rig Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 2, D:1) a +0 club a kobold skeleton a jackal skeleton (2, 5, D:1) a +0 club a goblin skeleton (7, 17, D:1) 2 potions of haste (8, -16, D:1) a +0 dagger (10, 10, D:1) a +0 dagger (12, -14, D:1) a +0 whip (12, -4, D:1) a ball python corpse (skeletalised by now) (16, -16, D:1) a hobgoblin skeleton (24, 13, D:1) a storm talisman (40, -12, D:1) a frilled lizard corpse (skeletalised by now) (41, 2, D:1) a ball python corpse (skeletalised by now) (43, -1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 potions of brilliance (2, -4, D:2) the +5 short sword of Evisceration {drain, rPois rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rPois: It protects you from poison. (7, -15, D:2) a +0 short sword (16, -4, D:2) an adder corpse (skeletalised by now) (19, -21, D:2) a bat skeleton (20, -35, D:2) a +0 dagger a +0 sling a goblin skeleton (28, -29, D:2) a +0 short sword (38, -11, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 mace (12, 7, D:3) a bat corpse (36, 5, D:3) a +0 flail (37, 12, D:3) 2 potions of attraction (40, -5, D:3) an adder skeleton