Dungeon Crawl Stone Soup version 0.34-a0-88-g8da7c38387 (webtiles) character file. Game seed: 16162058473620853688 1162 riffraff the Conjurer (level 7, -2/51 HPs) Began as a Demigod Conjurer on May 29, 2025. Slain by a two-headed ogre ... wielding a +0 giant club (15 damage) ... on level 5 of the Dungeon. The game lasted 00:15:15 (6392 turns). riffraff the Conjurer (Demigod Conjurer) Turns: 6392, Time: 00:15:15 Health: -2/51 AC: 9 Str: 16 XL: 7 Next: 95% Magic: 8/17 EV: 26 Int: 28 God: Gold: 340 SH: 0 Dex: 12 Spells: 8/15 levels left rFire . . . s - +2 quarterstaff (chaos) rCold . . . [offhand occupied] rNeg . . . A - +2 robe "Qeoreotho" {Rampage Regen+ Str+3 Archmagi} rPois + t - +2 hat rElec . n - +1 cloak rCorr . (no gloves) SInv . D - +0 pair of boots Will ..... m - amulet of the acrobat Stlth ++ f - ring of Jisaysm {rPois Str+5} HPRegen 1.08/turn (no ring) MPRegen 0.15/turn %: acrobat, rampage, archmagi @: acrobatic A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 340 gold pieces. Inventory: Hand Weapons d - a +2 halberd of flaming h - a +3 short sword of freezing s - a +2 quarterstaff of chaos (weapon) Missiles i - 11 poisoned darts l - 7 boomerangs u - 2 throwing nets B - 3 darts of disjunction Armour n - a +1 cloak (worn) t - a +2 hat (worn) v - a +2 robe of fire resistance A - the +2 robe "Qeoreotho" (worn) {Rampage Regen+ Str+3 Archmagi} (You found it in a sewer) Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Archmagi: It increases the power of your magical spells. D - a +0 pair of boots (worn) Jewellery f - the ring of Jisaysm (worn) {rPois Str+5} (You found it on level 3 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. Str+5: It affects your strength (+5). m - an amulet of the acrobat (worn) y - an amulet of reflection Scrolls a - a scroll of amnesia r - 2 scrolls of vulnerability x - 2 scrolls of teleportation z - a scroll of blinking {unknown} C - a scroll of torment Potions b - a potion of magic c - 6 potions of curing e - a potion of lignification g - a potion of resistance {unknown} k - a potion of cancellation o - a potion of invisibility {unknown} p - a potion of might {unknown} q - 2 potions of attraction {unknown} w - 3 potions of enlightenment Talismans j - an inkwell talisman Skills: + Level 0.4 Fighting - Level 0.1 Polearms + Level 2.3 Armour + Level 2.6 Dodging + Level 2.3 Stealth + Level 4.9 Spellcasting + Level 6.3 Conjurations * Level 2.7 Alchemy + Level 1.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 36% 2d9 (+2d4 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Sewer (visited) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of venom (severely wounded, 85% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You stop channelling your searing ray. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The two-headed ogre shouts in stereo! You start resting. A two-headed ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (92% to hit) You feel a surge of power! You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre completely misses you. The two-headed ogre barely misses you. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant spiked club!! The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club! You die... #........# #.#### #.....#### #.# #....## ####.# #.#.## #....# #.#.## #.####### #....# #........ ###..# ######### #####..###### #......O@...# #.###..####.# #..# #.)# # #..####.## ### #.)...>... ...... ##O###..<# ...### #.# .. ...