riffraff Level 1 of the Dungeon [Shop] Umuph's General Store 6 boomerangs (156 gold) a scroll of teleportation (39 gold) a +0 club (13 gold) a ring of fire (325 gold) a +0 club (13 gold) a +0 barding (299 gold) a scroll of enchant weapon (97 gold) [Shop] Lir Duimp's Book Shoppe a book of Dreams (312 gold) a book of the Hunter (338 gold) a manual of Armour (1040 gold) a book of Winter (442 gold) Great Wizards, Vol. VII (390 gold) a There-And-Back Book (390 gold) a book of Necromancy (442 gold) a Young Poisoner's Handbook (260 gold) a book of the Senses (520 gold) a book of Callings (286 gold) a book of Debilitation (364 gold) [Shop] Egerph's Weapon Shoppe 9 stones (9 gold) a +4 morningstar of protection (294 gold) a +0 hand axe (33 gold) a +2 spectral giant spiked club (183 gold) a +0 whip (27 gold) the +1 arbalest of Misery {heavy, *Corrode rElec Int+6 Stlth+} (405 gold) Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. a +5 vampiric morningstar (429 gold) a +0 dagger (22 gold) a +0 sling (16 gold) [Shop] Hehopp's Weapon Shop a +0 mace (39 gold) a +0 hand axe (39 gold) a +0 whip (32 gold) a +0 mace (39 gold) a +0 dagger (26 gold) a +4 war axe of flaming (367 gold) a +4 great mace of protection (387 gold) the +2 mace of Qazlal's Benevolence {freeze, rElec Str+2} (436 gold) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. a +2 war axe of electrocution (269 gold) 5 stones (6 gold) 5 stones (6 gold) [Shop] Bawany's Jewellery Boutique a talisman of death (1040 gold) a beast talisman (260 gold) a +6 ring of strength (468 gold) a ring of resist corrosion (260 gold) a ring of protection from fire (325 gold) a maw talisman (390 gold) a ring of magical power (260 gold) (0, 0, D:1) a +0 short sword 4 stones (5, 5, D:1) a +0 mace (9, -21, D:1) a +0 leather armour (10, -19, D:1) a +0 plate armour (12, 3, D:1) a +0 dagger (13, -6, D:1) 5 stones (17, 1, D:1) a +0 spear (27, 15, D:1) a +0 short sword (51, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (9, -6, D:2) a +0 dagger (10, -5, D:2) a +0 club (11, -4, D:2) a +0 dagger a +0 sling a +0 club (13, 17, D:2) a +0 club (14, -1, D:2) a +0 dagger (21, 0, D:2) a +0 dagger (28, 10, D:2) a +0 club a +0 animal skin a +0 helmet (34, 41, D:2) 6 stones (38, 18, D:2) a +2 short sword of venom (38, 23, D:2) the +7 mace of Sanerom {freeze, rPois Str-5 SInv} Str-5: It affects your strength (-5). rPois: It protects you from poison SInv: It lets you see invisible. (42, 31, D:2) a +0 hand axe (45, 29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe the human corpse of Jessica (1, 3, D:3) a +0 ring mail (2, 0, D:3) 2 poisoned darts (2, 7, D:3) 8 stones (5, 6, D:3) a +0 flail (9, -9, D:3) a +0 war axe (12, 7, D:3) a wand of flame (9)