Dungeon Crawl Stone Soup version 0.23-a0-629-gae4348f6cf (console) character file. 0 rinny the Skirmisher (level 1, -2/18 HPs) Began as a Formicid Abyssal Knight on Dec 25, 2018. Was a Follower of Lugonu. Slain by an ancient zyme (14 damage) ... on level 1 of the Abyss. The game lasted 00:02:43 (122 turns). rinny the Skirmisher (Formicid Abyssal Knight) Turns: 122, Time: 00:02:44 Health: -2/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History c - 2 rations (gained 1) Why would you want to do that? Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Unknown command. Okay, then. You sense a monster nearby. A large abomination comes into view. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. The ancient zyme hits you. The ancient zyme completely misses you. The ancient zyme hits you but does no damage. The ancient zyme hits you. You feel ill. The ancient zyme misses you. The ancient zyme hits you. You feel ill. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you! Ouch! That really hurt! You die... ..# ..# #. # # . X..# #.#.#. #.... ..###.. .# .. ... #......#. .# #.# .#. ....#..# . #.. ..###. ..###. #.... #..#....##. ..## ..#.##.#.# #..###.....#.## #..##...##... #.@.#...#.### #.x##....#.# #..#..###...## #.....### ####.# #.#... .. ## .. #..# # . # . #.# # . . . .. .##.# . . #. . . #.. You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | rinny the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 97 | Abyss:1 | Noticed a large abomination 118 | Abyss:1 | Noticed an ancient zyme 122 | Abyss:1 | Slain by an ancient zyme Vault maps used: Action || total -------------------------++------- Melee: Spear || 1 Armor: Leather armour || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------