riffraff Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (10, 7, D:1) a +0 club (11, -2, D:1) a +0 leather armour (18, -17, D:1) a +0 mace (18, -10, D:1) a frilled lizard corpse (skeletalised by now) (21, -13, D:1) a bat corpse (skeletalised by now) (22, 11, D:1) a +0 whip (22, 31, D:1) a hobgoblin corpse (skeletalised by now) (23, 13, D:1) a +0 hand axe (33, 6, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (34, 31, D:1) a +0 ring mail (35, -12, D:1) a +0 short sword (37, -12, D:1) a hobgoblin skeleton (37, 26, D:1) a hobgoblin skeleton (40, -5, D:1) an adder corpse (skeletalised by now) (40, 15, D:1) a ball python corpse (skeletalised by now) (41, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, 25, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (43, -12, D:1) a +0 club (43, 24, D:1) a +0 club a kobold corpse (skeletalised by now) (45, 17, D:1) a quokka skeleton (47, 5, D:1) a +0 club 4 stones a kobold skeleton (48, -7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (1, -7, D:2) a bat skeleton (6, -27, D:2) a rat skeleton (12, -23, D:2) the +1 hand axe "Olerug" {flame, rN+ rCorr Str+2 Int-2} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (19, -28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, -29, D:2) an inkwell talisman (32, -23, D:2) a +0 dagger a goblin skeleton (36, -12, D:2) 4 stones (37, -23, D:2) an adder skeleton (41, -14, D:2) a +0 leather armour (51, -16, D:2) 2 stones (52, -1, D:2) an adder corpse (skeletalised by now) (53, -7, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (11, 9, D:3) a potion of haste (14, 8, D:3) a +0 whip a +0 chain mail (15, 4, D:3) a +0 short sword an orc corpse (15, 5, D:3) a +0 mace a +0 hand axe an orc corpse (15, 6, D:3) a +0 short sword an orc corpse (21, -2, D:3) a +0 hand axe