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The bolt of electricity hits you. You resist. The bolt of electricity hits the lightning spire. The lightning spire completely resists. The searing ray hits the lightning spire! The lightning spire is almost destroyed. The lightning spire shoots out a bolt of lightning at you! The bolt of electricity misses you. The bolt of electricity hits you. You resist. The bolt of electricity hits the lightning spire. The lightning spire completely resists. The searing ray hits the lightning spire. You destroy the lightning spire! You finish channelling your searing ray. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. Found a potion of resistance and a wavering iron ring. You now have 2272 gold pieces (gained 5). Found steam dragon scales and an embroidered scarf. E - 5 potions of resistance (gained 1) p - the ring "Tiex" {Ice rPois Str+3} You see here +0 steam dragon scales. You see here a scarf of harm. Found a scroll of vulnerability. Found 2 potions of brilliance. t - 8 scrolls of vulnerability (gained 1) k - 9 potions of brilliance (gained 2) You see here a scarf of harm. Found a scroll of identify. Found a scroll of vulnerability. You see here a scroll of identify. t - 9 scrolls of vulnerability (gained 1) You see here a scroll of identify. There is an open gate here. You see here a +2 great mace of electrocution. There is an open gate here. You see here a +2 great mace of electrocution. There is an open door here. There is an open door here. You see here a +2 quarterstaff of chaos. You see here a +8 plate armour of ponderousness. Done exploring. Done exploring. Search for what [? for help]? arm You see here a +4 mace. There is an open door, spattered with blood here. You see here a +0 mace. You see here a +0 flail. You see here a +0 mace. There is an open door here. There is a portal leading out of this place here. Done exploring. Welcome back to the Vaults! There is an empty arch of ancient stone here. You drop the ring "Tiex" {Ice rPois Str+3}. You drop a scarf of resistance. You reach down and open the door. There is an open door here. h - 6 potions of mutation (gained 1) You reach down and open the door. There is an open door here. You reach down and open the door. Found a scroll of identify. There is an open door here. You see here a scroll of identify. s - a wand of roots (28) (gained 3 charges) There is an open door here. You reach down and open the door. You reach down and open the door. An ironbound convoker and an ironbound thunderhulk come into view. The ironbound convoker shouts! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you! You resist. Found 11 gold pieces. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The ironbound convoker is poisoned. The ironbound thunderhulk is poisoned. The ironbound convoker looks even sicker. The ironbound thunderhulk looks even sicker. Unknown command. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ironbound convoker looks even sicker. The ironbound convoker hits you with a +0 mace. Unknown command. You hit the ironbound convoker but do no damage. The ironbound convoker is lightly wounded. Your toxic aura wanes. The ironbound convoker hits you with a +0 mace! The ironbound convoker points at the ironbound thunderhulk and mumbles some strange words. The ironbound thunderhulk seems to grow stronger. You hit the ironbound convoker. The ironbound convoker is moderately wounded. Your cactus giant hits the ironbound convoker with a +0 giant spiked club!! The ironbound convoker begins to recite a word of recall! Unknown command. You closely miss the ironbound convoker. The ironbound convoker is severely wounded. Unknown command. You hit the ironbound convoker but do no damage. The ironbound convoker is severely wounded. Unknown command. You hit the ironbound convoker but do no damage. The ironbound convoker is severely wounded. The ironbound convoker is recalled. The centaur warrior is recalled. The ironbound thunderhulk is recalled. Your cactus giant hits the ironbound convoker with a +0 giant spiked club! The ironbound convoker dies! The centaur warrior wields a shortbow. The centaur warrior shoots an arrow. The arrow closely misses you. An ironbound thunderhulk comes into view. It is wielding a +0 dire flail. An ironbound convoker comes into view. It is wielding a +0 great mace. A centaur warrior comes into view. It is wielding a +0 shortbow. Casting: Summon Cactus Giant (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You need more open space to create a gateway. Unknown command. The centaur warrior unwields a +0 shortbow. The centaur warrior hits you. You block the centaur warrior's attack. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! The ironbound convoker barely misses you. Unknown command. The centaur warrior attacks as you move away! You block the centaur warrior's attack. The centaur warrior completely misses you. You block the ironbound convoker's attack. The centaur warrior hits you. The centaur warrior closely misses you. The ironbound thunderhulk attacks as you move away! The ironbound thunderhulk closely misses you. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow barely misses you. You block the ironbound convoker's attack. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Your cactus giant hits the centaur warrior with a +0 giant spiked club! The ironbound convoker begins to recite a word of recall! The ironbound thunderhulk closely misses you. The ironbound thunderhulk barely misses you. A yaktaur captain opens the door. A boulder beetle comes into view. