rimel Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, 14, D:1) a frilled lizard corpse (skeletalised by now) (9, 19, D:1) a +0 dagger (9, 27, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, 12, D:1) a +0 club (18, 31, D:1) a ball python corpse (skeletalised by now) (19, 29, D:1) a ball python corpse (skeletalised by now) (20, 3, D:1) a bat corpse (skeletalised by now) (21, -6, D:1) 7 stones (22, 19, D:1) a ball python skeleton (24, 18, D:1) a ball python skeleton (36, 18, D:1) a hobgoblin skeleton (42, 11, D:1) a ball python corpse (skeletalised by now) (43, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 22, D:1) a goblin skeleton (47, 32, D:1) an inkwell talisman (50, -2, D:1) a quokka corpse (skeletalised by now) (51, 18, D:1) a hobgoblin corpse (skeletalised by now) (52, 16, D:1) a bat corpse (skeletalised by now) (61, 22, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 3, D:2) a rat corpse (2, 3, D:2) a bat corpse (2, 23, D:2) a +0 halberd (4, 2, D:2) a +0 club (4, 15, D:2) a +0 spear a gnoll corpse (7, 20, D:2) a bat corpse (10, -1, D:2) a +0 leather armour