rimel Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 9, D:1) a gnoll skeleton (6, -16, D:1) a +0 short sword a kobold skeleton (7, -16, D:1) a +0 club a goblin skeleton (8, 9, D:1) a gnoll skeleton (12, 10, D:1) a hobgoblin skeleton (16, -30, D:1) a +0 scale mail (16, -8, D:1) a frilled lizard corpse (skeletalised by now) (18, -30, D:1) a +0 short sword a stone (38, -21, D:1) 4 stones (39, -3, D:1) a jackal skeleton a jackal skeleton (40, -27, D:1) a +0 whip (46, -26, D:1) a frilled lizard skeleton (46, -4, D:1) a +0 mace (46, 2, D:1) a +0 whip a kobold skeleton (49, -26, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (1, 13, D:2) a +0 dagger (2, 6, D:2) 6 stones (2, 10, D:2) a +0 club (3, 9, D:2) 6 javelins (4, 12, D:2) a +0 morningstar (6, 24, D:2) a +0 short sword 2 stones a kobold corpse (23, 27, D:2) 2 flux baubles (26, 11, D:2) a ball python corpse (skeletalised by now) (29, 2, D:2) a quokka skeleton (30, 2, D:2) 5 stones (31, -2, D:2) a +0 short sword (40, 4, D:2) a +0 dagger (40, 11, D:2) 2 poisoned darts (43, 30, D:2) a +0 whip (50, 20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 3 gold pieces (3, 0, D:3) a ring of wizardry (4, 1, D:3) 10 gold pieces (11, -4, D:3) a potion of attraction