riffraff Level 1 of the Dungeon (0, 0, D:1) a +0 club (-14, 28, D:1) a +0 robe (-25, 40, D:1) 23 sling bullets (-3, 51, D:1) a +0 club Level 2 of the Dungeon (-6, 10, D:2) 15 bolts (7, 12, D:2) 12 poisoned needles (3, 13, D:2) a +0 robe (19, 18, D:2) a +0 hunting sling (-4, 19, D:2) a +0 club (-4, 20, D:2) a +0 dagger (9, 20, D:2) 28 stones (-4, 21, D:2) a +0 hand axe (25, 23, D:2) a +0 mace (-20, 27, D:2) a +0 dagger (3, 36, D:2) 25 arrows (10, 36, D:2) a +0 club (-8, 41, D:2) a stone (-7, 41, D:2) a stone (-6, 42, D:2) a stone (-1, 42, D:2) 13 stones (-7, 43, D:2) a stone (-6, 44, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear (-9, 6, D:3) a +0 robe (-9, 12, D:3) a +0 whip (3, 14, D:3) a +0 robe (-3, 19, D:3) a +0 club (7, 20, D:3) 20 stones (-18, 26, D:3) a +0 mace (14, 29, D:3) a +0 mace (-13, 33, D:3) a cursed -3 club a +0 ring mail a +0 dagger a +0 robe a +0 short sword (8, 38, D:3) a +0 dagger (8, 41, D:3) 22 arrows (-10, 47, D:3) a +0 club (-13, 52, D:3) a +0 trident (-10, 54, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Zerphuac's Weapon Emporium a +0 dagger (24 gold) a +4 rapier of electrocution (384 gold) a cursed -1 long sword (1 gold) 14 bolts (33 gold) a +0 blowgun (30 gold) 21 poisoned needles (100 gold) the +11 flail of the Walnut {freeze, rPois rF+ rN+ Int+2} (1054 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It protects you from poison. It protects you from negative energy. 23 stones (27 gold) a +0 shortbow (36 gold) a +0 war axe (42 gold) a +0 club (12 gold) a +0 spear (36 gold) [Shop] Qeemupnu's Assorted Antiques a lamp of fire (920 gold) a disc of storms (460 gold) a +0 dagger (46 gold) a potion of poison (20 gold) a potion of heal wounds (20 gold) an uncursed staff of power (276 gold) a +0 flail (80 gold) a scroll of immolation (23 gold) (5, 12, D:4) a +0 leather armour (-4, 16, D:4) 16 stones (-4, 17, D:4) 11 bolts (20, 19, D:4) a +0 hand axe (-3, 20, D:4) a +0 falchion (31, 24, D:4) 16 arrows (14, 26, D:4) 14 stones (5, 31, D:4) a +0 pair of gloves (25, 31, D:4) a cursed -1 flail 2 tomahawks a +0 ring mail (-5, 48, D:4) a +0 club (15, 48, D:4) a +0 naga barding (7, 51, D:4) 30 stones Level 5 of the Dungeon (0, 0, D:5) 19 bolts (30, 2, D:5) a +0 ring mail (-14, 9, D:5) 13 stones (4, 9, D:5) 25 stones (2, 15, D:5) a +0 shortbow 9 arrows (4, 17, D:5) an arrow (6, 19, D:5) an arrow (7, 20, D:5) an arrow (-15, 30, D:5) 11 stones (38, 30, D:5) a +0 robe a +0 pair of gloves a +0 leather armour a +0 animal skin (3, 35, D:5) a +0 dagger (-4, 36, D:5) a +0 scale mail Level 6 of the Dungeon (-47, 1, D:6) a +0 dagger (-12, 4, D:6) 15 silver bolts (-47, 14, D:6) 16 poisoned needles (-42, 16, D:6) 12 stones (-30, 30, D:6) 19 stones (-9, 30, D:6) a +0 cloak (-33, 32, D:6) a +0 trident a +0 scale mail (-30, 32, D:6) a +0 hunting sling (-2, 38, D:6) 6 arrows Level 7 of the Dungeon [Shop] Coahezox's Antique Armour Boutique a +0 ring mail (100 gold) the +6 ring mail of Vehumet's Hope {Dex+6 SInv} (225 gold) It affects your dexterity (+6). It lets you see invisible. a +0 robe (17 gold) a +0 ring mail (100 gold) a +2 robe of magic resistance (17 gold) a +0 chain mail (112 gold) the +4 skin of Zhor {rC+++} (1557 gold) It renders you almost immune to cold. a +0 helmet (112 gold) a +0 chain mail (112 gold) (0, 0, D:7) a +0 war axe (2, 1, D:7) a +0 spear (-26, 3, D:7) a +0 dagger (-21, 5, D:7) a cursed -3 hand axe (-19, 5, D:7) a +0 short sword (-23, 7, D:7) a +0 robe (-37, 9, D:7) 25 arrows (-47, 11, D:7) a cursed -3 giant club (-31, 14, D:7) a +0 war axe (-37, 15, D:7) a +0 dagger (-7, 18, D:7) a +0 hunting sling 13 sling bullets a +0 leather armour (-40, 19, D:7) a +0 falchion (-27, 24, D:7) a +0 ring mail (-50, 27, D:7) a cursed -1 giant club (-25, 31, D:7) a +0 short sword (-33, 32, D:7) 18 bolts (1, 33, D:7) a +0 leather armour (-26, 43, D:7) 10 poisoned sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (11, 0, D:8) a tomahawk (-7, 2, D:8) a +0 short sword (-5, 2, D:8) a +0 dagger (11, 2, D:8) 2 arrows (10, 3, D:8) 3 tomahawks a +0 mace a +0 ring mail a +0 whip of venom (11, 3, D:8) a +0 leather armour (9, 4, D:8) 15 arrows a +0 shortbow (12, 7, D:8) a +0 short sword (7, 9, D:8) a tomahawk (12, 13, D:8) a +0 giant club (13, 13, D:8) a +0 halberd 12 stones a cursed +0 plate armour (12, 15, D:8) 3 stones (12, 16, D:8) 2 stones (18, 20, D:8) a +0 giant club (32, 25, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a scroll of torment (29, 6, D:9) 3 scrolls of amnesia a scroll of noise a scroll of immolation (22, 9, D:9) a +0 chain mail (23, 9, D:9) a +0 club (22, 11, D:9) a +0 club (22, 12, D:9) a +0 dagger a +0 leather armour (29, 14, D:9) a +0 spear (15, 15, D:9) a +0 robe (-2, 17, D:9) a potion of ambrosia (5, 19, D:9) a tomahawk (6, 21, D:9) a -3 war axe a +0 whip of flaming a +0 flail a +0 leather armour (5, 22, D:9) a +0 dagger a +0 robe (6, 22, D:9) 4 tomahawks a +0 chain mail (40, 24, D:9) an arrow (41, 24, D:9) an arrow (42, 24, D:9) an arrow (47, 24, D:9) 23 stones (30, 25, D:9) a +0 giant club a +0 giant club (42, 25, D:9) an arrow (38, 26, D:9) a +0 short sword a +0 longbow 13 arrows a +0 scale mail (42, 26, D:9) 2 arrows (43, 26, D:9) a +0 scale mail (44, 28, D:9) a +0 shortbow 14 arrows (21, 29, D:9) a +0 scale mail (30, 39, D:9) a scroll of random uselessness (26, 48, D:9) a scroll of noise (39, 53, D:9) a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a troll hide a +2 quarterstaff of protection a +2 flail of protection a +4 quarterstaff of chaos a +0 dagger of protection