Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 15744501375312570537 472 riffraff the Conjurer (level 6, -3/46 HPs) Began as a Demigod Conjurer on July 3, 2025. Slain by Pikel ... wielding a +1 whip of electrocution (17 damage) ... on level 4 of the Dungeon. The game lasted 00:08:28 (5570 turns). riffraff the Conjurer (Demigod Conjurer) Turns: 5570, Time: 00:08:28 Health: -3/46 AC: 2 Str: 7 XL: 6 Next: 53% Magic: 7/22 EV: 11 Int: 36 God: Gold: 170 SH: 0 Dex: 16 Spells: 4/11 levels left rFire . . . m - +1 whip of Chagrin {flame, *Rage rPois Int+9} rCold + + . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from cold HPRegen 0.27/turn v - ring of magical power MPRegen 0.18/turn %: random rage (20%) @: no status effects A: high MP 1, forlorn, divine attributes, talons 1, agile 1, cold resistance 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 170 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +1 dagger of protection m - the +1 whip of Chagrin (weapon) {flame, *Rage rPois Int+9} (You found it on level 2 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+9: It affects your intelligence (+9). q - the +2 dagger of Arbitration {venom, rElec rN+ Will+ Str-2} (You found it in a sewer) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). Missiles o - 10 poisoned darts Armour a - a +0 robe (worn) Jewellery c - an amulet of guardian spirit i - a ring of protection from cold (worn) k - a ring of flight v - a ring of magical power (worn) Wands n - a wand of mindburst (17) Scrolls f - a scroll of fear r - 4 scrolls of identify u - a scroll of blinking {unknown} Potions d - 2 potions of resistance g - 2 potions of heal wounds {unknown} j - a potion of might {unknown} l - 3 potions of lignification p - 2 potions of cancellation s - 2 potions of magic t - 2 potions of mutation w - a potion of moonshine {unknown} Talismans h - an inkwell talisman Skills: + Level 0.5 Fighting + Level 2.1 Dodging + Level 2.3 Stealth + Level 3.2 Spellcasting * Level 6.1 Conjurations * Level 1.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 10% 2d3 7% 2 Scorch Fire 10% 2d5 7% 2 Sublimation of Blood Necr 5% N/A 7% 2 Flame Wave Conj/Fire 28% 2d9 13% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 13% 4 Launch Clockwork Bee Frge 5% N/A 14% 3 Ignite Poison Fire/Alch 12% N/A 32% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 43% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Annotations: D:2 Sigmund D:4 Pikel Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have sharp toenails. You are agile. (Dex +4, Str/Int -1) You are cold resistant. (rC+) You have hidden genetic potential. Message History The lemure is severely wounded. The searing ray hits the lemure. The lemure is heavily wounded. Pikel hits you with a +1 whip of electrocution. The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. The searing ray hits the lemure but does no damage. The lemure is heavily wounded. The searing ray misses the lemure. Pikel hits you with a +1 whip of electrocution. The searing ray hits Pikel. Pikel is heavily wounded. The searing ray misses the lemure. x2 You finish channelling your searing ray. Pikel zaps a wand. The bolt of dispelling energy hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (heavily wounded, unrewarding, 79% to hit) You focus your ray upon the lemure. The searing ray hits Pikel. Pikel is heavily wounded. The searing ray hits the lemure. The lemure is severely wounded. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) Pikel zaps a wand. The bolt of dispelling energy misses you. The searing ray hits Pikel! Pikel is severely wounded. The searing ray misses the lemure. The searing ray hits the lemure! The lemure is heavily wounded. Pikel hits you with a +1 whip of electrocution. You are electrocuted! You die... Pikel says, "See you in Hell!" #.######## #.# #####........# #># ......######.# #.# #####.######. #.# ####......... #.# .....#######. #.# .#..## #.# ...## #.# ...# #@# #### #K# ...# #5# ...# #5# .#.# #.# ..## ..# ### ..# # .## #.# # You could see Pikel and 2 lemures. Vanquished Creatures 2 lemures (D:4) 2 scorpions A bombardier beetle (D:4) 2 hounds An orc priest (D:3) Jessica (D:2) 2 orc wizards (D:3) A river rat (D:3) 6 adders 5 dart slugs 3 ribbon worms 6 orcs 8 endoplasms 5 giant cockroaches 9 hobgoblins 2 quokkas 11 ball pythons 11 bats 5 frilled lizards 8 goblins 14 kobolds 2 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riffraff the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 245 | D:1 | Reached skill level 4 in Conjurations 394 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/7 1411 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 1575 | D:2 | Noticed Sigmund 1755 | D:2 | Learned a level 2 spell: Searing Ray 2020 | D:2 | Noticed a scorpion 2040 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 2040 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2043 | D:2 | Killed a scorpion 2044 | D:2 | Reached XP level 4. HP: 10/33 MP: 0/14 2056 | D:2 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 2154 | D:2 | Identified the +1 whip of Chagrin {flame, *Rage rPois | Int+9} 2317 | D:2 | Learned a level 4 spell: Fulminant Prism 2409 | D:2 | Noticed Jessica 2411 | D:2 | Killed Jessica 2412 | D:2 | Reached skill level 5 in Conjurations 3169 | D:3 | Reached XP level 5. HP: 35/38 MP: 1/12 3278 | D:3 | Found a glowing drain. 3343 | Sewer | Entered a sewer 3516 | Sewer | Gained mutation: You have sharp toenails. [hidden | potential] 3516 | Sewer | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 3558 | Sewer | Identified the +2 dagger of Arbitration {venom, rElec rN+ | Will+ Str-2} 3898 | D:3 | Reached skill level 1 in Alchemy 4773 | D:4 | Reached XP level 6. HP: 35/46 MP: 13/13 4883 | D:4 | Gained mutation: You are cold resistant. (rC+) [hidden | potential] 5034 | D:4 | Reached skill level 6 in Conjurations 5557 | D:4 | Noticed Pikel 5570 | D:4 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_zigzag_1, infiniplex_forest_clump_small, infiniplex_forest_corner_2, infiniplex_forest_lined_3_way, infiniplex_forest_zigzag_2, infiniplex_forest_clump_cross, infiniplex_forest_end_double D:2: layout_basic, hellmonk_ecumenical_altar_defaced_shrine, minmay_split_cup_large, uniq_sigmund, uniq_jessica D:3: layout_basic, grunt_gozag_breadcrumbs, cheibrodos_sewer_entry_sluice D:4: layout_loops_ring, hangedman_decor_peaks_small, hangedman_abyss_or_decor_passed, uniq_pikel Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 6 | 6.1 Spellcasting | 2 3 | 3.2 Dodging | 2 | 2.1 Stealth | 2 | 2.3 Alchemy | 1 | 1.7 Fighting | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | || 14 Unarmed | 5 | || 5 Whip | | 1 || 1 Cast: Magic Dart | 86 | 135 || 221 Searing Ray | 2 | 9 || 11 Fulminant Prism | | 1 || 1 Use: Potion | 6 | || 6 Scroll | | 1 || 1 Armour: Robe | 10 | 28 || 38 Skin | 11 | || 11 Dodge: Dodged | 27 | 28 || 55 Form: Scroll | 1 | || 1 | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5567 | 5377 | 190 | 141 | 4619 | 5 | 1113.4 | Dungeon | 5136 | 4946 | 190 | 141 | 4270 | 4 | 1284.0 | Sewer | 430 | 430 | 0 | 0 | 349 | 1 | 430.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1754 daAuts D:1: 1338 daAuts D:3: 1201 daAuts D:4: 841 daAuts Sewer: 430 daAuts