Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 10013180244255026684 65 rlgrobin the Caller (level 4, 24/24 HPs) Began as a Tengu Summoner on Aug 19, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:40 (1096 turns). rlgrobin the Caller (Tengu Summoner) Turns: 1096, Time: 00:03:40 Health: 24/24 AC: 2 Str: 8 XL: 4 Next: 13% Magic: 9/9 EV: 27 Int: 17 God: Gold: 66 SH: 0 Dex: 15 Spells: 4/8 levels left rFire + . . h - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... c - amulet of magic regeneration Stlth ++ e - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.51/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration (around neck) e - a ring of protection from fire (left hand) Scrolls d - a scroll of brand weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic g - 2 potions of might {unknown} i - a potion of lignification {unknown} Skills: - Level 2.5 Dodging - Level 2.3 Stealth + Level 2.7 Spellcasting + Level 5.4 Summonings + Level 1.3 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 1% 1 b - Call Imp Summ 40% N/A 3% 2 c - Necrotise Necr 24% 1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 6% 3 Sublimation of Blood Necr 6% N/A 16% 2 Apportation Tloc 4% N/A 19% 1 Sting Conj/Alch 8% 1d3 19% 1 Summon Blazeheart Golem Fire/Summ 11% N/A 50% 4 Summon Lightning Spire Summ/Air 11% N/A 50% 4 Petrify Alch/Erth 2% N/A 87% 4 Irradiate Conj/Alch 1% 3d12 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, chance to affect: 71%) The bat struggles to resist. The bat closely misses you. The bat barely misses you. Casting: Necrotise (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, chance to affect: 71%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. Casting: Necrotise (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, chance to affect: 71%) The bat struggles to resist. The bat closely misses you. Casting: Necrotise (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, chance to affect: 71%) The bat writhes in agony. You kill the bat! The dead are flying! Casting: Necrotise (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Your magical contamination has completely faded away. Magic restored. You swap places. Your bat skeleton crumbles into dust! Found a stone staircase leading up. Found a stone staircase leading up. A bat comes into view. A bat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# #.#.....#. .#.####..###.#######. .... #.............. ... #..####......## # #.. #..# ######.## #.# #.. #..# #(.... ..b.#.. #..# #..... .......###..# ####..... #<..@....# ......... #....<#### #.######.# #......# #.# #...#### #.# ..... ##.# .##... .#####... # #... ........# ##.. ######### You could see a bat (asleep). Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) A goblin (D:2) 2 ball pythons 2 bats A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:2) 2 ball pythons (D:1) 3 bats 3 endoplasms (D:1) 4 hobgoblins A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rlgrobin the Tengu Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 205 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/6 233 | D:1 | Learned a level 2 spell: Call Imp 354 | D:1 | Reached skill level 5 in Summonings 516 | D:1 | Learned a level 1 spell: Necrotise 627 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 860 | D:2 | Reached skill level 1 in Necromancy 865 | D:2 | Reached XP level 4. HP: 18/24 MP: 7/9 1096 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_cross D:2: layout_basic, minmay_split_cup_large Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 5 | 5.4 Necromancy | 1 | 1.3 Dodging | | 2.5 Stealth | | 2.3 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 29 | || 29 Peck | 9 | || 9 Kick | 9 | 1 || 10 Dagger | 14 | 3 || 17 Cast: Summon Small Mamm | 16 | || 16 Necrotise | 16 | 6 || 22 Call Imp | 12 | || 12 Stab: Sleeping | 1 | || 1 Armour: Robe | 37 | 3 || 40 Dodge: Dodged | 61 | 12 || 73