ratatoskos Level 1 of the Dungeon (9, -33, D:1) 5 stones (9, -13, D:1) a +0 scale mail (13, -6, D:1) a +0 robe (20, -7, D:1) a potion of might (21, -37, D:1) a potion of cancellation (21, -7, D:1) a +0 club (22, 1, D:1) a potion of heal wounds (29, 12, D:1) a +0 club (34, -41, D:1) a +0 ring mail (34, 4, D:1) a +0 robe (44, -34, D:1) a flux talisman Level 2 of the Dungeon [Shop] Neti's Antique Armour Emporium a +0 helmet (103 gold) a +0 ring mail (92 gold) a +0 ring mail (92 gold) a +2 robe (292 gold) a +0 chain mail (103 gold) a scarf of harm (207 gold) a +0 chain mail (103 gold) a +0 leather armour (46 gold) a +3 leather armour of positive energy (483 gold) a +2 robe of fire resistance (407 gold) (1, -23, D:2) 6 stones (1, -5, D:2) a +0 dagger (1, -4, D:2) a +0 short sword (11, 20, D:2) a +0 spear (12, -21, D:2) a +0 pair of gloves (16, -11, D:2) 8 stones (20, 32, D:2) a +0 dagger (22, -14, D:2) a +0 sling (26, -13, D:2) a potion of mutation (28, 19, D:2) a +0 hand axe (28, 24, D:2) a staff of air (35, 11, D:2) 5 poisoned darts (39, -1, D:2) a potion of ambrosia (40, -1, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip 2 stones (4, -2, D:3) a +0 whip (5, -6, D:3) a +0 leather armour (19, 3, D:3) a potion of heal wounds (26, 12, D:3) a +0 whip (31, -4, D:3) a +0 short sword (33, -7, D:3) a +0 dagger of speed (40, -12, D:3) a +0 long sword (41, 19, D:3) a +0 dagger (42, 19, D:3) a +0 long sword (47, 3, D:3) a +0 mace (48, 12, D:3) a +0 short sword Level 4 of the Dungeon (19, 23, D:4) the +0 dagger of Gallantry {heavy, ^Fragile rPois Will++} rPois: It protects you from poison Will++: It greatly increases your willpower. ^Fragile: It will be destroyed if unequipped. (44, 3, D:4) a +0 flail a potion of enlightenment Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 mace a +0 ring mail a +0 dagger a +0 robe (0, 1, D:5) a +0 whip a +0 ring mail a +0 club Level 6 of the Dungeon (3, 18, D:6) a +5 flail a +0 robe (3, 19, D:6) a +5 spear a +0 robe (21, 11, D:6) a ring of resist corrosion (24, 9, D:6) 4 stones Level 7 of the Dungeon (0, 0, D:7) +0 steam dragon scales (2, -5, D:7) a +0 scimitar a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (0, 11, D:8) a potion of curing (3, 1, D:8) 6 poisoned darts a +0 short sword (3, 2, D:8) a +0 dagger a +0 short sword (5, 1, D:8) a +0 chain mail (5, 8, D:8) 3 stones (7, -6, D:8) a potion of heal wounds (12, 4, D:8) a +0 flail (50, 20, D:8) a +0 whip Level 9 of the Dungeon (13, -4, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 dire flail a +0 giant spiked club (6, 10, D:10) the maw talisman of Tishiotu {rElec Str+3} [maw talisman] Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (38, 17, D:10) a +0 flail a +0 spear (38, 18, D:10) a +0 spear (38, 25, D:10) a +0 spear (41, 19, D:10) a +0 halberd a +0 scale mail (42, 7, D:10) a potion of curing (43, 10, D:10) a potion of lignification Level 11 of the Dungeon (5, -41, D:11) a potion of heal wounds (20, -41, D:11) a +0 flail (24, -26, D:11) a potion of berserk rage (43, -41, D:11) a +0 orcbow (57, 5, D:11) a +0 chain mail Level 12 of the Dungeon (0, 0, D:12) a +0 shortbow (0, 16, D:12) a +4 dagger of holy wrath (6, 18, D:12) a +0 arbalest Level 13 of the Dungeon (0, 0, D:13) a +0 dagger (4, -17, D:13) a +0 dagger a +0 leather armour (26, 2, D:13) a potion of brilliance (41, -45, D:13) a +1 scimitar of electrocution (52, -26, D:13) a potion of brilliance (59, 2, D:13) a +1 scimitar of flaming (60, 5, D:13) a +0 long sword (67, -9, D:13) a +1 longbow of flaming a +0 barding Level 14 of the Dungeon (16, 20, D:14) a +0 battleaxe a +0 arbalest a +0 leather armour (18, 16, D:14) the +7 trident of Defence by Offence {venom, ^Contam rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. Level 15 of the Dungeon (2, -8, D:15) a +0 ring mail (2, 29, D:15) 7 stones (7, -7, D:15) 2 large rocks (16, 13, D:15) a +0 ring mail (16, 33, D:15) a +0 orcbow (23, 33, D:15) 5 stones (32, -8, D:15) a potion of might (39, -6, D:15) +0 ice dragon scales (41, 20, D:15) a potion of curing the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 leather armour a +0 club (2, -1, Orc:1) a +0 dagger (2, 0, Orc:1) a +0 giant club a +0 robe a +0 dagger a +0 club (3, -1, Orc:1) a +0 chain mail a +0 hand axe (33, 13, Orc:1) a +1 vampiric dagger (still there?) a +0 robe (still there?) (33, 14, Orc:1) a +0 broad axe a +0 plate armour a +0 dagger a +0 robe (34, 12, Orc:1) a +0 club a +0 leather armour (34, 14, Orc:1) a +0 