rimel Level 1 of the Dungeon (0, 0, D:1) 3 stones (7, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 15, D:1) 3 poisoned darts (22, 17, D:1) 6 stones (46, 42, D:1) a bat skeleton (54, 31, D:1) a hobgoblin skeleton (58, 37, D:1) 5 stones Level 2 of the Dungeon (4, 9, D:2) a +0 arbalest (13, 9, D:2) a +0 dagger (15, -13, D:2) a +0 robe (16, 18, D:2) a +0 scale mail (17, 16, D:2) 4 javelins (21, 23, D:2) a +0 whip (26, -15, D:2) 2 boomerangs (34, -11, D:2) a +0 leather armour (36, 24, D:2) a ball python corpse (skeletalised by now) (45, 5, D:2) a +0 dagger (47, 5, D:2) a hobgoblin corpse (skeletalised by now) (47, 35, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a dart slug corpse (4, 26, D:3) a +0 dagger (11, 2, D:3) a +0 scale mail (11, 5, D:3) a +0 robe (23, 27, D:3) a dart slug corpse (23, 28, D:3) a dart slug corpse (26, 24, D:3) a +0 leather armour (29, 24, D:3) a +0 hand axe (33, 23, D:3) a potion of enlightenment