rimel Level 1 of the Dungeon (12, 11, D:1) a ball python corpse (skeletalised by now) (16, 25, D:1) a rat corpse (skeletalised by now) (17, 9, D:1) a jackal skeleton (20, 6, D:1) a +0 club a goblin skeleton a frilled lizard skeleton (20, 13, D:1) a +0 club (20, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 16, D:1) a bat corpse (skeletalised by now) (32, 41, D:1) a +0 club (33, 9, D:1) a +0 kite shield (39, 12, D:1) 3 stones a +0 whip a kobold skeleton (42, 35, D:1) a +0 dagger (44, 22, D:1) a rat skeleton (44, 24, D:1) a ball python skeleton (56, 20, D:1) a +0 dagger Level 2 of the Dungeon (1, 9, D:2) a +0 club a kobold corpse (skeletalised by now) (4, -6, D:2) a jackal skeleton (4, -4, D:2) a +0 short sword an adder skeleton a kobold skeleton (4, -3, D:2) a ball python skeleton (6, 7, D:2) a quokka corpse (6, 19, D:2) 6 stones (11, 11, D:2) a ball python corpse (13, -7, D:2) a ball python skeleton (15, -9, D:2) a +0 short sword (18, -6, D:2) a quokka skeleton a jackal skeleton (37, -1, D:2) 5 stones (39, -13, D:2) a +0 club