Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 5981285323505909970 9 rimel the Tinkerer (level 2, 0/20 HPs) Began as a Mountain Dwarf Forgewright on May 4, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (488 turns). rimel the Tinkerer (Mountain Dwarf Forgewright) Turns: 488, Time: 00:01:18 Health: 0/20 AC: 2 Str: 12 XL: 2 Next: 6% Magic: 3/4 EV: 10 Int: 15 God: Gold: 57 SH: 0 Dex: 8 Spells: 3/4 levels left rFire + . . a - +0 hammer rCold + . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting, cold resistance 1, poor constitution 1, fire resistance 1, wild magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) d - a +1 dagger of holy wrath Armour b - a +0 robe (worn) Jewellery f - an amulet of faith Scrolls h - a scroll of identify {unknown} Potions g - a potion of heal wounds {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth - Level 1.7 Spellcasting + Level 5.4 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 46% 2d4 6% 2 Launch Clockwork Bee Frge 23% N/A 12% 3 Forge Blazeheart Golem Fire/Frge 12% N/A 67% 4 Forge Lightning Spire Air/Frge 12% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are cold resistant. (rC+) Your body sometimes grows weak upon taking damage. You are heat resistant. (rF+) Your spells are a little harder to cast, but a little more powerful. Message History You don't know that spell. Sorry, you're not good enough to have a special ability. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. x2; The jackal bites you. The jackal bites you but does no damage. Unknown command. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 67% to hit) The kinetic grapnel hits the jackal. You kill the jackal! The grapnel comes loose from the jackal. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 67% to hit) The kinetic grapnel hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. It was a potion of mutation. You feel extremely strange. You feel your constitution weaken. You feel resistant to heat. You feel resistant to cold. You feel less in control of your magic. The jackal bites you but does no damage. The jackal bites you. You die... ####...........#..........# #........##.#.####..#..# #...........# ##.#..# #........## # #....# #........##.# ##...# #...........# ##... #.......##### #... #......h#####+## #### ###....@h......# #.######.....# #.# #.....# #.# ##+#..... #.# ....... #.# ....... ......# ..##### ... You could see 2 jackals. Vanquished Creatures A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rimel the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 63 | D:1 | Reached skill level 5 in Forgecraft 483 | D:1 | Reached XP level 2. HP: 11/20 MP: 2/4 487 | D:1 | HP: 1/20 [jackal (2)] 488 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 488 | D:1 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 488 | D:1 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 488 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 488 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic Skill XL: | 1 | ---------------+----+----- Forgecraft | 5 | 5.4 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Mace || 15 Cast: Kinetic Grapnel || 19 Use: Scroll || 1 Potion || 2 Armour: Robe || 38 Dodge: Dodged || 13