rinta Level 1 of the Dungeon (5, -34, D:1) a +1 barding (9, -39, D:1) a +0 robe (10, -30, D:1) a +0 leather armour (11, -1, D:1) a +0 club (12, -17, D:1) 6 stones (12, -1, D:1) a +0 dagger (13, -5, D:1) a book of Displacement (19, -3, D:1) a +0 short sword a stone (21, -21, D:1) a +0 club (22, -19, D:1) a +0 club (29, -27, D:1) a +0 short sword (33, -10, D:1) a +0 whip 5 stones (39, -6, D:1) a +0 club (41, -23, D:1) a +0 spear (45, -33, D:1) a +0 hand axe (46, 3, D:1) a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) 7 stones (4, -8, D:2) a +0 hand axe (21, 29, D:2) a +0 whip a +1 antimagic halberd (22, 21, D:2) a +0 robe (23, -1, D:2) a +0 club (23, 9, D:2) a +0 club (23, 12, D:2) a +0 short sword (23, 29, D:2) a +0 whip (26, 16, D:2) a +0 whip 3 stones (36, -1, D:2) a +0 club 4 stones (42, -7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) the +0 quarterstaff of Cejiphumurgh {holy, rC- Will+ Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (7, 14, D:3) 5 stones (12, 5, D:3) a bat skeleton (12, 20, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, 5, D:3) a frilled lizard skeleton (25, 13, D:3) a ball python corpse (skeletalised by now) (36, 5, D:3) a +0 dagger (40, 32, D:3) a +0 short sword