Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 12840351794171154225 8503 ripuliukko the Thaumaturge (level 11, -11/57 HPs) Began as a Deep Elf Earth Elementalist on Mar 21, 2025. Was a Priest of Vehumet. Mangled by a manticore (18 damage) ... on level 11 of the Dungeon. The game lasted 00:16:45 (10139 turns). ripuliukko the Thaumaturge (DEEE) Turns: 10139, Time: 00:16:45 Health: -11/57 AC: 9 Str: 5 XL: 11 Next: 10% Magic: 10/39 EV: 12 Int: 31 God: Vehumet [***...] Gold: 397 SH: 0 Dex: 15 Spells: 20/36 levels left rFire . . . I - +2 quarterstaff (heavy) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . n - +0 cloak rCorr . t - +2 pair of gloves SInv . b - +2 pair of boots {Fly} Will +.... (no amulet) Stlth ++ l - +6 ring of intelligence HPRegen 0.29/turn j - ring of magical power MPRegen 0.52/turn %: no passive effects @: spiked, flying A: magic regeneration a: Renounce Religion You were on level 11 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Ossuary and Bailey. You collected 750 gold pieces. You spent 353 gold pieces at shops. Inventory: Hand Weapons I - a +2 heavy quarterstaff (weapon) Missiles m - 3 throwing nets Armour a - a +0 robe (worn) b - a +2 pair of boots of flying (worn) n - a +0 cloak (worn) t - a +2 pair of gloves (worn) Jewellery e - a ring of willpower h - a +6 ring of dexterity j - a ring of magical power (right hand) l - a +6 ring of intelligence (left hand) u - a ring of willpower Wands w - a wand of quicksilver (2) G - a wand of mindburst (18) H - a wand of paralysis (7) L - a wand of flame (13) Scrolls c - 3 scrolls of fear f - a scroll of teleportation g - a scroll of acquirement i - 2 scrolls of immolation k - a scroll of summoning o - 3 scrolls of vulnerability r - 2 scrolls of noise v - 2 scrolls of enchant weapon x - 2 scrolls of blinking y - a scroll of poison {unknown} z - a scroll of fog {unknown} J - a scroll of amnesia {unknown} Potions d - 6 potions of curing p - 4 potions of enlightenment q - a potion of mutation s - 2 potions of lignification A - a potion of resistance {unknown} B - 4 potions of heal wounds C - a potion of invisibility D - a potion of cancellation E - a potion of ambrosia F - 2 potions of magic K - 2 potions of attraction Miscellaneous M - a phial of floods Skills: + Level 2.1 Fighting * Level 1.3 Staves + Level 2.9 Dodging + Level 3.1 Stealth * Level 13.4 Spellcasting * Level 8.9 Conjurations + Level 2.8 Air Magic * Level 10.4 Earth Magic + Level 3.6 Alchemy * Level 3.7 Evocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 c - Mephitic Cloud Conj/Alch/Air 51% N/A 1% 3 q - Stone Arrow Conj/Erth 100% 3d13 1% 3 u - Irradiate Conj/Alch 28% 3d21 1% 5 w - Brom's Barrelling Bo Conj/Erth 69% 2d10 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 48% 2d11 (+2d51% 4 Inner Flame Hex/Fire 20% N/A 1% 3 Passwall Erth 72% N/A 1% 3 Petrify Alch/Erth 59% N/A 1% 4 Dazzling Flash Hex/Fire 40% N/A 7% 3 Sigil of Binding Hex 20% N/A 7% 3 Anguish Hex/Necr 10% N/A 22% 4 Cause Fear Hex 10% N/A 22% 4 Silence Hex/Air 14% N/A 34% 5 Summon Forest Summ/Tloc 10% N/A 54% 5 Summon Mana Viper Hex/Summ 20% N/A 54% 5 Summon Cactus Giant Summ 10% N/A 98% 6 Enfeeble Hex 10% N/A 100% 7 Ignition Fire 10% 3d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:7 Lair (0/5) D:10 Orc (0/2) D:9 Ossuary (visited) Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 *** D:3 * D:4 ! D:5 * D:9 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The volley of spikes skewers you. Barbed spikes become lodged in your body. The yak is engulfed in noxious fumes. The yak appears confused. The stone arrow misses the manticore. The stone arrow hits the kobold demonologist! The kobold demonologist is moderately wounded. The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. The kobold demonologist hits the yak but does no damage. The kobold demonologist hits itself with a +0 dagger. The yak is engulfed in noxious fumes. The yak appears confused. The stone arrow hits the manticore!! The manticore is heavily wounded. The manticore bites you! The manticore claws you. The manticore claws you! The yak is engulfed in noxious fumes. The yak appears confused. The yak gores the kobold demonologist! The yak is engulfed in noxious fumes. The yak appears confused. The stone arrow hits the manticore!! The manticore is almost dead. The manticore bites you!! * * * LOW HITPOINT WARNING * * * The manticore claws you but does no damage. The manticore claws you! * * * LOW HITPOINT WARNING * * * The kobold demonologist is engulfed in noxious fumes. The kobold demonologist appears confused. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (almost dead, 87% to hit) The stone arrow hits the manticore! The manticore is almost dead. The manticore bites you!! You die... .......