riffraff Level 1 of the Dungeon (2, -5, D:1) 6 stones (6, -22, D:1) a +0 club (8, -11, D:1) 6 boomerangs (26, 8, D:1) a +0 club (40, -22, D:1) a +0 club Level 2 of the Dungeon [Shop] Tocvoo's Armour Shop a +0 ring mail (48 gold) a +3 ring mail of cold resistance (312 gold) a +0 leather armour (24 gold) a +0 chain mail (54 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 helmet (54 gold) (0, 0, D:2) 5 stones (8, -6, D:2) a +0 robe (18, 17, D:2) a +0 short sword (21, 31, D:2) a book of Battle (22, 31, D:2) a +0 arbalest (23, 3, D:2) a +0 barding (28, 36, D:2) a +0 club 5 stones (29, -9, D:2) a +0 club 5 stones (42, -7, D:2) a staff of death (44, 32, D:2) the staff of the Blind Eye {rPois rF+ rC- rCorr Str+6 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (52, 33, D:2) a +0 robe (54, 25, D:2) a book of Burglary (57, 11, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (8, -39, D:3) a +0 dagger (9, -42, D:3) a +0 ring mail a +0 animal skin a +0 leather armour (18, -36, D:3) a +0 club (21, -28, D:3) a +0 club (24, -28, D:3) a +0 flail (27, -33, D:3) a +0 flail a +0 club a +0 hand axe a +0 leather armour (37, -4, D:3) a +0 club (49, -47, D:3) a +0 helmet (63, -49, D:3) a +0 club 2 stones (63, -41, D:3) a +0 flail a +0 chain mail (68, -52, D:3) a stone (69, -37, D:3) a +0 whip (70, -37, D:3) a +0 club a +0 halberd Level 4 of the Dungeon (9, 36, D:4) a +0 flail a +0 ring mail a +0 ring mail (10, 35, D:4) a +0 hand axe a +0 scale mail (11, 35, D:4) a +0 dagger (13, 10, D:4) 2 stones (17, 39, D:4) the +0 robe of Day {rElec Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (23, 36, D:4) a +0 flail (24, 37, D:4) a +0 whip (24, 38, D:4) a +0 halberd (25, -3, D:4) a +0 ring mail (25, 32, D:4) a +0 dagger a +0 club a +0 leather armour a +0 club (25, 33, D:4) a +0 flail a +0 club (25, 36, D:4) a +0 whip a +0 leather armour (25, 37, D:4) a +0 whip (26, 31, D:4) a +0 club (31, 4, D:4) 2 stones (33, 6, D:4) a +0 club (34, -3, D:4) a +0 whip a +0 animal skin a +0 helmet of see invisible a +0 short sword a +0 club (34, -2, D:4) a +0 dagger a +0 club a +0 dagger a +0 dagger (35, -1, D:4) a +0 dagger (36, -2, D:4) a +1 dagger of venom (39, 19, D:4) a +0 whip (42, 23, D:4) a book of Fire (45, 11, D:4) a +0 short sword (45, 12, D:4) a +0 dagger a +0 leather armour (47, 18, D:4) a +0 halberd (47, 19, D:4) a +0 whip (48, 17, D:4) a +0 club (48, 19, D:4) a +0 trident (49, 17, D:4) 2 stones a +0 dagger (50, 17, D:4) a +0 ring mail a +0 hand axe a +0 robe a +1 whip of flaming (60, 33, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 great sword (4, 8, D:5) the +6 long sword of the Stopping Puffin {heavy, *Rage rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (6, 24, D:5) a +0 dagger (14, 18, D:5) a +0 mace (15, -17, D:5) a +0 dagger of venom a +0 robe a +0 club a +0 ring mail (16, -19, D:5) a +1 trident of venom (16, -18, D:5) a +0 hand axe a +0 ring mail a +0 flail a +0 chain mail (32, -17, D:5) 3 stones (42, -24, D:5) a +0 flail (42, -14, D:5) 7 stones (43, -24, D:5) a +0 dagger a +0 leather armour (54, -20, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a beast talisman (8, -14, D:6) a +0 hammer (9, -16, D:6) a +4 quarterstaff of chaos (11, -38, D:6) a +0 orcbow (23, -4, D:6) a +0 quarterstaff (39, 0, D:6) a +0 rapier (42, -35, D:6) a +0 whip (53, -19, D:6) 4 stones (54, -43, D:6) a +0 club (54, -20, D:6) a book of Party Tricks (62, 3, D:6) a +0 rapier a +0 leather armour (64, 2, D:6) a +0 hand axe a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (5, 17, D:7) a +0 shortbow (8, 7, D:7) a staff of conjuration (8, 16, D:7) a +0 whip (9, -1, D:7) a +0 glaive (9, 16, D:7) a +0 short sword (9, 17, D:7) a +0 club (9, 18, D:7) a +0 dagger (10, -5, D:7) a +0 dagger (27, -10, D:7) a book of Touch (27, -1, D:7) a +0 scale mail (38, -13, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe a +0 robe a +0 long sword a +0 robe (1, -1, D:8) a +4 spear a +0 robe (3, 17, D:8) a +0 club a +0 scale mail (6, 17, D:8) a +0 short sword a +0 plate armour (7, 18, D:8) a +0 falchion (8, 24, D:8) a +0 club a +0 ring mail a +0 club (9, 24, D:8) a +0 dagger a +0 robe (18, -3, D:8) 5 stones (24, 4, D:8) a bullfrog corpse (skeletalised by now) (26, 38, D:8) a +0 robe a +4 battleaxe a +0 robe a +0 short sword a +0 robe a +2 scimitar a +0 robe (28, 31, D:8) a +0 dire flail a +0 dire flail (36, 25, D:8) a wyvern corpse (skeletalised by now) (42, 25, D:8) 4 stones (43, 33, D:8) a stone Level 9 of the Dungeon (0, 0, D:9) a hound corpse (4, 5, D:9) an electric eel corpse