ripuliukko Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (5, -20, D:1) a +0 whip (6, -20, D:1) a +0 whip (7, -35, D:1) a +0 hand axe (11, 1, D:1) a +0 short sword (14, -37, D:1) 9 stones (18, -37, D:1) a +0 dagger (27, -39, D:1) a +0 ring mail (28, -39, D:1) a +0 chain mail (31, -38, D:1) a +0 club (31, -26, D:1) a +0 club (32, -37, D:1) a +0 club (35, -16, D:1) a +0 club (42, -32, D:1) 4 stones (42, -31, D:1) a +0 dagger Level 2 of the Dungeon (8, -2, D:2) a +0 dagger 2 poisoned darts (10, -10, D:2) a +0 club (21, -6, D:2) a +0 battleaxe (27, 16, D:2) a bat corpse (skeletalised by now) (30, -21, D:2) 8 stones (31, -9, D:2) a +0 club 4 stones (35, 10, D:2) a +0 ring mail (38, -1, D:2) a +0 dagger (39, -11, D:2) 3 stones (42, 2, D:2) a +0 short sword Level 3 of the Dungeon (7, 7, D:3) a +0 mace an orc corpse (skeletalised by now) (8, 21, D:3) a potion of ambrosia (15, 19, D:3) a +0 dagger a kobold corpse (24, 18, D:3) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (4, 1, D:5) a +0 falchion (6, -2, D:5) an adder corpse (14, 3, D:5) an amulet of guardian spirit (17, 6, D:5) an adder corpse (19, 6, D:5) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). an amulet of guardian spirit