rexbael Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -17, D:1) a cursed -3 whip (8, 6, D:1) a +0 dagger (9, -2, D:1) a +0 scale mail (10, -7, D:1) 17 sling bullets (18, -15, D:1) a +0 club (21, -26, D:1) a +0 spear (23, -4, D:1) a +0 robe (29, -19, D:1) a +0 club (37, 7, D:1) a +0 dagger (44, -13, D:1) 7 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 1, D:2) 17 poisoned needles (16, -8, D:2) 17 sling bullets (16, 0, D:2) a +0 club (16, 25, D:2) a +0 club (20, -5, D:2) a +0 short sword a +0 club (21, 23, D:2) a +0 dagger (24, 0, D:2) a +0 hand axe (24, 17, D:2) 8 tomahawks (25, 20, D:2) a +0 dagger (27, 26, D:2) 21 bolts (31, 8, D:2) a +0 dagger (35, 5, D:2) a +0 dagger (39, 17, D:2) a +0 short sword (46, 22, D:2) a +0 club (50, 18, D:2) a +0 club (52, 13, D:2) 10 sling bullets Level 3 of the Dungeon (1, 4, D:3) a +0 ring mail (32, 16, D:3) a +0 club (34, 39, D:3) a +0 whip (40, 13, D:3) a cursed +0 ring mail (60, 13, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +2 rapier of draining a cursed +0 leather armour (10, 5, D:4) 20 sling bullets (12, 17, D:4) a +0 hunting sling (13, 23, D:4) a throwing net (20, 23, D:4) the +5 short sword of Ymeforr {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (54, 32, D:4) a +0 giant spiked club (57, 3, D:4) 18 arrows (57, 38, D:4) a +0 scale mail (57, 40, D:4) a +0 leather armour (63, 38, D:4) 20 arrows Level 5 of the Dungeon (0, 0, D:5) a potion of heal wounds (3, -4, D:5) a +0 hand axe an orc corpse (22, -3, D:5) a +0 flail (27, 15, D:5) a +0 dagger (28, 14, D:5) 17 poisoned needles (37, -7, D:5) 15 arrows (37, 0, D:5) a +0 short sword a +0 leather armour