ripuliukko Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, 5, D:1) a +0 dagger (12, -3, D:1) a +0 ring mail (12, 19, D:1) a +0 short sword (17, -4, D:1) a +0 dagger (30, 12, D:1) a +0 leather armour (35, 27, D:1) a +0 leather armour (41, 5, D:1) a +0 club (48, 8, D:1) a +0 long sword (48, 12, D:1) a +0 club Level 2 of the Dungeon (7, 22, D:2) 5 stones (10, 29, D:2) a +0 club (13, 25, D:2) a +0 club (26, -2, D:2) a +0 sling (27, 1, D:2) 8 stones (30, 11, D:2) a +0 dagger (40, 35, D:2) a +0 chain mail (49, 36, D:2) a +0 club a stone Level 3 of the Dungeon (1, 14, D:3) a +0 ring mail (10, 7, D:3) a +0 scale mail (19, 30, D:3) a +0 chain mail (21, -11, D:3) a +0 dagger (32, -11, D:3) a +0 robe (40, 12, D:3) 6 stones (43, -3, D:3) a +0 sling (47, 2, D:3) a +0 sling a +0 club (56, -3, D:3) 6 datura-tipped darts Level 4 of the Dungeon [Shop] Goarhigh's Jewellery Emporium a +4 ring of protection (468 gold) a ring of magical power (260 gold) a ring of ice (325 gold) an amulet of guardian spirit (390 gold) a ring of wizardry (390 gold) a ring of poison resistance (260 gold) an amulet of faith (520 gold) an amulet of regeneration (390 gold) a ring of fire (325 gold) (0, 0, D:4) a +0 chain mail (6, -21, D:4) a +0 spear (6, -17, D:4) a +0 spear (9, -4, D:4) 6 poisoned darts (16, -15, D:4) a +0 club (24, -15, D:4) 6 javelins (25, -7, D:4) a +0 whip (28, -19, D:4) a +0 giant club (39, 4, D:4) a +0 flail (43, 26, D:4) 4 stones (44, -9, D:4) a +0 dagger (45, -15, D:4) the +9 hand axe "Qolul" {drain, rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. (53, -1, D:4) a +0 short sword 7 poisoned darts (55, 11, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (3, -1, D:5) 2 potions of degeneration (8, 10, D:5) a +0 robe (8, 20, D:5) a +0 dagger (10, 20, D:5) a +0 hand axe a +0 leather armour (10, 21, D:5) a +0 flail a +0 leather armour (28, 15, D:5) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (31, 17, D:5) a +0 hand axe a +0 leather armour (32, 17, D:5) a +0 dagger a +2 mace of draining (35, 12, D:5) a +0 robe (46, 24, D:5) 4 stones Level 6 of the Dungeon (11, -7, D:6) 7 stones (17, -9, D:6) a +0 robe (18, 11, D:6) 7 stones (23, -4, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger of freezing a +0 robe (28, -23, D:6) a +2 dagger of draining (38, -24, D:6) a +0 mace (40, -7, D:6) a +0 club a +0 leather armour (40, -6, D:6) a +0 dagger a +0 ring mail (41, -5, D:6) a +0 club (43, -7, D:6) a +0 flail (50, -2, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 5 javelins (5, 9, D:7) a scroll of immolation 3 scrolls of vulnerability (8, -4, D:7) a +0 spear (20, 21, D:7) a +0 dire flail (25, 4, D:7) a book of Geomancy (26, 9, D:7) a +0 falchion (41, 2, D:7) a +0 hand axe (53, 17, D:7) 5 boomerangs Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (1, -5, D:8) a +0 cloak a +0 robe (2, -5, D:8) a +0 dagger (15, -14, D:8) a +0 dagger a +0 robe (15, -12, D:8) a +0 club a +0 scale mail a +0 dagger a +0 robe (16, -26, D:8) a +0 trident (16, -8, D:8) a +0 war axe 2 stones a +0 scale mail (19, -26, D:8) a +0 flail (32, 10, D:8) a +0 spear a +0 spear (33, -8, D:8) a +0 dagger (33, 10, D:8) a +0 flail (33, 11, D:8) a +0 whip a +0 club a +0 leather armour (38, 11, D:8) a +0 robe (41, -4, D:8) 6 poisoned darts a +0 dagger (41, -3, D:8) a +0 mace a +0 shortbow 5 large rocks 13 stones (42, -4, D:8) 7 poisoned darts a +0 club (44, -2, D:8) a +0 club 7 poisoned darts a +0 whip (45, -2, D:8) a stone a +0 club (46, 2, D:8) a +0 dagger (46, 3, D:8) 3 large rocks (47, 0, D:8) 5 stones (47, 3, D:8) 4 large rocks (48, -2, D:8) 3 stones (48, 0, D:8) 4 stones (48, 2, D:8) 5 stones (48, 3, D:8) a scroll of noise a +0 short sword (49, -2, D:8) 6 stones (51, 5, D:8) 4 large rocks (53, -2, D:8) a +0 club (53, 0, D:8) a +0 club (54, 0, D:8) a +0 club (54, 5, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (2, -15, D:9) 12 gold pieces (3, -20, D:9) a +0 robe (3, -14, D:9) the +10 hand axe of the Skies Above {antimagic, Int+2} Int: It affects your intelligence (+2). (unseen) (4, -13, D:9) 12 gold pieces (5, -28, D:9) a +6 chain mail of ponderousness (7, -8, D:9) a +0 hand axe (11, -8, D:9) a +0 mace (18, -34, D:9) 4 stones (20, -15, D:9) a +0 scale mail (28, 0, D:9) 5 stones (30, 2, D:9) a +0 giant club a +0 giant club (30, 3, D:9) a +0 giant club a +0 giant spiked club (30, 9, D:9) 7 stones (38, -10, D:9) a +2 scimitar of flaming (still there?) a +0 robe (still there?) a killer bee corpse (still there?) the human corpse of Erica (still there?) (44, -20, D:9) 15 gold pieces (45, -19, D:9) a +0 whip an orc corpse (45, -16, D:9) a howler monkey corpse (46, -7, D:9) a +0 pair of gloves (49, -18, D:9) a +2 falchion of draining a +0 ring mail a +0 trident a +0 chain mail a potion of might an orc corpse (50, -19, D:9) a +0 dagger a +0 robe an orc corpse (52, 2, D:9) a +0 dagger a +0 robe the Ecumenical Temple