Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 2401670327475806238 270 riffraff the Conjurer (level 5, -3/38 HPs) Began as a Demigod Conjurer on June 6, 2025. Slain by an ice beast (8 damage) ... on level 5 of the Dungeon. The game lasted 00:04:52 (2652 turns). riffraff the Conjurer (Demigod Conjurer) Turns: 2652, Time: 00:04:53 Health: -3/38 AC: 3 Str: 8 XL: 5 Next: 70% Magic: 10/12 EV: 10 Int: 24 God: Gold: 168 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . e - +2 whip (venom) rCold . . . (no offhand) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons d - a +0 short sword e - a +2 whip of venom (weapon) Missiles j - 5 poisoned darts Armour a - a +0 robe i - a +0 leather armour (worn) Scrolls n - 2 scrolls of identify {unknown} Potions f - a potion of lignification {unknown} g - a potion of moonshine {unknown} k - a potion of curing {unknown} m - 2 potions of enlightenment {unknown} o - a potion of mutation {unknown} p - a potion of might {unknown} Skills: + Level 0.1 Fighting + Level 1.4 Armour - Level 1.7 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 5.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d6 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 41% 3 Flame Wave Conj/Fire 16% 2d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 45% 4 Sticky Flame Fire/Alch 3% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:4 exclusion: 2 gnolls, Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast! The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The ice beast completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... *,,,,,,,,* ***.#* *,...#.'...# *,,,,,,,,* #..##*###^#.#...# *,,,,,,,,****##..###.....#...# *,,,,,,,,*,,,..........###...# *,,,,,,,,*,***##.###...# #...# *,,,,,,,,*,* #.##....# #...# *,,,,,,,,*,* #.#.....# ##### *,,,,,,,,,,* ###...#...# *******+**** #.@..>#...# *,,,,* #Y#####...# *,,,,* #.*,* #...# *********,****#.*,* #...# ,,,,,,,,,,*,,,..,,***#### *********,*,**#.*,,,* ***********,* #.***,* ,,,,,,,,,,*,**#.* *,* ********,**,,,,,* *,* You could see an ice beast. Vanquished Creatures A scorpion (D:5) A howler monkey (D:4) A hound (D:5) 3 jellies A gnoll (D:2) An adder (D:4) 2 dart slugs (D:4) An orc (D:5) 6 endoplasms 2 giant cockroaches 7 quokkas 5 ball pythons A bat (D:1) 3 goblins 2 hobgoblins 5 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riffraff the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 564 | D:1 | Reached skill level 4 in Conjurations 643 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/7 1533 | D:4 | Reached XP level 3. HP: 26/26 MP: 1/8 1598 | D:4 | Learned a level 2 spell: Searing Ray 1889 | D:4 | Noticed Sigmund 1937 | D:4 | Reached XP level 4. HP: 28/33 MP: 3/10 2063 | D:3 | Noticed a phantom 2084 | D:5 | Entered Level 5 of the Dungeon 2090 | D:5 | Noticed an orc warrior 2254 | D:5 | Reached skill level 1 in Armour 2299 | D:5 | Reached skill level 5 in Conjurations 2299 | D:5 | Reached XP level 5. HP: 38/38 MP: 7/12 2426 | D:5 | Learned a level 4 spell: Fulminant Prism 2639 | D:5 | Noticed an ice beast 2652 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, fountainhead, chequers_serial_rivers_small_3 D:2: layout_rooms D:3: layout_basic, nicolae_qazlal_eye_of_the_storm, uniq_ijyb D:4: layout_basic, minmay_temple_entry_nine_rooms, grunt_decor_resistance, nicolae_nh_ransacked_shop, uniq_sigmund D:5: layout_basic, mainiacjoe_overflow_paths, nicolae_overflow_hallway_of_the_gods Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 4 5 | 5.2 Spellcasting | 2 3 | 3.2 Stealth | 2 | 2.5 Armour | 1 | 1.4 Fighting | | 0.1 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | | 1 || 1 Cast: Magic Dart | 83 | 32 || 115 Searing Ray | | 4 || 4 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Armour: Robe | 1 | || 1 Leather armour | 4 | 11 || 15 Dodge: Dodged | 5 | 11 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2652 | 2486 | 166 | 168 | 1797 | 5 | 530.4 | Dungeon | 2652 | 2486 | 166 | 168 | 1797 | 5 | 530.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1018 daAuts D:4: 807 daAuts D:5: 451 daAuts D:2: 327 daAuts D:3: 48 daAuts