Dungeon Crawl Stone Soup version 0.31-a0-978-g1e143483b6 (webtiles) character file. Game seed: 16685750637944004552 42660 ripuliukko the Geomancer (level 14, -8/76 HPs) Began as a Gargoyle Earth Elementalist on Oct 30, 2023. Was a High Priest of Vehumet. Mangled by a death yak (17 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:32:53 (17712 turns). ripuliukko the Geomancer (GrEE) Turns: 17712, Time: 00:32:53 Health: -8/76 AC: 22 Str: 18 XL: 14 Next: 20% Magic: 6/31 EV: 11 Int: 24 God: Vehumet [*****.] Gold: 1751 SH: 0 Dex: 10 Spells: 16/40 levels left rFire . . . a - staff of conjuration rCold . . . (no shield) rNeg + . . w - +0 troll leather armour "Jigerabb" {Regen+ Int+3} rPois ∞ (no helmet) rElec + r - +1 cloak rCorr . l - +1 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ k - +6 ring of strength HPRegen 1.12/turn u - +4 ring of protection MPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, AC +10, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 2 branches of the dungeon, and saw 18 of its levels. You collected 2082 gold pieces. You spent 331 gold pieces at shops. Inventory: Hand Weapons A - the +9 trident of Cheibriados's Whim {spect, rPois Int+2} (You found it on level 10 of the Dungeon) Int+2: It affects your intelligence (+2). rPois: It protects you from poison C - a +5 morningstar of freezing Missiles q - 11 curare-tipped darts I - a throwing net Armour l - a +1 pair of gloves (worn) r - a +1 cloak (worn) w - the +0 troll leather armour "Jigerabb" (worn) {Regen+ Int+3} (You acquired it on level 6 of the Dungeon) Int+3: It affects your intelligence (+3). Regen+: It increases your rate of health regeneration. D - the +0 robe of Fameor {rC+ Str+4 Archmagi} (You found it on level 7 of the Dungeon) Str+4: It affects your strength (+4). rC+: It protects you from cold. Archmagi: It increases the power of your magical spells. Magical Staves a - a staff of conjuration (weapon) b - a staff of earth y - a staff of air K - a staff of poison Jewellery k - a +6 ring of strength (left hand) u - a +4 ring of protection (right hand) v - a ring of protection from fire B - a +6 ring of dexterity G - a ring of ice J - a ring of wizardry Q - a ring of protection from cold T - a ring of resist corrosion U - an amulet of the acrobat Wands j - a wand of digging (2) z - a wand of roots (32) F - a wand of polymorph (12) N - a wand of acid (1) X - a wand of mindburst (4) Scrolls c - 2 scrolls of fog f - 4 scrolls of poison m - a scroll of brand weapon n - a scroll of blinking o - 2 scrolls of amnesia E - 4 scrolls of vulnerability H - 2 scrolls of immolation M - a scroll of enchant weapon S - a scroll of butterflies V - a scroll of torment W - a scroll of fear Z - 2 scrolls of teleportation Potions d - 3 potions of ambrosia e - 6 potions of curing g - a potion of heal wounds h - 2 potions of lignification i - a potion of mutation p - 6 potions of haste s - 3 potions of might t - 5 potions of brilliance P - a potion of resistance R - a potion of cancellation Y - a potion of attraction Miscellaneous x - a lightning rod (4/4) L - a phantom mirror Skills: + Level 4.9 Fighting + Level 1.6(1.8) Maces & Flails + Level 1.5(1.7) Polearms + Level 1.0(2.0) Staves * Level 3.1 Throwing + Level 4.5 Armour + Level 2.2 Dodging + Level 2.2 Stealth * Level 13.8 Spellcasting * Level 9.3 Conjurations + Level 0.4 Translocations + Level 1.2 Transmutations * Level 3.7 Fire Magic + Level 2.0 Ice Magic + Level 2.8 Air Magic + Level 14.2 Earth Magic + Level 3.9 Poison Magic * Level 6.2 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 e - Iskenderun's Mystic Conj/Tloc 57% 2d12 1% 4 q - Stone Arrow Conj/Erth 100% 3d13 1% 3 r - Frozen Ramparts Ice 52% 1d8 1% 3 s - Brom's Barrelling Bo Conj/Erth 83% 2d9 1% 4 t - Olgreb's Toxic Radia Pois 35% N/A 2% 4 w - Fireball Conj/Fire 32% 3d14 2% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Ball Lightning Conj/Air 31% 3x3d10 14% 6 Freeze Ice 100% 1d10 1% 1 Magic Dart Conj 100% 1d8 1% 1 Passwall Tmut/Erth 43% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Hailstorm Conj/Ice 60% 3d13 1% 3 Volatile Blastmotes Fire/Tloc 52% 2d14 1% 3 Fulminant Prism Conj/Hex 28% 3d14 1% 4 Petrify Tmut/Erth 52% N/A 1% 4 Necrotise Necr 64% 1d7 4% 1 Blink Tloc 36% N/A 5% 2 Summon Guardian Golem Hex/Summ 16% N/A 13% 3 Vampiric Draining Necr 16% 2d7 13% 3 Orb of Destruction Conj 37% 9d11 19% 7 Manifold Assault Tloc 18% N/A 34% 4 Agony Necr 16% N/A 75% 5 Spellforged Servitor Conj/Summ 28% N/A 75% 7 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:6 Lair (5/5) D:10 Swamp (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:11 Vaults: D:13-14 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Trog Uskayaw Vehumet Xom Yredelemnul The Shining One Jiyva Shops: D:6 ? D:8 ![(( Annotations: D:3 1 runed translucent door, hitsuchi's ghost, novice AtWr Lair:2 1 runed translucent door, Tinttamiau's ghost, adept DrMo Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +10) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Unknown command. Unknown command. Your toxic aura wanes. The death yak attacks as it pursues you! The death yak gores you! The death yak attacks as it pursues you! The death yak gores you! The death yak attacks as it pursues you! The death yak barely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (heavily wounded, poisoned, 92% to hit) You feel a surge of power! The stone arrow hits the death yak! The death yak is severely wounded. The death yak gores you! Unknown command. Unknown command. The death yak attacks as it pursues you! The death yak gores you! The death yak attacks as it pursues you! The death yak gores you! The death yak sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. The death yak attacks as it pursues you! The death yak misses you. You hear an angry hiss. The death yak looks more healthy. Your magical effects are unravelling. You feel magically purged. The sentinel's mark upon you fades away. The death yak gores you!! * * * LOW HITPOINT WARNING * * * Unknown command. The death yak looks more healthy. The death yak attacks as it pursues you! The death yak gores you! 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