Dungeon Crawl Stone Soup version 0.34-a0-603-g50ae0a3e31 (webtiles) character file. Game seed: 2438858910149270421 37 riffraff the Apothecary (level 3, -9/21 HPs) Began as an Octopode Alchemist on Aug 13, 2025. Mangled by a water moccasin (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:34 (1797 turns). riffraff the Apothecary (Octopode Alchemist) Turns: 1797, Time: 00:03:35 Health: -9/21 AC: 1 Str: 7 XL: 3 Next: 41% Magic: 1/6 EV: 12 Int: 19 God: Gold: 68 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . (100%) a - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) (helmet unavailable) rPois . (100%) b - amulet of wildshape rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) d - quill talisman %: no passive effects @: lethally poisoned (-9 -> -21), quill-form, attractive A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Missiles c - 2 boomerangs Magical Staves a - a staff of necromancy (weapon) Jewellery b - an amulet of wildshape (worn) Talismans d - a quill talisman (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of summoning {unknown} Potions g - 2 potions of magic Skills: + Level 2.2 Dodging + Level 2.8 Stealth + Level 2.3 Spellcasting + Level 1.3 Conjurations + Level 0.3 Air Magic + Level 4.1 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 7% 1 b - Mercury Arrow Conj/Alch 24% 2d7 9% 2 c - Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 17% 1 Olgreb's Toxic Radiance Alch 17% N/A 30% 4 Sticky Flame Fire/Alch 9% 2d5 56% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Detonation Catalyst Fire/Alch 9% 1d1 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin is struck by your quills. The water moccasin bites you. You hit the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin, but do no damage. The water moccasin is moderately wounded. The water moccasin is no longer weakened. The water moccasin is struck by your quills. The water moccasin closely misses you. The water moccasin is struck by your quills. The water moccasin barely misses you. You hit the water moccasin but do no damage. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin is struck by your quills. The water moccasin completely misses you. You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The water moccasin bites you but does no damage. You barely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. The water moccasin is struck by your quills. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin misses you. It was a potion of attraction. You feel attractive to monsters. The water moccasin misses you. You hit the water moccasin but do no damage. Your grab misses the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! You die... #.....†....##.....# ######.....##.....#.# # ####.....##....:#.# # #........##.......# # #........##.......## # #..................# ########...........# #...........# #......@S...# #######.....# ####+## You could see a water moccasin. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) An endoplasm (D:2) 7 hobgoblins 2 jackals (D:2) 2 ball pythons 3 bats (D:1) A frilled lizard (D:1) A giant cockroach (D:2) 3 goblins 2 kobolds (D:2) 5 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riffraff the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 231 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 303 | D:1 | Learned a level 2 spell: Mercury Arrow 399 | D:1 | Found Cick's Antique Armour Emporium. 817 | D:1 | Reached XP level 3. HP: 4/21 MP: 0/6 1168 | D:2 | Reached skill level 4 in Alchemy 1453 | D:2 | Found a faded altar of an unknown god. 1461 | D:2 | Got Plato's Handbook of Accompaniment 1466 | D:2 | Learned a level 3 spell: Mephitic Cloud 1491 | D:2 | Noticed Sigmund 1782 | D:3 | Noticed a water moccasin 1797 | D:3 | HP: 1/21 [water moccasin (2)] 1797 | D:3 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_shops, nicolae_shop_flopsided, chequers_serial_rivers_micro_a, minmay_misc_feat_diagonals, roderic_lattice_a D:2: layout_loops_corners, shapermc_ecumenical_altar_rom_forum, uniq_sigmund D:3: layout_basic, nicolae_tso_swordbearing_angel Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 4 | 4.1 Dodging | | 2.2 Stealth | | 2.8 Spellcasting | | 2.3 Conjurations | | 1.3 Air Magic | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 11 Constrict || 10 Tentacles || 5 Staff || 16 Cast: Poisonous Vapours || 13 Mercury Arrow || 23 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 1 Armour: Skin || 24 Dodge: Dodged || 30 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1798 | 1751 | 47 | 14 | 1447 | 3 | 599.3 | Dungeon | 1798 | 1751 | 47 | 14 | 1447 | 3 | 599.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1122 daAuts D:2: 614 daAuts D:3: 60 daAuts