Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 646862333420154390 717 rimel the Magician (level 8, 57/58 HPs) Began as a Djinni Necromancer on June 18, 2025. Was an Initiate of Gozag. Quit the game on level 6 of the Dungeon. The game lasted 00:13:28 (4939 turns). rimel the Magician (Djinni Necromancer) Turns: 4939, Time: 00:13:28 Health: 57/58 AC: 4 Str: 7 XL: 8 Next: 1% Gold: 174 EV: 10 Int: 19 God: Gozag SH: 0 Dex: 14 rFire + + + w - +0 trident rCold . . . (no offhand) rNeg . . . r - +0 leather armour rPois ∞ s - +0 helmet rElec . k - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 6 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 229 gold pieces. You paid 55 gold pieces to Gozag. Inventory: Hand Weapons o - the +0 whip of the Thing {drain, Will+} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. w - a +0 trident (weapon) Armour j - a +0 ring mail k - a scarf of resistance (worn) r - a +0 leather armour (worn) s - a +0 helmet (worn) Wands m - a wand of polymorph (5) q - a wand of flame (26) Scrolls g - a scroll of teleportation h - 2 scrolls of summoning n - a scroll of blinking p - a scroll of fear {unknown} t - 3 scrolls of poison u - 2 scrolls of amnesia Potions f - 3 potions of invisibility l - 2 potions of mutation v - 2 potions of haste Talismans c - the inkwell talisman "Reir" {Will+ Dex+3 Slay+4} (You found it on level 1 of the Dungeon) [inkwell talisman] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Skills: + Level 4.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.0 Spellcasting - Level 6.0 Conjurations - Level 6.0 Hexes - Level 6.0 Summonings + Level 6.0 Necromancy - Level 6.0 Translocations - Level 6.0 Forgecraft - Level 6.0 Fire Magic - Level 6.0 Ice Magic - Level 6.0 Air Magic - Level 6.0 Earth Magic - Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 56% 2d11 1% 2 c - Vampiric Draining Necr 28% 2d8 4% 3 d - Animate Dead Necr 28% N/A 14% 4 e - Curse of Agony Necr 28% N/A 36% 5 f - Shock Conj/Air 100% 1d9 1% 1 g - Ensorcelled Hibernat Hex/Ice 56% N/A 1% 2 h - Inner Flame Hex/Fire 28% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Qazlal Trog Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The orc wizard shouts! You hear a shout! Casting: Vampiric Draining (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 50%) A fragment of the orc wizard's soul is dislodged from its body. The orc wizard looks weaker. The orc wizard hits your soul wisp with a +0 dagger. Your soul wisp touches the orc wizard. An orc comes into view. It is wielding a +0 dagger. The orc shouts! The orc wizard hits your soul wisp but does no damage. Your soul wisp touches the orc wizard but does no damage. Found a stone staircase leading down. The orc wizard closely misses your soul wisp. Your soul wisp barely misses the orc wizard. An orc wizard and an orc come into view. Found 3 stones. A howler monkey comes into view. The orc wizard gestures at you while chanting. The puff of flame hits your soul wisp! Your soul wisp returns to where it belongs. The orc wizard is no longer weakened. The orc wizard casts a spell at you. The puff of flame hits you. You resist. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Necromancy does not work on golden corpses. Unknown command. Casting: Animate Dead (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Necromancy does not work on golden corpses. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...... ...... ......# # ....... .## .......######..# .......#.<.....# ......!#....##... ...h........# ...o....o@..# .....###o...# ....#.......# ##..o.......# ...##......... . .........### .......!..