Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 8285267695443940104 2737 riffraff the Conjurer (level 9, -4/64 HPs) Began as a Demigod Conjurer on June 13, 2025. Shot with an arrow by a centaur (12 damage) ... on level 9 of the Dungeon on June 14, 2025. The game lasted 00:28:22 (10457 turns). riffraff the Conjurer (Demigod Conjurer) Turns: 10457, Time: 00:28:22 Health: -4/64 AC: 0 Str: 8 XL: 9 Next: 17% Magic: 15/21 EV: 12 Int: 32 God: Gold: 43 SH: 0 Dex: 12 Spells: 5/19 levels left rFire . . . c - staff of earth rCold . . . (no offhand) rNeg . . . (no body armour) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.17/turn %: no passive effects @: quill-form A: quills, high MP 1, forlorn, divine attributes a: Begin Untransformation You were on level 9 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 9 of its levels. You visited the chambers of the Necropolis 1 time. You collected 295 gold pieces. You spent 252 gold pieces at shops. Inventory: Hand Weapons e - a +2 dagger of flaming Missiles m - 2 poisoned darts Armour p - a +0 helmet q - the +6 scale mail of the Tick {Int+2 Dex+3} (You found it on level 7 of the Dungeon) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Magical Staves c - a staff of earth (weapon) Jewellery r - an amulet of reflection Wands d - a wand of light (5) i - a wand of iceblast (7) w - a wand of flame (15) Scrolls h - 2 scrolls of immolation t - 2 scrolls of teleportation u - 3 scrolls of revelation y - a scroll of silence Potions a - a potion of mutation b - 3 potions of attraction f - a potion of lignification g - 6 potions of curing k - a potion of enlightenment {unknown} l - 4 potions of moonshine n - 2 potions of heal wounds o - a potion of brilliance s - 3 potions of ambrosia v - 3 potions of might x - 3 potions of resistance Talismans j - an inkwell talisman Skills: + Level 1.4 Fighting + Level 1.0 Armour + Level 3.5 Dodging + Level 3.6 Stealth + Level 1.7 Shields + Level 5.8 Spellcasting + Level 7.1 Conjurations * Level 3.6 Translocations + Level 0.4 Air Magic * Level 4.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d54% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Blink Tloc 64% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 64% N/A 1% 2 Maxwell's Portable Pile Tloc 32% (3-9)d4 3% 3 Teleport Other Tloc 32% N/A 3% 3 Flame Wave Conj/Fire 32% 2d9 11% 4 Iskenderun's Battlesphe Conj/Frge 32% 2d10 11% 4 Dimensional Bullseye Hex/Tloc 10% N/A 22% 4 Orb of Destruction Conj 26% 9d9 91% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:6 Lair: D:8-11 Orc: D:9-12 Shops: D:1 ! D:8 ! Annotations: D:3 Ijyb D:7 Maurice Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The zap hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow completely misses you. The zap misses the centaur. The centaur shoots an arrow. The arrow hits you! The zap hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow misses you. The zap hits the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur unwields a +0 orcbow. The centaur hits your fulminant prism. The centaur kicks your fulminant prism. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Out of range. Okay, then. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Okay, then. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * There is an escape hatch in the ceiling, spattered with blood here. The centaur shoots an arrow. The arrow hits you! You die... ############# ........... #.......# #.......# .######.......# ....c.'<...@..# ..#####.......# ##+###### You could see a centaur. Vanquished Creatures Blorkula the Orcula (D:7) A wyvern (D:7) A water moccasin (D:5) 2 orc warriors (D:6) A sky beast (D:6) A black bear (D:5) An ogre (D:5) 2 phantoms (D:6) 4 bullfrogs 4 scorpions 9 wights (D:8) A hornet zombie (D:6) 4 vampire bats (D:7) A howler monkey (D:4) A bombardier beetle (D:5) 3 orc priests 2 jellies (D:8) A gnoll bouda (D:7) 4 iguanas 2 sleepcaps 3 orc wizards A bullfrog zombie (D:6) Robin (D:3) 4 gnolls 5 adders A shadow imp (D:4) 4 ufetubi 26 orcs A ribbon worm (D:2) 9 endoplasms 5 giant cockroaches 8 hobgoblins 7 jackals 3 quokkas 3 ball pythons 5 bats 3 frilled lizards (D:1) 16 goblins 5 kobolds 7 rats 3 spectral jackals (Necropolis) 166 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riffraff the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 150 | D:1 | Reached skill level 4 in Conjurations 169 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 794 | D:1 | Found Byeng's Distillery. 