### ... ...... You could see a two-headed ogre. Vanquished Creatures A black bear (D:5) A crocodile (Sewer) 3 phantoms A gnoll sergeant (D:5) A scorpion (D:5) Crazy Yiuf (D:4) A jelly (D:4) A gnoll bouda (D:5) An orc priest (D:4) 3 iguanas (D:4) Terence (D:2) An orc wizard (D:3) Natasha (thrice) (D:2) A sickly merfolk siren (Sewer) A malarious merfolk avatar (Sewer) 7 adders 10 gnolls 2 river rats (Sewer) 5 dart slugs 3 ribbon worms 9 orcs 6 endoplasms 8 giant cockroaches 12 hobgoblins 5 quokkas 10 ball pythons 4 bats 3 frilled lizards (Sewer) 7 goblins 4 jackals (D:5) 4 kobolds 20 rats 140 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riffraff the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 275 | D:1 | Reached skill level 4 in Conjurations 278 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/7 863 | D:2 | Noticed Natasha 882 | D:1 | Learned a level 2 spell: Searing Ray 919 | D:2 | Killed Natasha 920 | D:2 | Reached XP level 3. HP: 9/26 MP: 4/13 1117 | D:2 | Noticed Terence 1122 | D:2 | Killed Terence 1123 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/14 1415 | D:2 | Noticed Natasha 1423 | D:2 | Killed Natasha 1497 | D:2 | Reached skill level 1 in Armour 1563 | D:2 | Noticed Natasha 1570 | D:2 | Killed Natasha 2116 | D:3 | Reached XP level 5. HP: 30/38 MP: 4/12 2209 | D:3 | Identified the ring of Jisaysm {rPois Str+5} 2761 | D:3 | Learned a level 4 spell: Fulminant Prism 3312 | D:4 | Reached skill level 5 in Conjurations 3312 | D:4 | Reached XP level 6. HP: 45/45 MP: 8/15 3686 | D:4 | Reached skill level 1 in Alchemy 4340 | D:4 | Noticed Crazy Yiuf 4364 | D:4 | Killed Crazy Yiuf 4723 | D:5 | Entered Level 5 of the Dungeon 4857 | D:5 | Found a glowing drain. 4862 | Sewer | Entered a sewer 5060 | Sewer | Reached XP level 7. HP: 26/50 MP: 1/17 5659 | Sewer | Identified the +2 robe "Qeoreotho" {Rampage Regen+ Str+3 | Archmagi} 5885 | D:5 | Found a staircase to the Ecumenical Temple. 6026 | D:5 | Reached skill level 1 in Evocations 6178 | D:5 | Reached skill level 6 in Conjurations 6377 | D:5 | Noticed a two-headed ogre 6392 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms, nicolae_kite_square_tiling_tiny D:2: layout_loops_cross, basic_altar, uniq_natasha, uniq_terence D:3: layout_rooms, mainiacjoe_overflow_small_starburst, shapermc_ecumenical_altar_venn, grunt_decor_fettered, hangedman_decor_slide_cut D:4: minmay_bubble_buster, layout_basic, uniq_crazy_yiuf_cottage D:5: layout_loops_ring, minmay_temple_entry_slanted, gup_sewer_entry_bowl, kennysheep_crisscross Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 5 6 | 6.3 Spellcasting | 2 3 4 | 4.9 Stealth | 2 | 2.3 Armour | 1 2 | 2.3 Dodging | 2 | 2.6 Alchemy | 1 2 | 2.7 Evocations | 1 | 1.1 Fighting | | 0.4 Polearms | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 4 | | || 4 Unarmed | 4 | | || 4 Halberd | | 6 | || 6 Quarterstaff | | 1 | || 1 Cast: Magic Dart | 52 | 191 | 67 || 310 Searing Ray | 2 | 11 | 18 || 31 Evoke: Wand | | 3 | || 3 Use: Scroll | | 13 | || 13 Potion | | 1 | || 1 Armour: Leather armour | 10 | 23 | || 33 Skin | 6 | | || 6 Robe | | 19 | 8 || 27 Dodge: Dodged | 20 | 39 | 16 || 75 Form: Scroll | 1 | | || 1 | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6431 | 6350 | 81 | 797 | 4526 | 6 | 1071.8 | Dungeon | 5530 | 5449 | 81 | 669 | 3931 | 5 | 1106.0 | Sewer | 900 | 900 | 0 | 128 | 595 | 1 | 900.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1880 daAuts D:2: 1190 daAuts Sewer: 900 daAuts D:3: 885 daAuts D:5: 813 daAuts D:1: 761 daAuts