rimel Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (1, -4, D:1) a ball python skeleton (6, -3, D:1) a +0 sling (9, -10, D:1) a bat corpse (skeletalised by now) (15, -13, D:1) a quokka corpse (skeletalised by now) (15, 21, D:1) a +0 club (19, -10, D:1) 2 stones a +0 short sword (21, 23, D:1) a bat corpse (skeletalised by now) (27, 16, D:1) a frilled lizard corpse (skeletalised by now) (28, 19, D:1) a +0 dagger (29, 5, D:1) a +0 club (29, 16, D:1) a +0 dagger (32, -9, D:1) a quokka corpse (skeletalised by now) (32, 25, D:1) a +0 dagger (39, -8, D:1) a ball python corpse (skeletalised by now) (55, 13, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 6, D:2) a +0 club (21, -19, D:2) a bat skeleton (21, 14, D:2) a rat skeleton (24, 3, D:2) a +0 dagger 4 stones a +0 ring mail a kobold skeleton (24, 8, D:2) a +0 dagger (25, 33, D:2) a +0 scale mail (27, -13, D:2) a quill talisman (28, 19, D:2) an adder skeleton (30, 30, D:2) 4 boomerangs (31, 6, D:2) a +0 sling (37, 19, D:2) a rat skeleton (43, -1, D:2) a quokka corpse (60, -1, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 5 stones (11, -4, D:3) 16 gold pieces