rlgrobin Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (5, -37, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (5, -23, D:1) a quokka corpse (skeletalised by now) (6, -22, D:1) a hobgoblin corpse (skeletalised by now) (7, -24, D:1) a +0 dagger a stone (7, -12, D:1) a ball python corpse (skeletalised by now) (12, -24, D:1) a frilled lizard corpse (skeletalised by now) (15, -27, D:1) a +0 helmet (16, -18, D:1) a +0 dagger (17, -29, D:1) a +0 leather armour (24, -15, D:1) a ball python corpse (skeletalised by now) (26, -3, D:1) a +0 ring mail (27, -22, D:1) a +0 short sword 4 stones (31, -14, D:1) a +0 dagger (35, -7, D:1) a +0 club (36, -23, D:1) a +0 short sword a kobold skeleton (38, -32, D:1) a +0 leather armour (42, -31, D:1) a +0 dagger (43, -29, D:1) a +0 robe a +0 club (44, -3, D:1) a staff of conjuration (46, -22, D:1) a ball python skeleton (46, -21, D:1) a ball python skeleton (48, -4, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Suoge's General Store a scroll of summoning (unknown) (114 gold) a parchment of Fugue of the Fallen (129 gold) a parchment of Call Imp (97 gold) a potion of might (unknown) (48 gold) a potion of heal wounds (unknown) (96 gold) the +5 falchion of Zibioludgh {venom, *Noise rElec rN+ Dex+5} (645 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). a parchment of Awaken Armour (162 gold) (15, 7, D:2) a hobgoblin skeleton (19, 23, D:2) a rat skeleton (20, 16, D:2) a +0 quarterstaff (23, 23, D:2) a +1 dagger of venom a goblin skeleton (27, 34, D:2) a +0 short sword 2 stones (32, 27, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (39, 22, D:2) a +0 club (42, 43, D:2) a hobgoblin skeleton (42, 44, D:2) a +0 dagger (44, 19, D:2) a scarf of harm (45, 4, D:2) a +0 robe a +0 long sword (45, 19, D:2) a +0 dagger a kobold skeleton (46, 21, D:2) a +0 mace a +3 ring mail the human skeleton of Terence Level 3 of the Dungeon (10, 10, D:3) a +0 hand axe (13, 7, D:3) a +0 leather armour a +0 dagger (13, 23, D:3) a +0 mace (15, 7, D:3) a stone a +0 club a kobold skeleton (17, -4, D:3) a +0 dagger (18, -2, D:3) a bat corpse (skeletalised by now) (26, 12, D:3) a bat skeleton (37, 21, D:3) a +0 trident (37, 29, D:3) a +0 robe (38, -7, D:3) a +0 leather armour (42, 13, D:3) a +0 dagger a goblin corpse (skeletalised by now) (48, 29, D:3) a rat corpse (skeletalised by now) (49, 3, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (8, -3, D:4) a +0 dagger (8, 8, D:4) a +0 dagger (10, 3, D:4) an orb of attunement (12, 14, D:4) an adder corpse (20, -3, D:4) a +0 trident (23, 14, D:4) a throwing net (40, 7, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +1 dagger of speed a hound corpse (9, 3, D:5) a +0 falchion (12, 9, D:5) a scroll of revelation (26, 1, D:5) a +0 mace (26, 4, D:5) a scroll of fear (29, 4, D:5) a +0 mace (29, 5, D:5) a +2 dagger of electrocution (still there?) a +0 robe (still there?) an orc corpse (still there?) (30, 6, D:5) a scorpion corpse (32, -9, D:5) a +0 robe (36, -7, D:5) a +2 flail of protection (unseen) (41, 0, D:5) a water moccasin corpse the Ecumenical Temple