Dungeon Crawl Stone Soup version 0.28-a0-475-g7dc2aef8ca (webtiles) character file. Game seed: 15908095874610120657 10 rigrig the Skirmisher (level 2, 23/25 HPs) Began as a Djinni Cinder Acolyte on Sept 16, 2021. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:01:47 (502 turns). rigrig the Skirmisher (Djinni Cinder Acolyte) Turns: 502, Time: 00:01:48 Health: 23/25 AC: 2 Str: 13 XL: 2 Next: 30% Gold: 15 EV: 11 Int: 15 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + SeeInvis . a - -1 falchion (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Sea of Fire, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Armour b - a +0 robe (worn) Potions c - a potion of curing {unknown} d - a potion of degeneration {unknown} Skills: + Level 3.2 Fighting + Level 2.9 Long Blades + Level 2.6 Spellcasting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 18% 2d6 11% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. You burn the jackal. You kill the jackal! Your magical contamination has completely faded away. Things that are here: a jackal corpse; a jackal corpse You see here a jackal corpse. d - a sedimented blue potion Found a stone staircase leading down. You now have 15 gold pieces. A goblin comes into view. It is wielding a +0 club. Found an orange potion. Casting: Scorch (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Okay, then. Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Okay, then. Unknown command. Flames lash the goblin. You kill the goblin! Save game and exit? Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ... ... #.# #)# .. #.# ...####.####### .......@....... ♣ ## ....###.#...... . ... ! ♣P..#.# ..... ♣##.# ♣.♣ ♣P...# .... ..#.###..P♣♣♣....# ... ♣..........P♣♣...# #. ###.###...P..♣♣..# ♣..........P.♣♣P.## .........>...♣♣P..♣ There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) 4 jackals (D:1) A ball python (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rigrig the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 177 | D:1 | Reached XP level 2. HP: 23/25 MP: 0/0 502 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_end_2, infiniplex_forest_lined_room_2, infiniplex_forest_clump_curved, infiniplex_forest_lined_corner, infiniplex_forest_clump_long Action || total -------------------------++------- Melee: Falchion || 18 Cast: Scorch || 3 Armor: Robe || 5 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 504 | 504 | 0 | 0 | 459 | 1 | 504.0 | Dungeon | 504 | 504 | 0 | 0 | 459 | 1 | 504.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 504 daAuts