reach the Dungeon (0, 0, D) a +0 short sword a +0 leather armour (0, 3, D) a +0 short sword (0, 5, D) a +0 giant club (0, 9, D) a disc of storms a +0 dagger a +0 robe (0, 11, D) a +0 whip 3 stones (0, 13, D) a +0 scale mail (0, 18, D) a stone a +2 scimitar of holy wrath a +4 quarterstaff of protection a +2 halberd of venom a +2 dire flail of crushing a +1 broad axe of flaming a +2 rapier of venom (0, 19, D) an uncursed staff of energy (0, 59, D) a +0 club (4, 22, D) a yak corpse (4, 23, D) a hydra corpse (4, 32, D) a spiny frog corpse a basilisk corpse a yak corpse (4, 33, D) a hydra corpse (4, 39, D) a river rat corpse (4, 42, D) a black bear corpse (skeletalised by now) (4, 49, D) a +3 quarterstaff (4, 50, D) a +0 war axe