rimel Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 14, D:1) a +0 robe (7, 16, D:1) a +0 hand axe (10, 9, D:1) a ball python skeleton (12, 0, D:1) a ball python skeleton (16, -5, D:1) a frilled lizard skeleton (21, -8, D:1) a hobgoblin skeleton a rat skeleton (23, 28, D:1) a quokka skeleton (23, 30, D:1) a +0 whip 5 stones a kobold skeleton (24, 2, D:1) a +0 club (25, 30, D:1) a bat skeleton (28, -9, D:1) a +0 dagger a goblin skeleton (29, 19, D:1) a +0 club (32, -7, D:1) a frilled lizard corpse (skeletalised by now) (32, 7, D:1) a +0 club a goblin corpse (34, -10, D:1) a +0 robe (34, -6, D:1) 8 stones (36, 0, D:1) a hobgoblin corpse (skeletalised by now) (41, 11, D:1) a bat skeleton (43, 19, D:1) a +0 club a goblin corpse (48, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (48, 22, D:1) a rat corpse (skeletalised by now) (51, 8, D:1) a +0 hand axe (51, 10, D:1) 6 stones (54, 2, D:1) a +0 dagger a kobold skeleton (62, -1, D:1) a +0 whip (62, 6, D:1) a +0 club a goblin corpse (skeletalised by now)