rimel Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -4, D:1) a jackal skeleton (4, 5, D:1) a ball python skeleton (5, -7, D:1) 4 stones (5, 5, D:1) a +0 dagger (7, 11, D:1) a +0 quarterstaff (12, -13, D:1) a +0 falchion (14, -14, D:1) a +0 short sword a stone (29, -8, D:1) a bat corpse (skeletalised by now) (31, -9, D:1) a rat corpse (skeletalised by now) (33, -9, D:1) a rat corpse (skeletalised by now) (37, -10, D:1) a +2 helmet a +0 falchion a +0 robe (46, -9, D:1) a +0 war axe (48, 5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Kooshrel's Book Shoppe a Handbook of Applied Construction (288 gold) a book of Decay (360 gold) a book of Winter (336 gold) a book of Geomancy (240 gold) a Necronomicon (648 gold) My Sojourn through Swampland (288 gold) [Shop] Efadeu's Antique Weapon Boutique a +0 quarterstaff (140 gold) a +0 dagger (56 gold) a +0 mace (84 gold) a +0 short sword (84 gold) a +0 whip (70 gold) a +0 dagger of draining (156 gold) a +0 whip (70 gold) the +2 mace "Kyrasmyo" {venom, rCorr Int+2} (851 gold) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). [Shop] Ulesak's Distillery a potion of might (unknown) (40 gold) a potion of invisibility (unknown) (80 gold) a potion of cancellation (80 gold) a potion of heal wounds (unknown) (80 gold) a potion of curing (30 gold) a potion of haste (100 gold) a potion of brilliance (40 gold) a potion of might (unknown) (40 gold) [Shop] Dugil's Assorted Antiques a sack of spiders (880 gold) a +0 war axe (77 gold) a phantom mirror (880 gold) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (1210 gold) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. a scroll of enchant armour (165 gold) a phial of floods (880 gold) a scroll of fear (88 gold) 2 potions of lignification (132 gold) the +1 leather armour "Vuocyed" {rCorr} (431 gold) rCorr: It protects you from acid and corrosion. a wand of mindburst (10) (308 gold) a +0 short sword (66 gold) a scroll of fear (88 gold) [Shop] Paohokki's Distillery a potion of enlightenment (unknown) (60 gold) 2 potions of cancellation (192 gold) 2 potions of brilliance (96 gold) 2 potions of magic (192 gold) 2 potions of magic (192 gold) a potion of curing (36 gold) a potion of invisibility (unknown) (96 gold) a potion of heal wounds (unknown) (96 gold) a potion of attraction (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) (0, 0, D:2) 2 potions of moonshine a potion of attraction (4, 3, D:2) a +0 leather armour (18, 11, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (18, 26, D:2) a +0 club (19, 8, D:2) a +0 club a +0 dagger a goblin skeleton a goblin skeleton (21, -4, D:2) a +1 dagger of electrocution a goblin corpse (skeletalised by now) (23, -6, D:2) a +0 helmet (29, 3, D:2) a quill talisman (37, 11, D:2) 6 stones (38, 2, D:2) a +0 whip (39, 18, D:2) 5 stones (42, 34, D:2) a +0 falchion a +0 chain mail the human corpse of Terence (skeletalised by now) (46, 33, D:2) a +0 whip a kobold corpse (skeletalised by now) (50, 13, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Hocrikh's Assorted Antiques a +0 robe (18 gold) a potion of might (80 gold) a scroll of silence (190 gold) a potion of haste (200 gold) a +0 leather armour (40 gold) a potion of haste (200 gold) a lightning rod (4/4) (800 gold) a +4 plate armour of positive energy (840 gold) a potion of mutation (160 gold) (2, 1, D:3) a ball python corpse (skeletalised by now) (4, -31, D:3) a +0 sling (5, -13, D:3) 6 stones (26, -26, D:3) an adder skeleton (30, -13, D:3) a ball python corpse (skeletalised by now) (34, -31, D:3) a +0 leather armour (34, -23, D:3) a +0 club a +0 short sword a goblin corpse (skeletalised by now) (36, -1, D:3) a +0 chain mail (38, -25, D:3) the inkwell talisman of Ashenzari's Vengeance {Harm MP-8 Int+2 Dex+3} [inkwell talisman] Harm: It increases damage dealt and taken. MP-8: It affects your magic capacity (-8). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (42, 0, D:3) a +0 chain mail (43, -2, D:3) a +0 club Level 4 of the Dungeon (3, -11, D:4) a +0 giant club (3, 54, D:4) 5 stones (16, -7, D:4) 4 poisoned darts (18, -8, D:4) 5 poisoned darts (18, 8, D:4) a +0 dagger an orc skeleton (18, 9, D:4) a +0 robe (18, 10, D:4) a +0 club (20, -7, D:4) an adder skeleton (24, 37, D:4) 6 stones (25, 37, D:4) a +0 dagger (27, -6, D:4) a +0 club a goblin skeleton (32, 20, D:4) a +0 whip (32, 28, D:4) a +0 club a +0 sling 4 stones (32, 36, D:4) a +0 giant club an ogre skeleton (43, 51, D:4) a +1 dagger of venom Level 5 of the Dungeon (3, 3, D:5) 4 large rocks (4, -2, D:5) 6 gold pieces a +0 halberd (4, 0, D:5) 8 gold pieces a +0 flail a +0 whip (30, 2, D:5) 6 gold pieces a +2 short sword of protection (30, 3, D:5) 11 gold pieces a +0 hand axe a +0 flail the Ecumenical Temple