Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 8277711635035324485 30908 ratatoskos the Bewitcher (level 13, 0/79 HPs) Began as a Vampire Enchanter on Jan 31, 2024. Was a High Priest of Dithmenos. Slain by a komodo dragon (20 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:48:43 (16686 turns). ratatoskos the Bewitcher (Vampire Enchanter) Turns: 16686, Time: 00:48:44 Health: 0/79 AC: 7 Str: 7 XL: 13 Next: 23% Magic: 4/16 EV: 27 Int: 21 God: Dithmenos [*****.] Gold: 810 SH: 0 Dex: 25 Spells: 3/16 levels left rFire + . . G - +2 rapier of Nolo Contendere {heavy, rF+ Dex+3 Stlth+} rCold . . . (no shield) rNeg . . . D - +0 steam dragon scales rPois . (no helmet) rElec . A - scarf {shadows} rCorr . v - +0 pair of gloves SInv + w - +0 pair of boots Will +.... (no amulet) Stlth **++++++++ K - +6 ring of dexterity HPRegen 0.53/turn q - +5 ring of evasion MPRegen 0.15/turn %: no passive effects @: about to teleport, healing quickly, wreathed by umbra A: alive, fangs 3, see invisible, vampiric 2, mutation resistance 1 a: Exsanguinate, Renounce Religion, Shadow Step, Shadow Form You were on level 2 of the Lair of Beasts. You worshipped Dithmenos. Dithmenos was extremely pleased with you. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Volcano. You collected 1070 gold pieces. You spent 260 gold pieces at shops. Inventory: Hand Weapons G - the +2 rapier of Nolo Contendere (weapon) {heavy, rF+ Dex+3 Stlth+} (You found it on level 11 of the Dungeon) Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. M - a +0 rapier of flaming Missiles c - 2 curare-tipped darts (quivered) Armour v - a +0 pair of gloves (worn) w - a +0 pair of boots (worn) A - a scarf of shadows (worn) D - +0 steam dragon scales (worn) Jewellery i - a ring of protection from fire q - a +5 ring of evasion (right hand) y - a ring of protection from fire K - a +6 ring of dexterity (left hand) Wands b - a wand of light (9) n - a wand of roots (3) r - a wand of polymorph (10) z - a wand of flame (32) I - a wand of paralysis (12) Scrolls d - a scroll of enchant weapon f - 2 scrolls of immolation j - a scroll of revelation k - 3 scrolls of teleportation p - 5 scrolls of identify t - 2 scrolls of fog B - 3 scrolls of poison C - a scroll of silence E - 2 scrolls of vulnerability F - a scroll of enchant armour H - a scroll of blinking J - 2 scrolls of fear Potions a - a potion of magic e - a potion of berserk rage {unknown} g - 3 potions of curing h - a potion of attraction {unknown} l - a potion of lignification {unknown} m - 5 potions of haste o - a potion of heal wounds s - 2 potions of might u - 4 potions of enlightenment {unknown} x - 4 potions of brilliance N - a potion of resistance {unknown} Skills: * Level 12.7 Short Blades + Level 11.0 Dodging + Level 15.5 Stealth - Level 2.0 Spellcasting - Level 16.0 Hexes * Level 9.1 Alchemy - Level 2.3 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Confusing Touch Hex 62% N/A 1% 3 b - Tukima's Dance Hex 62% N/A 1% 3 c - Dazzling Flash Conj/Hex 70% N/A 1% 3 d - Olgreb's Toxic Radia Alch 40% N/A 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 70% N/A 1% 2 Sting Conj/Alch 84% 1d8 2% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 28% N/A 6% 2 Apportation Tloc 4% N/A 14% 1 Magic Dart Conj 8% 1d3 14% 1 Necrotise Necr 8% 1d4 14% 1 Shock Conj/Air 8% 1d3 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Lesser Beckoning Tloc 4% N/A 22% 2 Searing Ray Conj 4% 2d4 22% 2 Static Discharge Conj/Air 4% 3-4/arc 22% 2 Gell's Gravitas Tloc 2% N/A 41% 3 Stone Arrow Conj/Erth 4% 3d7 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Ignite Poison Fire/Alch 21% N/A 22% 4 Airstrike Air 1% 2d(1-17) 82% 4 Brom's Barrelling Bould Conj/Erth 2% 2d3 82% 4 Summon Lightning Spire Summ/Air 2% N/A 82% 4 Sculpt Simulacrum Ice/Alch 10% N/A 98% 6 Fireball Conj/Fire 1% 3d3 99% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Iskenderun's Battlesphe Conj 2% 2d6 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Orb of Destruction Conj 1% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:5 Lair (2/5) D:11 Orc (0/2) D:12 Volcano (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:7 * Annotations: D:11 3 runed translucent doors Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. You are somewhat resistant to further mutation. Message History You hit the blink frog. Your bite misses the blink frog. The blink frog is heavily wounded. The blink frog misses you. The blink frog closely misses the blink frog. You puncture the blink frog! The blink frog is almost dead. The blink frog hits you! * * * LOW HITPOINT WARNING * * * The blink frog blinks! You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin completely misses you. The water moccasin bites you but does no damage. You puncture the water moccasin! Your bite misses the water moccasin. The water moccasin is moderately wounded. The blink frog blinks! The water moccasin closely misses you. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin misses you. x2 You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin completely misses you. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The water moccasin closely misses you. The water moccasin completely misses you. Unknown command. You hit the water moccasin. The water moccasin is severely wounded. Your shadow hits the water moccasin with a rapier. You puncture the komodo dragon! You bite the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon bites you!! You die... ...P####......# ###..# ......