riffraff Level 1 of the Dungeon (7, 16, D:1) a +0 club (10, 18, D:1) a +0 club (10, 29, D:1) a +0 club (12, 23, D:1) a +0 leather armour (15, 5, D:1) a +0 ring mail (18, 48, D:1) 7 stones (30, 23, D:1) a +0 whip (39, 31, D:1) 5 stones (40, 26, D:1) a +0 dagger 5 stones a +0 club (63, 11, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (13, 16, D:2) a +0 club (14, 13, D:2) a +0 mace a stone (23, 25, D:2) a +0 mace (28, 1, D:2) a +0 short sword (40, 10, D:2) a +0 mace (40, 24, D:2) a +0 plate armour (48, 1, D:2) 6 silver javelins (56, -3, D:2) a staff of fire (64, 2, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (13, 8, D:3) a +1 short sword of speed (16, 15, D:3) a +0 whip (21, -7, D:3) a +0 ring mail (29, 31, D:3) a +0 robe (32, 0, D:3) a +0 dagger a +0 scale mail (32, 4, D:3) a +0 club (33, -18, D:3) a +2 flail of distortion (34, -5, D:3) a +0 short sword (34, 11, D:3) 5 stones (36, 21, D:3) 6 stones (45, -9, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a +0 robe (10, 29, D:4) a +1 whip of flaming a +0 robe (10, 31, D:4) 4 stones a +0 whip (11, 31, D:4) a +0 chain mail (25, -3, D:4) a +0 whip (25, 18, D:4) a +0 giant spiked club (29, 36, D:4) a +0 scale mail a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +2 war axe of freezing (1, -35, D:5) a +0 orcbow (5, -15, D:5) a stone (5, -12, D:5) a +0 scale mail (5, -11, D:5) a stone (7, -11, D:5) a stone (7, 5, D:5) a +0 flail (8, -14, D:5) 6 large rocks (9, -35, D:5) 4 poisoned darts (9, -12, D:5) a stone (10, -15, D:5) a stone (10, -12, D:5) a stone (12, -4, D:5) a +0 chain mail a +0 dagger (14, -34, D:5) a +0 spear (16, -27, D:5) 3 poisoned darts (18, -1, D:5) a +0 giant spiked club (24, -18, D:5) a +0 chain mail a +1 dire flail of protection (41, -14, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 hammer (1, 2, D:6) a +0 hammer (1, 4, D:6) a +0 hammer (1, 5, D:6) the +6 hammer of the Tired Visions {distort, ^Contam rC+++ Dex+4} Dex+4: It affects your dexterity (+4). rC+++: It renders you almost immune to cold. ^Contam: It causes magical contamination when unequipped. (unseen) (2, 5, D:6) the +7 hammer of Incongruity {venom, rPois Stlth+} rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (2, 6, D:6) a +0 hammer (2, 29, D:6) a +0 robe (3, 23, D:6) a +0 club 8 poisoned darts a +0 short sword (3, 29, D:6) 14 gold pieces (5, -18, D:6) a +0 flail (6, 23, D:6) a +0 short sword 3 stones (7, 23, D:6) a +0 dagger (8, 23, D:6) a +0 falchion a +0 short sword 5 stones (9, 22, D:6) a +0 short sword (12, 19, D:6) a +0 short sword (19, -13, D:6) a +0 spear a +0 whip (23, -7, D:6) a +0 dagger (23, -6, D:6) a +0 whip (25, -5, D:6) a +0 flail a +0 leather armour (27, -3, D:6) a +0 whip a +0 leather armour (28, -9, D:6) a +0 orcbow (30, 3, D:6) 6 gold pieces (34, -8, D:6) the +9 mace of Jiutt {heavy, Str+3} Str+3: It affects your strength (+3). (40, 18, D:6) a +0 sling