riffraff Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, 23, D:1) a bat corpse (skeletalised by now) (5, 10, D:1) 3 stones (8, -5, D:1) a staff of alchemy (9, 1, D:1) 7 stones (12, 10, D:1) a +0 hand axe (14, 6, D:1) a +0 mace (15, -5, D:1) a +0 sling (22, 22, D:1) a +0 dagger (29, -14, D:1) a frilled lizard skeleton (33, 11, D:1) a +0 plate armour (39, -6, D:1) 4 stones (41, -10, D:1) a +0 dagger a frilled lizard skeleton (53, -1, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (4, -12, D:2) the staff of the Water Diviner {rF++ Conj} [staff of conjuration] rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. (8, -11, D:2) a +0 whip a kobold skeleton (8, -3, D:2) a +0 club a goblin skeleton (9, 29, D:2) 4 stones (12, -17, D:2) 4 stones (17, 4, D:2) 5 stones (18, 2, D:2) a +0 robe (28, -9, D:2) a +0 dagger a kobold corpse (skeletalised by now) (29, -16, D:2) 5 stones (34, -24, D:2) a +0 spear a +0 flail a +0 halberd a gnoll skeleton (43, 10, D:2) a +0 whip a kobold corpse (skeletalised by now) (46, -18, D:2) a +0 chain mail Level 3 of the Dungeon (1, -14, D:3) a +0 club (12, 5, D:3) a ball python corpse (17, 0, D:3) a +0 dagger (18, 5, D:3) a +0 robe (26, 14, D:3) a +0 dagger a goblin corpse (27, 6, D:3) 7 stones (28, 10, D:3) a +2 whip of electrocution