rimel Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (16, -2, D:1) a +0 sling (18, -15, D:1) a quokka corpse (skeletalised by now) (25, 30, D:1) an inkwell talisman (31, -18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (41, 23, D:1) a rat skeleton (42, -10, D:1) a +0 war axe (47, -7, D:1) a hobgoblin corpse (skeletalised by now) (47, 2, D:1) a rat corpse (skeletalised by now) (47, 16, D:1) a ball python skeleton (52, -6, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 16, D:2) a +0 whip 4 stones a quokka corpse (3, 8, D:2) a +0 scale mail (4, 7, D:2) an adder corpse (7, 21, D:2) a quill talisman (7, 22, D:2) a +0 club (9, 21, D:2) a +0 short sword a kobold corpse (13, 7, D:2) a jackal corpse (20, 15, D:2) a +0 leather armour (36, 11, D:2) a +0 club a goblin corpse (38, 11, D:2) a +0 club a goblin corpse (41, 45, D:2) a +0 dagger (45, 43, D:2) 6 stones