# ........>.# #.#.(...... You could see a howler monkey (catching breath), 2 orc wizards and 2 orcs. Vanquished Creatures A hornet (D:5) A water moccasin (D:6) A scorpion (D:5) 3 hounds (D:4) A sleepcap (D:5) An iguana (D:5) 3 adders 2 white imps (D:5) 2 ribbon worms 2 dart slugs 2 orcs (D:5) 4 endoplasms A giant cockroach (D:4) 6 hobgoblins 2 quokkas 7 ball pythons 2 bats 2 frilled lizards (D:1) 12 goblins 6 kobolds 7 rats 68 creatures vanquished. Vanquished Creatures (collateral kills) A bombardier beetle (D:4) A jelly (D:4) Robin (D:3) 2 adders A shadow imp (D:5) An orc (D:5) A ribbon worm (D:3) 3 giant cockroaches (D:4) 5 hobgoblins A ball python (D:4) 2 bats (D:1) 2 frilled lizards (D:2) 2 goblins (D:3) 4 kobolds 27 creatures vanquished. Grand Total: 95 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rimel the Djinni Necromancer began the quest for the Orb. 0 | D:1 | rimel set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D:1 | Identified the inkwell talisman "Reir" {Will+ Dex+3 Slay+4} 255 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 435 | D:1 | Reached skill level 1 in Fighting 801 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/0 801 | D:2 | Learned a level 1 spell: Shock 1510 | D:3 | Found a faded altar of an unknown god. 1619 | D:3 | Reached XP level 4. HP: 32/32 MP: 0/0 2001 | D:3 | Noticed Robin 2243 | D:3 | Killed Robin 2484 | D:4 | Identified the +0 whip of the Thing {drain, Will+} 2534 | D:4 | Reached XP level 5. HP: 38/38 MP: 0/0 2534 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 2797 | D:4 | Reached XP level 6. HP: 28/45 MP: 0/0 2927 | D:4 | Reached skill level 5 in Spellcasting 2927 | D:4 | Reached skill level 5 in Conjurations 2927 | D:4 | Reached skill level 5 in Hexes 2927 | D:4 | Reached skill level 5 in Summonings 2927 | D:4 | Reached skill level 5 in Necromancy 2927 | D:4 | Reached skill level 5 in Translocations 2927 | D:4 | Reached skill level 5 in Forgecraft 2927 | D:4 | Reached skill level 5 in Fire Magic 2927 | D:4 | Reached skill level 5 in Ice Magic 2927 | D:4 | Reached skill level 5 in Air Magic 2927 | D:4 | Reached skill level 5 in Earth Magic 2927 | D:4 | Reached skill level 5 in Alchemy 3284 | D:5 | Entered Level 5 of the Dungeon 3524 | D:5 | Noticed a hornet 3529 | D:5 | HP: 1/46 [hornet (9)] 3714 | D:5 | Killed a hornet 3715 | D:5 | Reached XP level 7. HP: 26/52 MP: 0/0 3715 | D:5 | Learned a level 3 spell: Inner Flame 3817 | D:5 | Found a staircase to the Ecumenical Temple. 3826 | Temple | Entered the Ecumenical Temple 3832 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 4802 | D:6 | Reached XP level 8. HP: 20/58 MP: 0/0 4939 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring, minmay_heptomino_d4 D:2: layout_loops_ring, minmay_misc_feat_chi D:3: layout_basic, nicolae_ecumenical_oubliette, uniq_robin D:4: layout_cave_pools D:5: layout_basic, nicolae_sif_muna_condensation, minmay_temple_entry_grid D:6: layout_rooms, kennysheep_mini, mainiacjoe_overflow_catwalk_spiral, minmay_stone_trees_medium Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 4 | 4.4 Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Forgecraft | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 102 | 170 | 17 || 289 Dagger | 9 | | || 9 Trident | | | 12 || 12 Cast: Soul Splinter | 21 | 28 | 8 || 57 Grave Claw | 2 | 10 | || 12 Animate Dead | | 3 | || 3 Vampiric Draining | | 7 | 13 || 20 Ensorcelled Hiber | | 1 | || 1 Shock | | | 1 || 1 Use: Scroll | 7 | 6 | || 13 Potion | | 3 | 1 || 4 Stab: Sleeping | 5 | 5 | || 10 Armour: Robe | 46 | 37 | || 83 Leather armour | | 96 | 40 || 136 Dodge: Dodged | 61 | 117 | 31 || 209