Dungeon Crawl Stone Soup version 0.34-a0-386-g2c30cb724a (webtiles) character file. Game seed: 391463826368066477 1 riffraff the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on July 18, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (104 turns). riffraff the Vexing (Poltergeist Enchanter) Turns: 104, Time: 00:00:12 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 17 God: Gold: 8 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You miss the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You don't know any spells. Sorry, you're not good enough to have a special ability. Unknown command. You hit the kobold. The kobold is heavily wounded. The kobold closely misses you. You closely miss the kobold. The kobold is heavily wounded. The kobold closely misses you. You hit the kobold. You kill the kobold! There is a stone staircase leading down here. You see here a +0 dagger. Found 8 gold pieces. Okay, then. You now have 8 gold pieces. A quokka comes into view. A quokka is nearby! You barely miss the quokka. The quokka barely misses you. You hit the quokka but do no damage. The quokka bites you. The quokka misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka barely misses you. The quokka completely misses you. The quokka bites you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You hit the quokka. The quokka is severely wounded. The quokka closely misses you. The quokka bites you. You die... ######### #@r...... #.####### #.# #.# #.# .######## #.# .[......# #.# #.######.# #.####### .......#.###........ You could see a quokka. Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riffraff the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 13 Armour: Skin || 8 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 103 | 103 | 0 | 0 | 75 | 1 | 103.0 | Dungeon | 103 | 103 | 0 | 0 | 75 | 1 | 103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 103 daAuts