Dungeon Crawl Stone Soup version 0.34-a0-101-g3fe01be7b1 (webtiles) character file. Game seed: 3699721844686104898 80 riffraff the Conjurer (level 3, -6/26 HPs) Began as a Demigod Conjurer on June 5, 2025. Mangled by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (9 damage) ... on level 6 of the Dungeon. The game lasted 00:05:40 (2234 turns). riffraff the Conjurer (Demigod Conjurer) Turns: 2234, Time: 00:05:40 Health: -6/26 AC: 2 Str: 8 XL: 3 Next: 98% Magic: 1/9 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . e - +1 short sword (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . c - melded +0 pair of gloves SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of see invisible HPRegen 0.24/turn o - ring of wizardry MPRegen 0.11/turn %: wizardry (x1) @: quill-form A: quills, high MP 1, forlorn, divine attributes a: Begin Untransformation You were on level 6 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons e - a +1 short sword of speed (weapon) Missiles f - 4 boomerangs Armour a - a +0 robe (worn) c - a +0 pair of gloves (melded) Jewellery h - a ring of see invisible (worn) o - a ring of wizardry (worn) Scrolls l - a scroll of teleportation Potions d - a potion of enlightenment i - 2 potions of curing j - a potion of magic m - a potion of moonshine n - a potion of heal wounds {unknown} Talismans b - a quill talisman (active) Skills: + Level 2.1 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations * Level 0.5 Summonings * Level 1.2 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Static Discharge Conj/Air 32% 3-5/arc 2% 2 d - Summon Small Mammal Summ 20% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 6% 2 Call Canine Familiar Summ 5% N/A 12% 3 Fulminant Prism Conj/Alch 6% 3d7 19% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 19% 4 Airstrike Air 4% 2d(1-17) 26% 4 Forge Lightning Spire Air/Frge 5% 3d4 32% 4 Eringya's Surprising Cr Summ 5% N/A 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Annotations: D:3 Terence D:6 exclusions: 2 gnolls and gnoll bouda Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll is no longer moving quickly. The gnoll is struck by your quills. The gnoll hits you with a +0 flail. The gnoll hits you from afar with a +0 spear. The gnoll picks up the pace! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You feel better. You stop channelling your searing ray. A gnoll comes into view. It is wielding a +0 whip. The gnoll is struck by your quills. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (81% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 flail! You die... #.....#.##...#.##..# #.......#..........# ##.##......(.####.## ##'######..### #.# ##...## #..######.# ##.....## #.........# # #.......###.##.###### ##.#. #.........##.#...######..... +.........'@j)j..j.......... #.........##.#...######.#.## ##.......###.##.## .# ##.....## #.#### .# ##...## #.. j# ##+# ### j# j. ## You could see a gnoll bouda and 2 gnolls. Vanquished Creatures A gnoll (D:6) 2 adders (D:2) 3 dart slugs 4 giant cockroaches 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:2) 3 ball pythons 3 bats 8 endoplasms 3 frilled lizards 8 goblins 6 kobolds 3 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riffraff the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 365 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 492 | D:1 | Reached skill level 4 in Conjurations 500 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:1 | Learned a level 2 spell: Static Discharge 1397 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 1744 | D:2 | Reached skill level 1 in Air Magic 1799 | D:2 | Identified the rimehorn talisman of the Teacher {rElec | rCorr Str-4 Dex-3} 1833 | D:2 | Learned a level 1 spell: Summon Small Mammal 2070 | D:3 | Noticed Terence 2088 | D:3 | You fall into a shaft and drop 3 floors! 2234 | D:6 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_huge, layout_loops_ring, shapermc_ecumenical_altar_petra D:2: layout_rooms, kennysheep_small_spiral, minmay_misc_feat_plants D:3: layout_basic, cheibrodos_sewer_entry_sluice, uniq_terence D:6: layout_loops_corners, minmay_temple_entry_grid Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Conjurations | 4 | 4.3 Spellcasting | 2 | 2.2 Air Magic | 1 | 1.2 Stealth | | 1.8 Summonings | | 0.5 Action || total ---------------------------++------- Melee: Unarmed || 24 Short sword || 12 Cast: Magic Dart || 103 Searing Ray || 5 Summon Small Mamm || 1 Static Discharge || 1 Use: Potion || 2 Scroll || 7 Armour: Robe || 35 Dodge: Dodged || 38 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2226 | 2172 | 54 | 61 | 1754 | 4 | 556.5 | Dungeon | 2226 | 2172 | 54 | 61 | 1754 | 4 | 556.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1351 daAuts D:2: 705 daAuts D:6: 145 daAuts D:3: 24 daAuts