riffraff Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) a stone (1, 2, D:1) a stone (-17, 8, D:1) 16 stones (-30, 10, D:1) 6 needles of confusion (-54, 13, D:1) a +0 short sword (-43, 20, D:1) a +0 club a +0 robe (-51, 26, D:1) 25 stones (-37, 26, D:1) 27 stones (-24, 26, D:1) a cursed -2 trident (-56, 32, D:1) a +0 leather armour (-61, 46, D:1) a +0 hunting sling (-10, 51, D:1) a +0 club (-36, 54, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 3 stones (0, 2, D:2) a stone (-36, 3, D:2) 21 stones (0, 4, D:2) 9 stones (-54, 6, D:2) a +0 dagger (-41, 6, D:2) a +0 dagger (-26, 19, D:2) a +0 robe (-8, 26, D:2) a stone (-6, 28, D:2) a stone (-54, 29, D:2) a +0 scale mail (-17, 31, D:2) a +0 dagger (-33, 32, D:2) a +0 short sword (-17, 35, D:2) a +0 centaur barding (-38, 41, D:2) a +0 mace (-49, 51, D:2) 6 stones Level 3 of the Dungeon (13, 2, D:3) a +0 mace of crushing a +0 mace a +0 leather armour (-22, 3, D:3) 2 needles of sleeping (-17, 3, D:3) a stone (-14, 3, D:3) a stone (-12, 3, D:3) a stone a +0 club (12, 4, D:3) a +0 dagger a +0 robe (13, 4, D:3) a +0 leather armour of positive energy (12, 6, D:3) a +0 dagger a +0 robe (-6, 7, D:3) a +0 rapier (-7, 9, D:3) a +0 mace (-6, 9, D:3) a cursed -2 dagger a cursed +0 robe (-6, 11, D:3) a +0 club (-8, 13, D:3) a +0 dagger (-6, 13, D:3) a +0 mace a +0 scale mail a +0 hand axe a +0 club (-15, 15, D:3) a +0 long sword (-6, 15, D:3) a +0 dagger a +0 leather armour (38, 17, D:3) a +0 club (-20, 20, D:3) a +0 dagger a +0 hand axe a +0 short sword (26, 20, D:3) a +0 club a +0 robe (-20, 21, D:3) a +0 war axe (-20, 24, D:3) a stone (-14, 24, D:3) a +0 hand axe (-11, 25, D:3) a +0 whip (-23, 29, D:3) a scroll of random uselessness (-8, 32, D:3) a +0 dagger a +0 robe (-6, 32, D:3) 18 sling bullets (4, 44, D:3) a +0 short sword a +0 ring mail a +0 falchion a +0 ring mail a +0 hand axe a cursed +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 3 potions of poison (9, 7, D:4) 21 stones (-1, 11, D:4) an adder corpse (10, 11, D:4) a +0 plate armour (8, 15, D:4) a +0 dagger (9, 15, D:4) a +2 dagger of venom a +0 robe (9, 16, D:4) a +0 hand axe a +0 leather armour (11, 21, D:4) a +0 flail (-39, 35, D:4) a +0 club a +0 chain mail a +0 flail (-39, 36, D:4) a +0 club 19 stones (-40, 37, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) the +8 whip of Ucil Top {freeze, *Confuse +Blink rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It may confuse you when you take damage.