battleaxe a +0 plate armour (35, 16, Orc:1) a +0 dagger a +0 robe (37, 13, Orc:1) a +0 long sword a +0 plate armour a curare-tipped dart a +0 hand axe 4 boomerangs a +0 chain mail a +0 club (37, 14, Orc:1) a +0 giant club (37, 15, Orc:1) a +0 giant club (37, 16, Orc:1) a +3 flail (still there?) a +0 chain mail (still there?) (38, 15, Orc:1) a +0 trident a +0 chain mail Level 2 of the Orcish Mines [Shop] Nehac's Book Emporium a book of Death (660 gold) a book of Transmutation (420 gold) a book of Decay (600 gold) a book of Scorching (450 gold) a manual of Stealth (1200 gold) a book of Cantrips (240 gold) a book of Minor Magic (240 gold) [Shop] Vetow's Antique Weapon Shoppe a +0 hand axe (90 gold) a +0 morningstar (120 gold) a +2 orcbow of draining (549 gold) a +0 arbalest (135 gold) a +0 mace (90 gold) a +0 whip (75 gold) a +0 bardiche (270 gold) a +2 trident of venom (486 gold) [Shop] Runumod's Distillery a potion of mutation (120 gold) a potion of mutation (120 gold) 2 potions of cancellation (240 gold) a potion of curing (45 gold) a potion of degeneration (15 gold) 2 potions of might (120 gold) a potion of ambrosia (120 gold) a potion of lignification (45 gold) a potion of enlightenment (75 gold) a potion of curing (45 gold) [Shop] Winwibb's General Store a +0 rapier (56 gold) a wand of charming (3) (100 gold) a +0 leather armour (28 gold) 2 stones (2 gold) a +0 morningstar (56 gold) a scroll of identify (28 gold) the ring "Lucraydu" {MP+9 Int+6 Dex+4} (984 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). MP+9: It affects your magic capacity (+9). (0, 0, Orc:2) a +0 dagger (10, -2, Orc:2) a +0 battleaxe a boomerang a +0 plate armour (10, -1, Orc:2) a +0 hand axe (11, -6, Orc:2) a +0 scimitar a +0 ring mail (18, -6, Orc:2) a +2 long sword a +0 plate armour (18, 11, Orc:2) a +0 hand axe (19, 10, Orc:2) a +0 dagger a +0 robe a +0 short sword a +0 orcbow a +0 plate armour (19, 11, Orc:2) a +0 dagger a +0 robe (19, 12, Orc:2) a +0 flail a +0 leather armour (19, 14, Orc:2) a +0 dagger a +0 robe a +2 robe (20, 11, Orc:2) a +0 short sword a +0 ring mail a +0 hand axe a +0 scale mail a +0 hand axe (27, -45, Orc:2) a +2 dagger of flaming a +0 robe (30, 16, Orc:2) a +0 short sword a +1 leather armour of willpower a +0 flail (31, 17, Orc:2) a +0 hand axe a +1 chain mail of cold resistance (35, -4, Orc:2) a +0 morningstar (46, -48, Orc:2) a +0 plate armour a +0 flail a +0 plate armour a +0 short sword (47, -47, Orc:2) a +0 ring mail a +0 short sword a +5 chain mail of ponderousness a +0 dagger (50, -47, Orc:2) a +0 short sword a +0 plate armour (51, -26, Orc:2) a +0 giant club (51, -18, Orc:2) a +0 hand axe (52, -45, Orc:2) a +0 dagger a +0 robe (53, -39, Orc:2) a +0 battleaxe a +0 plate armour a +0 giant club a +0 dagger a +0 robe (54, -39, Orc:2) a +0 dagger a +2 robe of positive energy a +0 giant club a +0 giant club (55, -15, Orc:2) a +0 short sword (56, -16, Orc:2) a +0 whip a +0 trident (56, -8, Orc:2) a +0 giant club (57, -16, Orc:2) a +0 mace a +0 club a +0 chain mail a +0 club a +0 flail a +0 short sword (57, -15, Orc:2) a +0 short sword (58, -17, Orc:2) a +0 club Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (5, 1, Lair:2) a +0 spear Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 club (56, -3, Lair:3) a +0 robe a +0 hand axe Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (12, -9, Lair:5) the +1 robe of Calculation {MP+9} MP+9: It affects your magic capacity (+9). Level 1 of the Shoals (0, 0, Shoals:1) a +0 spear Level 2 of the Shoals Level 3 of the Shoals (0, 0, Shoals:3) a +0 spear a +0 sling (3, 1, Shoals:3) a +0 vampiric trident (5, 8, Shoals:3) a +0 spear a +0 longbow (21, 16, Shoals:3) a +2 heavy trident (22, 12, Shoals:3) a +0 sling a +0 spear a staff of fire (23, 12, Shoals:3) a +0 sling a +0 spear Level 1 of the Spider Nest (0, 0, Spider:1) the serpent talisman of the Uplifting Gods {Will- Int+6} [serpent talisman] Int+6: It affects your intelligence (+6). Will-: It decreases your willpower. Level 2 of the Spider Nest (0, 0, Spider:2) a +0 hand axe Level 3 of the Spider Nest (0, 0, Spider:3) a redback corpse (0, 1, Spider:3) a redback corpse (1, 1, Spider:3) a redback corpse (1, 3, Spider:3) a redback corpse Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (15, 6, Slime:5) the +6 quarterstaff "Vurrucs" {freeze, rC+} rC+: It protects you from cold. (16, 8, Slime:5) the +0 chain mail of Eben {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration.