rdx Level 1 of the Dungeon (6, 0, D:1) 6 arrows (-9, 4, D:1) a +0,+0 club (2, 14, D:1) 11 arrows (-38, 17, D:1) a dart (-46, 19, D:1) a +0 helmet (-38, 19, D:1) a dart (-38, 21, D:1) 2 darts (-4, 21, D:1) a +0,+0 club (-36, 29, D:1) a +0,+0 dagger (-49, 32, D:1) 18 darts (-14, 33, D:1) a dart of flame (-12, 33, D:1) 3 darts of flame (-27, 36, D:1) a +0,+0 dagger (-11, 42, D:1) a +0,+0 whip (-10, 47, D:1) a +1,+0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0,+0 mace (-4, 10, D:2) a +2,+2 falchion (-42, 18, D:2) 3 poisoned darts (-5, 19, D:2) a +0 robe (-6, 40, D:2) 23 darts (-25, 41, D:2) a +0 scale mail (-5, 44, D:2) 26 sling bullets (-19, 51, D:2) a +2 ring mail (-9, 51, D:2) 19 bolts (0, 55, D:2) 19 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0,+0 hand axe (-4, 2, D:3) a +0,+0 dagger (-7, 11, D:3) a +0,+0 short sword (-14, 12, D:3) a +0,+0 club a +0 ring mail (-40, 13, D:3) a +0,+0 club (0, 18, D:3) a +0,+0 dagger (-18, 30, D:3) a +0,+0 club (-13, 30, D:3) 10 darts (-10, 37, D:3) a +0,+0 quarterstaff (-31, 41, D:3) a +0,+0 hand axe a +0,+0 club (-30, 41, D:3) a +0,+0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0,+0 flail (0, 1, D:4) a +2 robe a +1,+1 dagger (-1, 2, D:4) a +0 leather armour a +0,+0 falchion (-1, 3, D:4) 23 stones (24, 3, D:4) a +0,+0 club (40, 7, D:4) a +0,+0 short sword (43, 20, D:4) a +0,+0 mace (30, 25, D:4) a +0,+0 whip (-4, 30, D:4) a +0,+0 flail a +0,+0 flail a +0 leather armour (-3, 30, D:4) a +0,+0 flail a +0,+0 dagger a +0 robe (16, 35, D:4) 22 stones Level 5 of the Dungeon [Shop] Erodunt's Weapon Emporium a +0,+0 trident (49 gold) 26 sling bullets (182 gold) a +0,+0 cutlass of speed (196 gold) a +2,+0 hand axe (70 gold) a +0,+0 club (14 gold) a +2,+3 crossbow of evasion (334 gold) a +7,+0 dire flail of protection (193 gold) a +0,+2 war axe of chopping (240 gold) a +6,+1 mace of protection (232 gold) the +11,+7 spear of the Beginning {flame, +Rage} (866 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It lets you go berserk. 27 stones (37 gold) (0, 0, D:5) an arrow of flame (7, 2, D:5) a cursed -1,-1 club (-6, 3, D:5) a +0,+0 club a dart a +0 leather armour (-3, 3, D:5) a dart (-1, 3, D:5) an arrow of flame a +2,+2 whip (2, 3, D:5) a +0,+0 club (3, 4, D:5) a dart (4, 4, D:5) a dart (0, 5, D:5) 2 arrows of flame (0, 6, D:5) an arrow of flame (0, 7, D:5) a stone (0, 8, D:5) 4 arrows of flame a +2,+2 bow (0, 9, D:5) 10 stones a +0,+0 sling (-5, 13, D:5) 9 poisoned sling bullets (6, 15, D:5) 3 gold pieces (-34, 18, D:5) an ogre skeleton a +0,+0 giant spiked club (-25, 23, D:5) 24 arrows (-3, 25, D:5) an arrow (-15, 26, D:5) 15 stones (-3, 26, D:5) an arrow (-18, 27, D:5) a poisoned tomahawk (-12, 27, D:5) a +0,+0 giant club an ogre corpse (skeletalised by now) (-3, 27, D:5) an arrow (0, 28, D:5) a +0,+0 war axe (-2, 30, D:5) an arrow (-2, 32, D:5) a +0,+0 bow 3 arrows (14, 34, D:5) a +0,+0 cutlass (6, 42, D:5) 22 stones Level 6 of the Dungeon (0, 0, D:6) a +0,+0 dagger (-2, 29, D:6) a +0,+0 short sword (6, 37, D:6) a +0,+0 club (8, 37, D:6) a +0,+0 dagger (unseen) (-3, 38, D:6) a rat corpse (31, 45, D:6) a +0,+0 spear (15, 49, D:6) a bat skeleton the Ecumenical Temple