rimel Level 1 of the Dungeon (0, 0, D:1) 5 javelins (1, -15, D:1) a +0 chain mail (4, 32, D:1) a +0 mace (8, 16, D:1) a +0 whip (10, -14, D:1) a +0 dagger a kobold skeleton (11, -12, D:1) a rat skeleton (14, -3, D:1) a +0 club (22, 21, D:1) a +0 short sword 3 stones a hobgoblin skeleton a kobold skeleton (34, 24, D:1) a ball python skeleton a bat skeleton (35, 25, D:1) a ball python skeleton (42, 28, D:1) a +0 dagger (43, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 25, D:1) a ball python skeleton (47, 15, D:1) a quokka skeleton (48, 0, D:1) a quokka skeleton (49, 13, D:1) a ball python skeleton (50, 14, D:1) a +0 dagger a +0 dagger a kobold skeleton (50, 30, D:1) a +0 dagger (55, 21, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 club a gnoll corpse (32, 2, D:2) an adder corpse (skeletalised by now) (33, -6, D:2) a rat corpse (skeletalised by now) (34, 4, D:2) an adder corpse (skeletalised by now) (37, 10, D:2) a ball python corpse (skeletalised by now) (43, 21, D:2) a rat corpse (skeletalised by now) (45, 14, D:2) a bat corpse (skeletalised by now)