rimel Level 1 of the Dungeon (1, -26, D:1) a +0 hand axe (2, -4, D:1) 5 curare-tipped darts (5, -20, D:1) a +0 short sword 5 stones (6, -4, D:1) a +0 club a goblin skeleton (7, -5, D:1) a +0 club (7, 6, D:1) 4 poisoned darts (7, 17, D:1) a +0 short sword (8, -18, D:1) a ball python skeleton (8, -16, D:1) a +0 dagger (8, -3, D:1) a hobgoblin corpse (skeletalised by now) (9, -2, D:1) a hobgoblin corpse (skeletalised by now) (24, -16, D:1) a +0 hand axe (26, -15, D:1) a +0 dagger (34, -24, D:1) a +0 dagger (41, 11, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 poisoned darts (20, 7, D:2) a +0 robe (23, -7, D:2) 11 gold pieces (27, -6, D:2) a scroll of amnesia (29, -8, D:2) a +0 whip (30, -23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, -1, D:2) a +0 spear (38, -16, D:2) a +0 mace (41, -1, D:2) a book of Spatial Translocations (49, 9, D:2) 17 gold pieces (53, 8, D:2) a rat corpse (54, 8, D:2) a hobgoblin corpse (60, 1, D:2) 4 large rocks (64, -3, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 10 gold pieces (1, 7, D:3) a storm talisman (5, 5, D:3) a potion of might (8, 11, D:3) a scarab talisman (10, 10, D:3) a gold piece (11, 1, D:3) a potion of mutation