802 | D:1 | Bought 2 potions of moonshine for 28 gold pieces 1032 | D:2 | Reached XP level 3. HP: 26/26 MP: 10/12 1484 | D:2 | Learned a level 2 spell: Searing Ray 2121 | D:3 | Noticed Robin 2371 | D:3 | Killed Robin 2372 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/14 2722 | D:3 | Reached skill level 5 in Conjurations 3032 | D:1 | Bought a potion of heal wounds for 112 gold pieces 3238 | D:3 | Noticed Ijyb 3454 | D:3 | You fall into a shaft and drop 3 floors! 3463 | D:5 | Entered Level 5 of the Dungeon 3579 | D:5 | Found a phantasmal passage. 3588 | Necropol | Found a transporter. 3588 | Necropol | Found a transporter. 3588 | Necropol | Entered the Necropolis 3684 | Necropol | Noticed Vontreibholz's ghost (novice DsFi) 3687 | Necropol | Noticed an ice beast 3689 | Necropol | Noticed a fire bat 3714 | Necropol | Noticed a phantom 3715 | Necropol | Noticed a swamp drake 3819 | Necropol | Noticed confidenceinterval's ghost (amateur DECj) 3820 | Necropol | Noticed a phantom 3827 | Necropol | Learned a level 4 spell: Fulminant Prism 3946 | D:5 | Reached XP level 5. HP: 32/38 MP: 9/16 4414 | D:1 | Bought a potion of brilliance for 56 gold pieces 4597 | D:4 | Reached skill level 1 in Alchemy 4971 | D:4 | Reached XP level 6. HP: 44/45 MP: 13/17 6337 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 6384 | D:5 | Reached skill level 1 in Translocations 6384 | D:5 | Reached XP level 7. HP: 37/50 MP: 6/20 6704 | D:6 | Reached skill level 1 in Shields 6803 | D:6 | Reached skill level 6 in Conjurations 6899 | D:6 | Found a staircase to the Ecumenical Temple. 7177 | D:6 | Reached XP level 8. HP: 14/58 MP: 17/22 7566 | D:6 | Reached skill level 1 in Fighting 7566 | D:6 | Reached skill level 5 in Spellcasting 8124 | D:7 | Identified the +6 scale mail of the Tick {Int+2 Dex+3} 8331 | D:7 | Noticed Maurice 8346 | D:7 | Something stole a quill talisman 8348 | D:7 | Something stole a staff of death 8358 | D:7 | Something stole 5 poisoned darts 8364 | D:7 | Something stole 199 gold 8481 | D:8 | Identified a scroll of acquirement 8481 | D:8 | Acquired the Almanac of the Wary Priests 8748 | D:8 | Found Goem's Distillery. 8860 | D:8 | Bought a potion of might for 56 gold pieces 9336 | D:8 | Learned a level 1 spell: Shock 9339 | D:8 | Learned a level 2 spell: Blink 9486 | D:8 | Reached XP level 9. HP: 56/64 MP: 5/21 9829 | D:7 | Reached skill level 1 in Armour 9829 | D:7 | Reached skill level 7 in Conjurations 9982 | D:7 | Noticed Blorkula the Orcula 9997 | D:7 | Killed Blorkula the Orcula 10457 | D:9 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_shops, nicolae_shop_cornered_store, chequers_serial_rivers_large_a, nicolae_grassy_gnolls D:2: layout_basic, basic_altar D:3: layout_basic, amcnicky_altar_gilded, lemuel_round_altar, uniq_ijyb, uniq_robin D:4: layout_cave_pods, kennysheep_little_box, serial_park_tiny_2 D:5: nicolae_cairo_tiling_very_big, layout_basic, xom_butterflies, slow_altar_2, index_necropolis_entry_arbor_square D:6: layout_cave_pools, lemuel_zombie_altar_yredelemnul, trog_butcher_becter, minmay_temple_entry_hall D:7: layout_gridville, mainiacjoe_overflow_24_doors, uniq_blorkula_the_orcula, uniq_maurice D:8: layout_loops_ring, serial_shops, shop D:9: layout_roguey, mainiacjoe_overflow_catwalk, dpeg_lair_monsters, orc_0_dummy, nicolae_where_there's_smoke Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 4 5 6 7 | 7.1 Spellcasting | 2 3 4 5 | 5.8 Stealth | 2 3 | 3.6 Dodging | 2 3 | 3.5 Alchemy | 1 2 3 4 | 4.2 Translocations | 1 2 3 | 3.6 Shields | 1 | 1.7 Fighting | 1 | 1.4 Armour | 1 | 1.0 Air Magic | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 7 | | 2 || 9 Unarmed | | 4 | || 4 Cast: Magic Dart | 112 | 89 | 97 || 298 Searing Ray | 2 | 14 | 32 || 48 Fulminant Prism | | 2 | 8 || 10 Shock | | | 40 || 40 Iskenderun's Myst | | | 1 || 1 Use: Potion | 1 | 1 | 5 || 7 Scroll | 6 | 1 | 7 || 14 Armour: Robe | 8 | | || 8 Skin | 4 | 14 | 70 || 88 Scale mail | | | 18 || 18 Dodge: Dodged | 12 | 39 | 81 || 132 Block: Other | 1 | 9 | 12 || 22 Form: Quill | 1 | | 1 || 2 Scroll | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10478 | 9723 | 755 | 954 | 7221 | 10 | 1047.8 | Dungeon | 10132 | 9377 | 755 | 954 | 7221 | 9 | 1125.8 | Necropolis | 345 | 345 | 0 | 0 | 0 | 1 | 345.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1642 daAuts D:5: 1625 daAuts D:8: 1377 daAuts D:3: 1246 daAuts D:6: 1136 daAuts D:7: 1121 daAuts D:1: 1070 daAuts D:4: 900 daAuts Necropolis: 345 daAuts D:9: 12 daAuts