Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6072085817241499681 27 rimel the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on June 17, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (716 turns). rimel the Magician (Djinni Conjurer) Turns: 716, Time: 00:02:22 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 75 EV: 6 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: mighty, vertiginous, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of fog {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 7% 1 b - Searing Ray Conj 40% 2d5 9% 2 c - Fulminant Prism Conj/Alch 10% 3d8 41% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 41% 4 e - Summon Small Mammal Summ 80% N/A 7% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin. You kill the hobgoblin! The quokka twitches its whiskers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the quokka. The quokka is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. The quokka misses you. It was a potion of moonshine. You feel tipsy. The quokka barely misses you. Terence barely misses you. It was a potion of curing. You feel better. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..## .# ....# ###.## .......... #.#.#.#.# ...#... #....# #..†.# ##r@## #?@..# #....# #....+ #....# #....# #....# #....# #....# You could see Terence and a quokka. Vanquished Creatures 2 dart slugs An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rimel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | rimel set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 235 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 436 | D:1 | Reached skill level 1 in Fighting 594 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 594 | D:1 | Learned a level 1 spell: Summon Small Mammal 705 | D:2 | Noticed Terence 716 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: layout_basic, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_e, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_pond_e, basic_altar, minmay_worlds_worst_comb, uniq_terence, uniq_natasha, uniq_sigmund, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 2 Use: Potion || 3 Armour: Robe || 12 Dodge: Dodged || 5