rimel Level 1 of the Dungeon (3, -7, D:1) a rat corpse (skeletalised by now) (5, -7, D:1) a quokka corpse (skeletalised by now) (5, 20, D:1) a +0 long sword (6, -12, D:1) a +0 dagger a +0 dagger (7, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 19, D:1) 6 stones (17, -2, D:1) a +1 dagger of flaming 5 stones a kobold corpse (skeletalised by now) (19, 21, D:1) a +0 dagger (21, -11, D:1) 6 stones (22, -13, D:1) a +0 club a goblin skeleton a frilled lizard skeleton (32, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -20, D:1) a +0 robe (38, -24, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (39, -10, D:1) a +0 quarterstaff (39, 3, D:1) a +0 kite shield (42, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, -19, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (8, 7, D:2) a +0 hand axe (13, -14, D:2) a rat corpse (skeletalised by now) (19, 5, D:2) 6 stones (19, 13, D:2) a +0 dagger a +0 robe (23, 12, D:2) 3 stones (26, -18, D:2) an adder corpse (skeletalised by now) (27, 26, D:2) a +0 dagger (35, -7, D:2) 8 stones (46, 12, D:2) 9 stones Level 3 of the Dungeon (14, -36, D:3) an adder corpse (skeletalised by now) (20, 4, D:3) a potion of curing (21, -10, D:3) a quokka corpse (26, -32, D:3) a bat corpse (skeletalised by now) (26, -26, D:3) a hobgoblin corpse (skeletalised by now) (27, 10, D:3) a +0 dagger (28, -28, D:3) a bat corpse (skeletalised by now) (39, -7, D:3) a bat corpse (40, -3, D:3) a bat corpse (41, -26, D:3) a hobgoblin corpse (skeletalised by now) (46, -20, D:3) a +0 chain mail