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. The centaur warrior shoots an arrow. The arrow hits you! The ironbound thunderhulk barely misses you. The centaur warrior is recalled. The vault sentinel is recalled. The yaktaur is recalled. The centaur warrior wields a longbow. The centaur warrior shoots an arrow. The arrow barely misses you. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. The vault sentinel is distracted by your dazzling golden aura. The centaur warrior shoots an arrow. You block the arrow. The centaur warrior is distracted by your dazzling golden aura. A vault sentinel comes into view. It is wielding a +0 war axe. The vault sentinel shouts! A centaur warrior comes into view. It is wielding a +0 longbow. The ironbound thunderhulk looks more healthy. The centaur warrior is no longer distracted by gold. Your cactus giant barely misses the ironbound thunderhulk. A yaktaur comes into view. The centaur warrior shoots an arrow. You block the arrow. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you! You resist. There is an open door here. Unknown command. The boulder beetle leaps! The ironbound thunderhulk is distracted by your dazzling golden aura. x2 The yaktaur captain wields a +0 hand crossbow. The yaktaur captain shoots a bolt. The bolt hits your eldritch tentacle!! Something hits your eldritch tentacle!! The ironbound thunderhulk shouts! A centaur warrior opens the door. Your eldritch tentacle slaps the yaktaur captain! The yaktaur captain is engulfed in flames! Your eldritch tentacle claws the yaktaur captain! Something hits your eldritch tentacle! The yaktaur captain shoots a bolt. The bolt hits your eldritch tentacle!! Unknown command. Your eldritch tentacle slaps the yaktaur captain! Your eldritch tentacle claws the yaktaur captain. Something hits your eldritch tentacle! The yaktaur captain unwields a +0 hand crossbow. The yaktaur captain hits your eldritch tentacle but does no damage. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yaktaur captain is poisoned. The centaur warrior is poisoned. The ironbound thunderhulk is no longer distracted by gold. The ironbound thunderhulk is poisoned. Something hits your eldritch tentacle! With a roar, the tentacle is hauled back through the portal! The yaktaur captain wields a +0 hand crossbow. The yaktaur captain shoots a bolt. The bolt hits you!! Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! The centaur warrior looks even sicker. The ironbound thunderhulk looks even sicker. Unknown command. Casting: Malign Gateway (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The ironbound convoker is poisoned. The centaur warrior looks even sicker. The ironbound thunderhulk looks even sicker. The ironbound convoker looks even sicker. The yaktaur captain looks even sicker. The centaur warrior looks as sick as possible! The ironbound thunderhulk looks as sick as possible! The ironbound thunderhulk is distracted by your dazzling golden aura. The centaur warrior is distracted by your dazzling golden aura. The ironbound convoker casts a spell at the yaktaur captain. The yaktaur captain seems to grow stronger. The centaur warrior shouts! You hear a shout! The ironbound convoker looks even sicker. Your eldritch tentacle barely misses the ironbound convoker. Your eldritch tentacle closely misses the ironbound convoker. Unknown command. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ironbound convoker looks as sick as possible! The centaur warrior is poisoned. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow misses you. The ironbound convoker points at the centaur warrior and mumbles some strange words. The centaur warrior seems to grow stronger. Your eldritch tentacle slaps the ironbound convoker but does no damage. Your eldritch tentacle claws the ironbound convoker but does no damage. The centaur warrior looks even sicker. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30.2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ratatoskos] Species: Djinni Job: Venom Mage HP: 68/157; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 (7) 22 (22) 22 (22) Position: (46, 19), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 18 | 9675 | 0/1225 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 33 | 8 | 1825 | 25/450 Dodging | X | 0 | 0 | 19 | 9165 | 0/1114 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 1 | 33 | 10 | 2785 | 10/600 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 18 | 17911 | 1640/2060 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #95: 20 Attributes: #12: 16270 #13: 2972 #23: 2001 #24: -1175365384 #49: 3922 #51: 8 #52: 8 #57: 11026 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #14: +3 whip of electrocution eq slot #1, inv slot #32: +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} eq slot #2, inv slot #17: +2 helmet eq slot #3, inv slot #38: +1 pair of gloves "Upucvat" {rElec rPois rC+ Stlth-} eq slot #5, inv slot #12: +1 buckler of poison resistance eq slot #6, inv slot #24: +0 acid dragon scales eq slot #7, inv slot #11: +5 ring of evasion eq slot #8, inv slot #5: ring of protection from cold eq slot #9, inv slot #25: amulet "Upsuj" {Regen+ Dex+4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #....#≈~......~≈# #....#≈~.~~~~.~~# #....#...~≈≈~...#****##### ******#....'.~≈####≈~.#*,,*..#.$ *,,,,,#....#.≈≈#∩=#≈~.#*,.*..#.. *,,,,,+....#.~≈#[.#≈w.##c##'##$# **,,,*#....#.~≈###.~.pc.O.cO.C.. **,**#....#...~≈C~..c#..cc..... *** #....#≈~.@~~≈.~~#..p.cc... *******#....#≈~......~≈###p##'##' ,,,,,,*#....#############..#..#.. ,,,,,,*#....# #..#.?#.. ,,,,,,*#....# ******* ######### ,,,,,,*#....# *,,,*>* *** ,,,,,,*#....# *+***+* ********,, ,,,,,,*#....# *,,*,,* *,+,,+,*,* ,,^,,,*#....# *,,*$$* *,*,,*,*,* clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>