rimel Level 1 of the Dungeon (8, -7, D:1) a +0 whip (9, -7, D:1) a hobgoblin skeleton (10, -15, D:1) a +0 sling (19, 3, D:1) a bat corpse (skeletalised by now) (22, -3, D:1) 2 stones (23, -15, D:1) a hobgoblin corpse (35, -15, D:1) a bat corpse (skeletalised by now) (36, -9, D:1) 3 stones (41, 14, D:1) 6 stones (45, -8, D:1) a bat corpse (skeletalised by now) (46, -13, D:1) a hobgoblin corpse (skeletalised by now) (49, -17, D:1) 8 stones Level 2 of the Dungeon (1, 20, D:2) a potion of curing (4, 2, D:2) an adder corpse (skeletalised by now) (5, 10, D:2) a bat skeleton (6, 7, D:2) 4 stones (9, 16, D:2) a rat corpse