ripuliukko Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 18, D:1) a +0 club (23, 50, D:1) a +0 club (28, 18, D:1) a +0 dagger (35, 33, D:1) a +0 sling (42, 27, D:1) a +0 short sword (45, 34, D:1) a +0 robe Level 2 of the Dungeon (10, 25, D:2) 4 stones (17, -13, D:2) an amulet of guardian spirit (22, 3, D:2) 5 stones (28, 6, D:2) a stone (32, 10, D:2) a +0 dagger (32, 12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, -21, D:3) a +0 war axe a +0 leather armour (2, -23, D:3) a +0 club a +0 leather armour (3, -23, D:3) a +0 short sword a +0 leather armour a +0 short sword (4, -36, D:3) 8 stones (9, -24, D:3) 6 poisoned darts (9, -20, D:3) a +0 ring mail (11, -25, D:3) a +0 whip (14, -22, D:3) a +0 mace a +0 robe (15, -21, D:3) a +4 great sword a +0 robe 3 stones (17, -1, D:3) a +1 war axe of pain (23, 0, D:3) a scroll of noise (24, -31, D:3) a +2 hand axe a +0 robe (26, -25, D:3) a +0 club (34, -8, D:3) 5 poisoned darts (39, -4, D:3) a +0 robe Level 4 of the Dungeon [Shop] Vakidusus's Antique Weapon Emporium a +0 rapier (80 gold) the +7 great sword "Tiahamp" {heavy, rN++ Str-3} (1158 gold) Str: It affects your strength (-3). rN: It greatly protects you from negative energy. a +0 falchion (60 gold) a +0 hand axe (60 gold) the +9 great mace of Manikhluw {flame, rC- Int+4 Dex+4} (1470 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. a +0 broad axe of freezing (184 gold) a +3 heavy sling (394 gold) a +0 falchion (60 gold) a +0 long sword (70 gold) (0, 0, D:4) a scroll of noise (4, 15, D:4) 2 boomerangs (12, -26, D:4) an amulet of faith (14, 10, D:4) a +0 leather armour (16, -17, D:4) a +0 ring mail a +0 hand axe (19, 9, D:4) 7 stones (19, 22, D:4) 7 stones (29, -22, D:4) a +0 hand axe (34, 15, D:4) 4 poisoned darts (36, 8, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (6, -8, D:5) a +0 short sword 4 stones (7, -17, D:5) a +0 spear (10, 21, D:5) a +0 spear (11, 17, D:5) a +0 morningstar a +0 leather armour a +0 giant spiked club (15, -16, D:5) a +0 shortbow (15, -15, D:5) a +0 leather armour (16, 18, D:5) a +0 great mace of protection (19, 13, D:5) a +0 hand axe (20, -7, D:5) the +10 war axe of Discomfort {drain, MP+9} MP: It affects your magic capacity (+9). (22, 18, D:5) a +0 flail (24, 5, D:5) 2 javelins (26, 10, D:5) a +0 flail (26, 12, D:5) a +0 halberd (27, 10, D:5) a +0 club a +0 leather armour (27, 11, D:5) a +0 club (28, 9, D:5) a +0 halberd (30, 7, D:5) a +0 flail (40, -2, D:5) a potion of degeneration (41, 5, D:5) 5 stones (50, 30, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (7, 9, D:6) 6 poisoned darts (11, -25, D:6) 2 stones (12, -24, D:6) a +0 scale mail (12, -10, D:6) 6 atropa-tipped darts (18, 0, D:6) 3 stones (24, 11, D:6) a +0 whip (34, 30, D:6) 5 stones (37, 3, D:6) a +0 whip (38, 3, D:6) a +0 dagger 6 stones a scroll of noise (40, 3, D:6) a +0 whip (40, 4, D:6) a +0 short sword (48, 8, D:6) a +0 flail Level 7 of the Dungeon the Ecumenical Temple